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LexManos

Forge Code God
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Everything posted by LexManos

  1. Don't argue, your problem is that you have a mod that requires a newer version of Forge then you are running. If you have updated to satisfy that issue and you still have one then you should post your new log so that people with 1/2 an ounce of common sense can read it for you and tell you what your new error is. For now, EVERY post you reply with should contain your latest log file.
  2. your mcmeta is broken. Hence the 'and not an animation' part.
  3. How hard is it to understand? Something is saying 'Hey I NEED this class to exist when I start up' And since that is a client only class the jvm is like 'Nope!' and errors.
  4. One of the mods in your collection is not compatible with the dedicated server. Specifically one of it's entities has a hard reference to the client effects class.
  5. Or you could you know tax the build.gradle and see where it uploads the files there is a very important if statement in there.
  6. Then you are fucked. I'm not kidding you something on that server is kicking you outside of fmls handshake protocol so there isn't anything we can do. Get a log from the server it may have the reason for the kick in it.
  7. Clean your Internet cache and trey resetting your dns then try again this isn't something forge can control, maven pant responding to you. Try again.
  8. If you can convince mojang to require 1.8 java for minecraft then we will support it. But we are not going to support you breaking your mod for 80% of the community because they come to me for support.
  9. Fml for 1.8 had been out for a while, tell modders to start testing and gone reports. As for forge is in the works, rewriting all patch files by hand and a lot of the forge 8nternals. As well as dealing with cpw leaving and the potential .1 and .2 that is been waiting on mojang to drop (I've known is been pending for a while, but my forge work and work with other modders are filtering to mojang and they ate fixing the bugs we find)
  10. There are log filea in your minecraft folder there is also a dev log tab on your launcher seriously its stupid easy to find a log. Also your thread name is retarded, -.- try naming it something useful 8nstead of yelling.
  11. Simpl3, dont use chickenbones multipart. If you insist on using it go ask chickenbones for help.
  12. The world is updated, if it detects missing or mismatched mods it will as you what you want to do. Read the log file all the information will be in there. As for mods that arnt updated to .10, MOST mods for .2 will work on .10 as its a small update related to structures. There are log filea for a reson, read them.
  13. Minecraftforum, make sure its .net, .com and others are bad. We host a bunch of modders here, there is also curseforge which more and more modders are switching to. Basically any othere "collection" site is bad. Anything with a number in its name like 9minecraft is usually bad. When it doubt hit the forums and find the original authors thread.
  14. Simple, ypure being kicked from the server, for what reson I dont know.try a different server.
  15. Post the fml logs from that folder.
  16. Delete the Forge jar in your libraries folder and re-install Forge. Somehow it doesn't have the deobfusication data.
  17. Read the install instructions for every mod you are installing. Also note the minecraft version that the mod was created for as mods are not compatible across mc versions. Also NEVER get mods from sites like dlminecraft o #minecraft, only get them for curse, minecraft forums, or here.
  18. No you didn't its looking for .minecraft/versions/1.7.10/1.7.10.jar if its not there you get this issue. Its not there because you haven't run 1.7.10 using the vanilla launcher. Simple as that. Beyond that, update, it should skip this and just download vanilla for you.
  19. This is probably due to the fact that we change it so that you can use items on iron doors. Its a all or nothing thing, either all items are 'used' on doors or all arnt. Sadly, modders want this feature so it breaks some abuse setups like this. I'm ok with that.
  20. We do not support CodeChickenLib or the bullshit way it downloads dependencies. Go to ChickenBones not us.
  21. Seems RedstoneMachine is breaking. As for the ID shifting, break it down to one or two mods and maybe i'll look at it. ID Shifting should not happen unless modders do something stupid and register their blocks incorrectly. As for ids shifting IN A WORLD, this will not happen unless you screw over your level.dat. there is nothing we can do to stop you screwing up your level.dat. And without that data we do not have a way to assign those old ids. Looking at the code, and running tests it works just fine.
  22. Remove all mods and update to the latest version.

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