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LexManos

Forge Code God
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Everything posted by LexManos

  1. From the Readme:
  2. Update to the latest forge, there was a small tweak done to the effiancy enchant, also, I am unable to reproduce the block log, profiler information would use useful.
  3. You should NEVER be installing mods into your jar thats a horrible horrible thing to do. The ONLY things that should be in your jar are forge, and optifine if you want it. Aside from that go look into MultiMC it's instance folder is fairly straight forward. But be sure to get permissions before re-distribuiting peoples mods.
  4. You'll have to speak to flan not us, packet 20 does indeed exist, so i'm not sure what he has done to it.
  5. Seems this was a vinalla change that slipped through the cracks. We've had a flag on this option for a while. It's been fixed as on build #487
  6. Why are you using JRebel? What type of environment are you in that you need it? Its a development tool that allows you to swap classes at runtime, but you know, every IDE has this functionality...
  7. We fucking know about it. It seems about 1/2 the nodes are up. Hence why a lot of people can access it but a lot cant. I'm looking into what we can do in the interm, but apparently dreamhost has got there fucking heads up there asses, and its really starting to piss me off.
  8. https://github.com/MinecraftForge/MinecraftForge/commit/1a54bcd3dc7a44ca8dfc4df58babf0ab16c97aa7 Its been fixed.
  9. Just checked up on it and the node I connect to has finished its replication and I can download things just fine. There is no ETA as it's just a task that needs to process. Setup a refresher to check the webpage and it'll popup fairly soon. I'd guess no more then a few hours.
  10. Humm, it seems that the servers have actually started going down due to this transfer, it was working naught 5 mins ago. Whelp, just got to wait it out as we do not have any official mirriors.
  11. There is a really really simple solution here, use the same exact version forge on your client as you do on the server. Problem solved.
  12. Was able to track it down, and it's fixed. Will be in the next build. 484
  13. Files is not down, the server move that you're referring to happened yesterday and finished very quickly. The servers are up, if you can not connect, do as I instructed.
  14. http://lmgtfy.com/?q=profiling+java+applications Also this user was banned for being a conspiracy theory ass wipe, I told you in the last thread that unless you provided profiling information that you would be banned. I will not allow you to start a riot with unsubstantiated claims, this causes the retarded masses to hop on the 'OMG IT SAID IT CANT KEEP UP MUST BE FORGE KILLING MY COMPUTER AND RAPING MY CAT' bandwagon. We modders profile minecraft CONSTANTLY, we have the ForgeCraft server for a reason. We are constantly on the look out for issues such as this. So ya, sticking to my promise, you did not provide profiling information, and you wen't all conspiracy theory on us so you're banned. If your friend or whoever who was also supposedly getting this issue wishes to follow the rules and provide proper profiling information, we will look at it. But we will not allow this to turn into a circus.
  15. You're passing in a invalid instance to openGui
  16. the download site can't be down, as it's a distributed system, meaning tons of servers provide the files. There are sometimes small instances where while the files propagate you get this screen but that should go away shortly. If not, clear your cache/dns cache and try again.
  17. You've screwed up installing TalesOfKingdoms, not a forge issue.
  18. No, I'm not gunna write tutorials, nore am I gunna police the tutorials. If you see a tutorial that is wrong, fix it. Not my issue to deal with.
  19. Completely delete your mcp workspace, or manually copy forge/fml/eclipse to forge/mcp/eclipse. Somehow you've screwed up the eclipse workspace.
  20. Small bug with some of the new code signing functions, has been fixed in 482
  21. Small bug with some of the new code signing functions, has been fixed in 482
  22. Whatever you did made it so that your mod doesn't reobf properly. Or you're passing out the unobfed form. MCP obfs that class back to what it should be, this isn't a forge issue. Its a distribution issue on your end.
  23. Seems straight forward to me... Please read your errors before posting.
  24. IDs

    LexManos replied to Lartsch's topic in Support & Bug Reports
    No, it would destroy all compatibility with any non-forge mod. This has been discussed many many times, this thread doesn't need to go on.
  25. Small bug with some of the new code signing functions, has been fixed in 482

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