Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. So after that rant I got that you want to assign properties to liquids, which in of itself is not a bad idea. We would just have to come up with a comprehensive standard list of properties.
  2. You can already add potions and potion effects without an api. Using all vanilla features. There is no 'brewing recipe' its all done with bit manipulation and all items can have this string. Again, this is not needed, the ONLY thing that would be really needed is to expand the potion/potion effect arays, however, this isnt even needed as you can do it yourself if you need to.
  3. 1) That code is beeing deleted in 1.5 so, no 2) What error does this fix exactly?
  4. Something corrupted your level.dat, in your world folder, delete it and rename level.dat_old to level.dat
  5. Has nothing to do with optifine, the issue is bouncy castle, make sure you manually download and install it like any of the other dependencies, it should of done it for you but something seems to of gone wrong.
  6. Quite interesting, nothing should be able to cause this esp not for forge as we don't directly do anything special with the rendering. I'd make sure to compleetly remove any mods you have installed and test it. If that still errors, i'd update your lwjgl libraries.
  7. Ignore MagicLaunchers retarded 1 error its not actually a error. And use the universal download unless you know what the javadocs/src are, they are not for you.
  8. Interesing the issue you may have runtinto was the timeout caused by your delay when clicking yes. Do so faster and you should be able to get on. I'll look into making something a little more.. user friendly for this situation.
  9. 1) uyjulian, stfu 2) You DO NOT need to install ModLoader EVER 3) FML comes with forge so you do not need to install it 4) Logs or gtfo.
  10. What part of DO NOT USE MCPATCHER don't you get?
  11. Do not edit base classes, we do not support anyone who edits base classes. Even for something so retardedly trivial as this, which can be done completely without any base edits at all.
  12. There would be a log in your logs folder, however, this is usually a issue with your computer just being really fucking slow. RetroGuard is not a Forge issue, thats basic MCP.
  13. Ah another one of those hunger game servers or whatever. We've gotten reports of that happening specifically with that type of server due to something they do while starting the games, never been able to reproduce. I'd say go talk to them and figure out what they are dong to cause this. Resetting the player would do it, which they do have the ability to do.
  14. If it was simple, it would be done, lets just leave it at that. Its a pain in the ass and java's security is a joke. The point is, we will not be distributing or facilitating the distributions and installations of mods automatically in a system like this. We do not have the resources to manage the backend that this would need. This has all been discussed and debated many times with all of the rel event people. It's not gunna happen officially from Forge.
  15. Vids or it didnt happen. There really isnt anything that I can see that would explain 'dissapearing'
  16. Seems you've run out of entity ids. Why are you using the modloader entity mechanics?
  17. Actually looking into this this appears to be a vanilla bug, not exactly sure how you're getting it as it requires a fairly convaluted set of conditions to be in place... If you're able to write down a step-by-step to reproduce we can take a look. However, i'd just kill the user's inventory and call it good.
  18. Why exactly do you have 'minecraftdotjar' folder in your zip? Seems stupid to me.
  19. 1) Linking us to your private dropbox doesnt work 2) Seems that your mod is improperly packages, as it can't find the 'mod_MoMobs.class' file
  20. Console log please.
  21. thats because it is the recomended version we havent bumped it because there are dev features in the newer versions. Thats why was have 'Lastest' and 'Recomended', two different things.
  22. We'll look into the display issues, its odd.. But all of that information is inside the log files that are in your minecraft folder, so you should be able to see it all that way.
  23. Interesting, Still not seeing exactly what is causing your lag, however the CC LUA stuff is concerning to me. Will look into that memory dump some more to see why its so.. inconsistent. The GC may be causing a bit of the lag when its running. However, your CPU seems fairly stable and within bounds.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.