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LexManos

Forge Code God
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Everything posted by LexManos

  1. Or update as I removed everything to do with stencil bits by default -.- Cuz its pissing me off.
  2. We use MCP data, however, MCP is a different system then FG.
  3. Again, Forge does not control WHERE config files are stored Forge does not control WHEN config files are read This is all up to the modders we can't do anything about it.
  4. You're running java 8 hence why you're getting the error. Update to Minecraft 1.7.10 there is no reason not to. If a mod hasn't updated by now it wont update and you should drop it. If you don't want to update, we will not support you. These are the rules to keep everyone sane.
  5. What graphics cards do you have installed?
  6. s/rendered/generated. That is your issue you're generating outside the chunk you're also NOTIFYING the neighbors outside of the chunk causing a infinite nest of generate calls. Stay within your chunk.
  7. -.- yes it would be caused by java8 with OLDER VERSIONS If you get this error. You are NOT I repeat NOT using a current version {hell at this point this fix has been in for a month and half} So never, NEVEr state you are using 'latest' version ALWAYS state exact version numbers.
  8. What launcher are you using? This has nothing to do with your system classpath this is purely libraries controlled by the launcher.
  9. In 1222~ I changed the way stencil bits were done HOPEFULLY to fix this issue by default instead of requiring the jvm flag. Apparently this fucked up on intel integrated cards. 1) Intel graphics sucks so i don't care to much 2) Mumfry said he would look into it an send me a fax, because he is the one who told me to do the 1222 fix in the first place. until then you can downgrade to 1221 and use the old fix.
  10. Forge Mod Loader version 7.10.18.1180 No.. No you're not, update.
  11. Interesting, you're a laptop with two graphics chips.. Not sure why the dedicated one isn't the default. You should probably look into that you'd get better performance all around. Glad you got it fixed for yourself. Intel Integrated graphics chips are just crap for anything gaming related.
  12. No, its jsut really really bad intel integrated graphics that have been showing this issue.
  13. One of the coremods you have installed is breaking. You'll have to track down which one.
  14. It doesn't require a lot of work for each modders. They simply have to load their configs at world load instead of init. The only thing that doesn't exist is the on-world-create button. Which world types do have access to.
  15. When it comes to that, you can't really track it down from a stack trace. Something is adding/removing a potion effect while they are being itterated over.
  16. https://github.com/MinecraftForge/MinecraftForge/commit/676ecab52ed4c7209620dddf01f1b7043db5a6a9 Build 1221 disabled the stencil buffer by default on the display. You should not be able to get this issue anymore unless you have a really really old graphics card. Get more specs on your system for me so that I can forward them to people who may know better.
  17. LexManos replied to Two's topic in Suggestions
    And force the 7 million forge users who ONLY have java 6 installed to install java 8. This has nothing to do with java itself it is completely to do with end users. Can you GUARANTEE me universal adoption of Java 8 right NOW. No you can't This will not happen. Basic programming practices, target what the environment/engine gives you.
  18. Seriously people, its the same place it has always been. Every commit on github triggers a build on our file server.
  19. The coremods are not compatible with eachother you will have to talk to the creators of them. Also, when I say give logs I mean give the damn logs -.-
  20. Use our installer -.- It downloads all the libraries you need.
  21. Whatever server you are connecting to is sending an improper packet to confuse FML.
  22. One of your coremods is poorly programed, this is the problem with coremods. Run with the JVM arguments: -Dlegacy.debugClassLoading=true -Dlegacy.debugClassLoadingFiner=true And try and figure out what coremod is editing the class that's erroring. Its not our end.
  23. Post your actual FML log. This seems to be an error somewhere in the structure generation.
  24. Do you have any profiling information? Anything with poorly programmed handlers will cause issues. I'm not opposed to this {if written correctly which yours has issues, mainly the map}

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