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LexManos

Forge Code God
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Everything posted by LexManos

  1. If it was simple, it would be done, lets just leave it at that. Its a pain in the ass and java's security is a joke. The point is, we will not be distributing or facilitating the distributions and installations of mods automatically in a system like this. We do not have the resources to manage the backend that this would need. This has all been discussed and debated many times with all of the rel event people. It's not gunna happen officially from Forge.
  2. Vids or it didnt happen. There really isnt anything that I can see that would explain 'dissapearing'
  3. Seems you've run out of entity ids. Why are you using the modloader entity mechanics?
  4. Actually looking into this this appears to be a vanilla bug, not exactly sure how you're getting it as it requires a fairly convaluted set of conditions to be in place... If you're able to write down a step-by-step to reproduce we can take a look. However, i'd just kill the user's inventory and call it good.
  5. Why exactly do you have 'minecraftdotjar' folder in your zip? Seems stupid to me.
  6. 1) Linking us to your private dropbox doesnt work 2) Seems that your mod is improperly packages, as it can't find the 'mod_MoMobs.class' file
  7. Console log please.
  8. thats because it is the recomended version we havent bumped it because there are dev features in the newer versions. Thats why was have 'Lastest' and 'Recomended', two different things.
  9. We'll look into the display issues, its odd.. But all of that information is inside the log files that are in your minecraft folder, so you should be able to see it all that way.
  10. Interesting, Still not seeing exactly what is causing your lag, however the CC LUA stuff is concerning to me. Will look into that memory dump some more to see why its so.. inconsistent. The GC may be causing a bit of the lag when its running. However, your CPU seems fairly stable and within bounds.
  11. Before deleting it please zip ina upload it somewhere so i can try to disect it. In case this is something we can deal with properly.
  12. You mean like the EntityJoinWorldEvent Or the IPlayerTracker naw, this is a stupid idea.
  13. Even then, it should default to steves skin unless the sabotage plugin is causing this. So what I would suggest again, is going to them and seeing what they do to interact with pople and make them dissapear. As even when the skin server is down, Forge does not cause players to dissapear.
  14. You didn't reobfuscation your mod, not a forge issue -.-
  15. Yes, that is an issue, we should toss a null chuck in there and just discard the player tickets if the mod is removed. For now you should be able to delete the chunk loader file in your world folder to solve this issue.
  16. Aside from that, the error is saying that you've not installed all of Forge's files properly or something during installation has corrupted the jg class. I'd suggest trying a different archive tool, such as 7zip or a launcher like MagicLuancher/MultiMC.
  17. Have them come to us, or have someone setup a test environment, seems there 'dissapearing' stuff is.. on there end..
  18. For once someone actually provides some profiler data. Not what we need, but it's a start. 1) A sample of 2mins is not enough to accuratly asess what is going on. 2) This doesn't have anything more then the very basics, see if you can dump the full cpu snapshot and mem snapshots so we can see whats being used where and how 3) Your memory is kinda bugging me, The GC running every 30 seconds killing 300MB is.. bad... So ya, a more detailed snapshot would help track it down better.
  19. We'd need a full log, seems you've fucked something up in a system that is ment to be idiot proof.
  20. Someone should write up a note about it eventually. Basically, when MC sends updates to clients it does it in 2 ways: 1) It sends JUST what was changed 2) It resends the entire chunk Resending the entire chunk is costly, esp if you have many many tile entities. This config option is there to allow server admins to fiddle with this number. If you're a server admin, and you see a lot of your traffic going through just file tile entities of full work chunks, then you should set this threshold to larger. Its a little tweak that should be used at a server owners descression to try and tune there network use.
  21. Locked for refusal to post logs and just general stupidity.
  22. What path do you have minecraft installed to?
  23. This is interesting probably an issue with a entity having a special effect from the ars magic mod. What i'd do is r-install ars, set your world to peaceful. And then run to the location specified by the exception and kill the mob. Hell, setting the world to peaceful should help as its a skeleton and it should kill it on its next tick.
  24. Explain to me how you're thinking this is forge's fault. I've not encountered anything like this, nore have I seen any code that would explain this, the location of where picked up items goes is governed by code we dont even touch. Unless some other mod you have installed is screwing things up, you're gunna need to figure a reliable way to reproduce.

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