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Everything posted by LexManos
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Magic Launcher Forge Crashing (REVISED)
LexManos replied to Whisperer119's topic in Support & Bug Reports
Before deleting it please zip ina upload it somewhere so i can try to disect it. In case this is something we can deal with properly. -
You mean like the EntityJoinWorldEvent Or the IPlayerTracker naw, this is a stupid idea.
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Even then, it should default to steves skin unless the sabotage plugin is causing this. So what I would suggest again, is going to them and seeing what they do to interact with pople and make them dissapear. As even when the skin server is down, Forge does not cause players to dissapear.
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My mod crashes when upon launching minecraft
LexManos replied to DELTA_12's topic in Support & Bug Reports
You didn't reobfuscation your mod, not a forge issue -.- -
Trouble with chunk manager player tickets
LexManos replied to LostCoder's topic in Support & Bug Reports
Yes, that is an issue, we should toss a null chuck in there and just discard the player tickets if the mod is removed. For now you should be able to delete the chunk loader file in your world folder to solve this issue. -
Have them come to us, or have someone setup a test environment, seems there 'dissapearing' stuff is.. on there end..
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Build 6.6.0.518 Masive network (i think) lag
LexManos replied to Trollkemada's topic in Support & Bug Reports
For once someone actually provides some profiler data. Not what we need, but it's a start. 1) A sample of 2mins is not enough to accuratly asess what is going on. 2) This doesn't have anything more then the very basics, see if you can dump the full cpu snapshot and mem snapshots so we can see whats being used where and how 3) Your memory is kinda bugging me, The GC running every 30 seconds killing 300MB is.. bad... So ya, a more detailed snapshot would help track it down better. -
We'd need a full log, seems you've fucked something up in a system that is ment to be idiot proof.
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Someone should write up a note about it eventually. Basically, when MC sends updates to clients it does it in 2 ways: 1) It sends JUST what was changed 2) It resends the entire chunk Resending the entire chunk is costly, esp if you have many many tile entities. This config option is there to allow server admins to fiddle with this number. If you're a server admin, and you see a lot of your traffic going through just file tile entities of full work chunks, then you should set this threshold to larger. Its a little tweak that should be used at a server owners descression to try and tune there network use.
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Black Screen After Mojang Screen.... (Deleted Meta-Inf)
LexManos replied to williamferret's topic in Support & Bug Reports
Locked for refusal to post logs and just general stupidity. -
minecraft crashing within seconds of starting up
LexManos replied to shaneridge's topic in Support & Bug Reports
What path do you have minecraft installed to? -
Entity Error? I need desperate help.
LexManos replied to FallingFist's topic in Support & Bug Reports
This is interesting probably an issue with a entity having a special effect from the ars magic mod. What i'd do is r-install ars, set your world to peaceful. And then run to the location specified by the exception and kill the mob. Hell, setting the world to peaceful should help as its a skeleton and it should kill it on its next tick. -
Explain to me how you're thinking this is forge's fault. I've not encountered anything like this, nore have I seen any code that would explain this, the location of where picked up items goes is governed by code we dont even touch. Unless some other mod you have installed is screwing things up, you're gunna need to figure a reliable way to reproduce.
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Block Rendering Hooks (NOT custom block hooks)
LexManos replied to Groxkiller's topic in Suggestions
Minecraft was not designed for entity based light, and adding in such a thing without proper design and testing will do nothing but horribly impact the performance of the game for very little value. As it stands, block based lighting is pretty much your only option right now. There is however, already pre-and post world rendering hooks you can work with, however, performance is a huge issue, so for now we're not going to be adding in generic per-block hooks. -
[SEVERE] [ForgeModLoader] Detected leaking worlds in memory.
LexManos replied to Miniwolfie's topic in Support & Bug Reports
Not a forge issue, It still is an issue in older versions, 516 just prints the warning. Go talk to ChickenBones -
Not unless you've enabled the feature by default safari does not. Anyways, have fun. Glad you got it worked out.
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Mutant Creatures and Forge won't run together
LexManos replied to pokefriend3's topic in Support & Bug Reports
You've installed it wrong, it seems you're trying to extract is? any reason why? Typcally mod downloads are zip files you stick in the mods folder, not folders you put anywhere. -
https://github.com/MinecraftForge/MinecraftForge/commit/f06e0be5e59723808305f4c4aeb89c9108c79230 Its one of your mods, not us.
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Get us what the console says.. There are many ways to get it easiest is to put a 'pause' on the very end on its n line.
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Block Rendering Hooks (NOT custom block hooks)
LexManos replied to Groxkiller's topic in Suggestions
Those things as such work fine, you just use invisible blocks. -
Actually that console printing is from vanilla, however, yes it was a bug with how cpw set things up. https://github.com/MinecraftForge/MinecraftForge/commit/1dc9ef9b08b6d363d83b3d24c76b177b6b558893 That should fix it.
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Why are your items in the Block ID range?
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short answer is no, we do not support decompiling minecraft with anything but clean jars, which is why our scripts delete/replace modified jars. If you're taking it upon yourself to decompile another mod it's your ball game, we can't help you.
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One of your mods, lets say Mystcraft, is adding a dimension without properly syncing the provides to the client. Mod issue, not forge.