Everything posted by LexManos
-
null pointer exception with @Mod
Small bug with some of the new code signing functions, has been fixed.
-
1.4.6 black screen forge 6.5.0 recommended
User was banned for this post. Read the damn EAQs and don't be obnoxious when asking for help.
-
Decompile Error: 1
http://www.oracle.com/technetwork/java/javase/install-windows-189425.html
-
Forge 6.5.0?
The download is not labeled 6.6 6.6 doesn't exist, so whatever you're downloading, its not forge. You can get 6.5 from the plethora of different download links -.-
-
Crash when spawning entity in SMP.
Oh my god, so many hard references to client side only classes its ridiculousness. Also, you seriously need to fix your instalation process, death on your config folder not being there, my god those 15 errors were so fucking annoying to fix 1 by one. Anyways shit like this creates a hard reference: ModLoader.openGUI(entityPlayer, new GuiInteractionVillagerAdult(this, entityPlayer)); Hard reference to GuiScreen if (hearts > 100 && !Minecraft.getMinecraft().statFileWriter.hasAchievementUnlocked(MCA.instance.achievementCharmer)) Hard reference to Minecraft {yes even when sourrounded by 'getEffectiveSide' checks {which, again, is stupid and waistful. Minecraft.getMinecraft().thePlayer.triggerAchievement(MCA.instance.achievementCharmer) Not only hard reference to Minecraft, but also to EntityClientPlayerMP as thts what 'thePlayer' is. Its ridiculousness trying to track down all the hard references. Here is a tip, go to forge/mcp/src/minecraft and re-name 'client' to '______' And then fix all the errors that are in your package.
-
Crash when spawning entity in SMP.
Ugh, getting tired of asking for your complete code as I said SOMEWHERE you're referring to EntityClient Zip your entire code and post it. The more code you post shows the more classes that you're not posting. See: public FamilyTree familyTree = new FamilyTree(this); public ChoreCombat combatChore = new ChoreCombat(this); public ChoreFarming farmingChore = new ChoreFarming(this); public ChoreFishing fishingChore = new ChoreFishing(this); public ChoreWoodcutting woodcuttingChore = new ChoreWoodcutting(this); public ChoreMining miningChore = new ChoreMining(this); public Inventory inventory = new Inventory(this);
-
Crash when spawning entity in SMP.
And the rest of your code? AE: All the classes related to your Entity. Your issue is SOMEWHERE in your creation of your entity you're referencing a client class.
-
Server lag 1.4.6?
Just a warning for people, Forge does not add any extra stress on the game. Well, minimalistic extra functionality needed to run out hooks. However, profile data or i'm closing the thread. If you don't know how to profile it, go search google its a really simple procress. Next person to post without profile data gets banned.
-
Crash when spawning entity in SMP.
1) if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER) is bad, and expensive. Use World.isRemote 2) Why did you pastebin partial classes? The error clearly states the it's on line 105 but your class only has 103
-
Missing acp.a class file
acp.a isnt a fucking class its a god damn field that gets it's access level transformed by forge at load. If you install forge properly IT WILL BE TRANSFORMED. Do not make a fucking new post, just install forge properly and as I said if you're to retarded to drag and drop from one zip to another, get a launcher to do it for you.
-
Item Duplication and Nested Bags [MC 1.4.6 | Forge 6.5.0.474]
Simple, mods need to be aware that a users actions in a inventroy can cease at anytime. And they should not require the clean closure to function properly.
-
Stuck on building terrain
Somehow you're fucking up putting the forge_at.cfg file into your minecraft.jar, seriously, how difficult is it to copy files to the jar? Simple solution, install forge properly. If you can't do it yourself, use a launcher that does it for you.
-
[Solved] *VIDEO INCLUDED* Minecraft Forge affects my weapon haste
I wonder how any mod.. tells the server... what to do... on the server... Simple, just put your damn mod on the server..
-
Stuck on building terrain
[sTDERR] java.lang.IllegalAccessError: tried to access field acp.a from class You didn't install forge all the way, simple as that.
-
[Solved] *VIDEO INCLUDED* Minecraft Forge affects my weapon haste
Tell the server about your enchantment simple as that. If the server doesn't think you've mined fast enough to break the block then you dont break the block.
-
Stuck on building terrain
Think about that.. why would we ship something just to have you delete it?
-
[SOLVED] Chunk bugs (Client connected to Server)
Nothing realted to world gen is bugged this is a simple map chunk decoding issue on the client side that has been fixed, just update your forge.
-
Biome Error
You cant these things need to be within the byte range.
-
World Conversion? Forge 6.5.0.472
Somehow, you've got a corrupt chunk loader data file, go in and delete forcedchunks.dat
-
Modloader mod on a forge server?
There is no server side ModLoader Any mod made for ModLoader inherently doesn't work on dedicated servers.
-
IDs
You're asking if a BLOCK can be ID 5065 when minecraft only supports 4096... stop being stupid.
-
Redpower Crash
Not a forge issue, you've fucked up your RP config.
-
IDs
For TERRAIN gen, yes. For ores and other things added after terrain, no. There is a difference.
-
Stuck on building terrain
You're not installing forge correctly, as long as you don't screw up the install, it'll be able to access that field.
-
argo.saj.InvalidSyntaxException I don't have .log
One of your mods has a invalid mcmod.info file. Also, the real error is that you havent installed PlayerAPI
IPS spam blocked by CleanTalk.