Everything posted by LexManos
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Menu in lower left of screen
Or update as I removed everything to do with stencil bits by default -.- Cuz its pissing me off.
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Forge: It's time to say...
We use MCP data, however, MCP is a different system then FG.
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Built-in support for unique config files for each world
Again, Forge does not control WHERE config files are stored Forge does not control WHEN config files are read This is all up to the modders we can't do anything about it.
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Minecraft Forge 1.7.2 not start :(
You're running java 8 hence why you're getting the error. Update to Minecraft 1.7.10 there is no reason not to. If a mod hasn't updated by now it wont update and you should drop it. If you don't want to update, we will not support you. These are the rules to keep everyone sane.
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Menu in lower left
What graphics cards do you have installed?
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[1.7.10] Exception getting block type in world/server tick loop
s/rendered/generated. That is your issue you're generating outside the chunk you're also NOTIFYING the neighbors outside of the chunk causing a infinite nest of generate calls. Stay within your chunk.
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[1.7.2/1.7.10][SOLVED]Launch Error
-.- yes it would be caused by java8 with OLDER VERSIONS If you get this error. You are NOT I repeat NOT using a current version {hell at this point this fix has been in for a month and half} So never, NEVEr state you are using 'latest' version ALWAYS state exact version numbers.
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FML 1.8-8.0.2.1009 Ubuntu try run
What launcher are you using? This has nothing to do with your system classpath this is purely libraries controlled by the launcher.
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[Minecraft 1.7.10 / Forge 1208] Forge Crashes when Rendering Items
Update Forge.
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Menu compressed into the corner, EAQ fix not working.
In 1222~ I changed the way stencil bits were done HOPEFULLY to fix this issue by default instead of requiring the jvm flag. Apparently this fucked up on intel integrated cards. 1) Intel graphics sucks so i don't care to much 2) Mumfry said he would look into it an send me a fax, because he is the one who told me to do the 1222 fix in the first place. until then you can downgrade to 1221 and use the old fix.
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[1.7.2/1.7.10][SOLVED]Launch Error
Forge Mod Loader version 7.10.18.1180 No.. No you're not, update.
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[1.7.10][forge-1222] Open GL error 1286 @Post Render
Interesting, you're a laptop with two graphics chips.. Not sure why the dedicated one isn't the default. You should probably look into that you'd get better performance all around. Glad you got it fixed for yourself. Intel Integrated graphics chips are just crap for anything gaming related.
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[1.7.10][forge-1222] Open GL error 1286 @Post Render
No, its jsut really really bad intel integrated graphics that have been showing this issue.
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[Forge 1224] World not Starting up!
One of the coremods you have installed is breaking. You'll have to track down which one.
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Built-in support for unique config files for each world
It doesn't require a lot of work for each modders. They simply have to load their configs at world load instead of init. The only thing that doesn't exist is the on-world-create button. Which world types do have access to.
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ConcurrentModificationException Error
When it comes to that, you can't really track it down from a stack trace. Something is adding/removing a potion effect while they are being itterated over.
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[1.7.10][forge-1222] Open GL error 1286 @Post Render
https://github.com/MinecraftForge/MinecraftForge/commit/676ecab52ed4c7209620dddf01f1b7043db5a6a9 Build 1221 disabled the stencil buffer by default on the display. You should not be able to get this issue anymore unless you have a really really old graphics card. Get more specs on your system for me so that I can forward them to people who may know better.
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How about Java 8?
And force the 7 million forge users who ONLY have java 6 installed to install java 8. This has nothing to do with java itself it is completely to do with end users. Can you GUARANTEE me universal adoption of Java 8 right NOW. No you can't This will not happen. Basic programming practices, target what the environment/engine gives you.
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Forge: It's time to say...
Seriously people, its the same place it has always been. Every commit on github triggers a build on our file server.
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[1.7.10] [Forge.1219] Crash on game start from MultiMCv5
The coremods are not compatible with eachother you will have to talk to the creators of them. Also, when I say give logs I mean give the damn logs -.-
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I messed up and installed a mod befor starting forge
Use our installer -.- It downloads all the libraries you need.
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Crash: HandshakeReset cannot be cast to ServerHello
Whatever server you are connecting to is sending an improper packet to confuse FML.
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[1.7.10] [Forge.1219] Crash on game start from MultiMCv5
One of your coremods is poorly programed, this is the problem with coremods. Run with the JVM arguments: -Dlegacy.debugClassLoading=true -Dlegacy.debugClassLoadingFiner=true And try and figure out what coremod is editing the class that's erroring. Its not our end.
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Exception ticking world errors, and Exception getting block type in world..
Post your actual FML log. This seems to be an error somewhere in the structure generation.
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Simpler Furnace Fuel Adding/Handling
Do you have any profiling information? Anything with poorly programmed handlers will cause issues. I'm not opposed to this {if written correctly which yours has issues, mainly the map}
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