Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. Getting tired of this, one more post in this thread without fulfilling my request and that person earns a suspension. As i said, THIS IS NOT REPRODUCIBLE ON ANY OF OUR ENVIRONMENTS, and it has specifically to do with how your server is setup. We cannot fix it unless you provide us with what we need to do so. If it is indeed on our end, which I doubt it is.
  2. considering we use all of the major mods on forgecraft and only touch about 50% of the block ids. If that, I dont see how you're having issues. If you are having block id issues, go yell at the mod author to stop using so many ids. But the answer on our end is a simple one, No, it would fuck EVERYTHING up. 4096 is MORE then enough, if someone really wanted to work at it, they could write the entirety of the mod using ONE id, so ya.. Not gunna happen on our end.
  3. Give us all of your server files, this has only been reported when people are using modifed servers that are not under forge's control and are doing this stupid. Never able to reproduce it using vanilla or pure forge servers.
  4. One or more of your mods is overriding the ModLoader class, which means it wont work with forge as we need control over that class. Aside from that seems you havent installed Forge's META-INF folder?
  5. ModLoader emulation can never be flawless, because ModLoader itself is very very flawed, and as such MANY mods do things in HORRIBLE ways to get around it. However, 99% of everything works just fine. And the 1%, doesn't matter. I will look into why this is rendering so.. oddly.. but its not a major issue, especially considering all this is going away in 1.5. This is a simple issue, just some missed data, so: https://github.com/MinecraftForge/FML/commit/bad55cacfaac6c3465775f6147eb282cb6d6f235 https://github.com/MinecraftForge/MinecraftForge/commit/feca047114562c2ec2ec6be42e3ffd7c09a9a94d
  6. Read The Fucking Log.
  7. So, just to set it straight, forge DOES support AddOverride, if it didn't then none of the images would show up at all. Aside from that, this pops up every now and again, have not figured out why. FML returns the proper value, and there is some odd reason its also rendering a second layer.
  8. ZGive us the full path to your desktop, most cases of this is you have a ! in your path.
  9. Because that verbose method names were removed.. All the information you need is inthe config class.
  10. Not going into forge, you don't need us to do it.
  11. 1) Either you're a moron or you have no clue what you're talking about 2) No, 4096 blocks and 32,0000 items is enough. If not get better mods.
  12. 1) There is no server sources anymore, EVERYTHING is on the 'Client' side of MCP as we merge everything together 2) Vanity shit like this si stupid and you wont receive any more help on it.
  13. We do not convert Mods, that is the responsibility of the Mod author, if it JUST used ModLoader it would of worked fine. But no, he edits base classes. Go talk to the author.
  14. well what is at line (World.java:1967)? Why is it saying its null? Protip: Your block ids are fucked up they cant be > 256 -.-
  15. So either go to thaumcraft, or post a damn log? Mostly the first if you're saying its a thaumcraft bug.
  16. Chunks... pretty straight forward if it was anything different it would of been stated.
  17. 1) Its one of the mods holding the reference to the world not forge/fml 2) I like how you randomly picked a line from the stack trace, and didn't even report the proper error... It seems that something you've installed, either a new base class or a new coremod screed up a method.
  18. Use our download links not some random 3rd party website who just gathers links to generate ad revenue?
  19. Run the launcher, not the appdata minecraft.jar
  20. Typically this means that a mod you're using ins t respecting threads properly, judging by all the errors being thrown by flan's mod, i'd say remove that.
  21. There are mods out there that are written for ModLoader specifically, these mods usually do not work when you put them on the server as ModLoader does not work on the server, and a modder has to take special care not to invoke any client specific code on the server. Seems that the mods you've mentioned have not taken that care and are not dedi server compatible.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.