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LexManos

Forge Code God
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Everything posted by LexManos

  1. Short answer is we're not gunna hack a walrus into the room to address the wobbely table. We would have to figure a way to delay the creation of the world until we get the proper id, basically, this is a bitch. Its not hard for the proxy to deal with, and if MC used a proper packet header it'd be a different issue Its a non-issue, nothing that you'd be concerned with. Basically, things are going to stay.
  2. public int GlowBrickID; public int GlowTorchID; public int ColouredGlassID; ... int GlowBrickID = config.getBlock("Glow Brick", 148).getInt(); int GlowTorchID = config.getBlock("Glow Torch", 149).getInt(); int ColouredGlassID = config.getBlock("Coloured Glass", 150).getInt(); .... *facepalm* http://bit.ly/W5opB8
  3. Update to Forge 438 or above its fixed.
  4. Im not seeing how this is a forge issue.. seems like a basic id conflict to me, go fix it.
  5. I looked into it, it appears that pythons unzip function does not set execution flags. I'll have to write a case to run chmod on things post decompile.
  6. Something is setting your system to use ascii, posibly a bad install of python? I've tested things and unicode characters in path names works fine. runt he command: locale And paste the results here please.
  7. Sadly, We can't as that would break things quite a bit with multiple dimensions and the like. There is a reason why we have the sanity check when connecting to make sure that the client has Forge installed. However, its fairly simple on there end to add support for the differences {IIRC its only this one thing} I'm sure md_5 would be willing to do it We don't like breaking compatibility here, but we do it in a clean way that we hope eventually we wont have to do.
  8. Nobody here is able to reproduce, nobody here has your setup, nobody here can really help you without being able to reproduce. This isn't a Forge issue. If it was a issue it obviously would of been fixed as chests are kinda important. Not sure how much we can help you track it down.
  9. !! reformating disabled due to no astyle or config !! You MUST have astyle. I'll eventually get around to detecting it missing and throwing a major error
  10. Sadly we can't outright crash the client because many modder are annoying and use this mechanic directly, meaning they replace there block items with real items directly without making sure they are free. However all item conflicts are logged in the log file for users to review if things explode.
  11. Your configurations between the client and server are mismatched. FML now warns you when connecting so that you can fix them instead of having you crash with some cryptic NPE.
  12. Update forge, it now ships with 32-bit, it was a oversight, i thought it generated 32-bit but aparently it didnt.
  13. One or more of the blocks that are in your world do not match to a block. So, it seems you've messed up the configs somewhere, somehow. It's trying to generate a dungeon somewhere around that players location and trying to access a block that doesn't exist. Either some of your configs are messed up {you have terrain generation blocks >256} or your world is corrupt.
  14. It cleans up a lot of issue that people have especially the people who like to hook there mods into auto building systems. Anyways all this shit is fixed, as its all FML issues. Just need to wait till the next time we sync things with FML, Which will have a lot more changes then just the workspace and downloads. Shit break while they are being re-written, deal with it. Nothing that has happened has been a show stopper, no more then 30 seconds for you, the modder, to work around on your end.
  15. Just copy the eclipse folder over.
  16. Thats why there are multiple questions, if you're color blind and it asks you a color question either 1) Google it Both of the questions related to color are not obscure that anyone who has played minecraft or watched a mc video should know. 2) refresh till you get a question you can answer, or 3) Suck it up and ask someone, or if you cant do any of those 4) sod off As for you trying to find the latest version and getting that 404, where the hell are you getting the download link? After a bit of scouring I found the broken links, And they are fixed now. This could of been a much much easier and more pleasant exchange if you had simply said "Hey the download links in the sticky are broken" I would of immediately known which ones you were talking about and fixed them. But no, you had to get all butthurt and bitch about the simple setup of the forum. You refuse to go to any of the other god damn posts linked in the same damn post! And download them from there, ALL of the links in the releases work just fine! You could also go to the files server directly, but no, instead of taking 10 seconds to do a little research yourself, you get butthurt and bitch about being color blind. Simple solution, quit being whiny and learn to look into things yourself. Thanks for saying 'a' link was broken and having me waist my time to try and figure out which of the serveral hundred it could of been -.-
  17. All links that I have tested work perfectly fine. And I block all PMs because I hate getting spammed with them. As for the questions and password needed to register an account is pretty standard procedure for forums, So deal with it.
  18. 1) NEVER install ModLoader 2) It seems that something is fucking up adding all the files to minecraft's jar, there really isnt anything that we can do, either talk to the magiclaucher guy to get it fixed, or stop using magiclauncher
  19. This doesnt appear to be anything to do with graphics drivers, however, it also doesnt appear to be a forge issue as I can verify that chests work perfectly fine. You're gunna have to track it down to which mod specifically is causing this.
  20. I've reverted the recomended back to 411 which should fix almost all of these. Interesting that the people I asked to test it didn't give me any errors, oh well. Anyways, MCP downloading is there because people don't know how to do things properly. If you are to dense to figure it out you can STILL use it in the EXACT same manor as you always have, and it will automatically detect that MCP is in the folder above it.
  21. This is the EternalFrosts's fuckup, not ours, go bitch at them: if (block == null || !block.isBed(par0World, c.a, c.b, c.c, null)) { return block.getBedSpawnPosition(par0World, c.a, c.b, c.c, null); } Pretty fucking obvious error in logic...
  22. You have a file in your sounds folder that doesnt have an extension.
  23. The timber mod does not work with server, not a forge issue.
  24. This is posted for clarities sake, Forge for 1.4.5 has been out for about a month Forge Version: 6.4.1 Minecraft Version: 1.4.5b Dependencies: None Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Minecraft Forge 6.3.1 Changelog: ============================================================================ Updated to FML v4.5.17.479 Updated to Minecraft v1.4.5 Major: FML will now comes with python, and will download and extract MCP for you. So all you need as a modder is to download forge and run install. The rest is taken care of. Note: If you still perfer the old system of downloading mcp manually and sticking forge inside it, that will still work. New branched building system for test branches! New: Cleaned up Liquid Manager API New Liquid API Events Minecraft Version included in all download names now New events for Chunks listening New chunk constructor that supports shorts, Modders: Please clarify if your block needs to be below 256 New OreDictionary functionality New Nested configuration categories {breaks some mods that do bad things but they all have updated so, update! } New Configuration options for strict terrain gen blocks, MODDERS: Clarify specifically if your block needs to be below 256 New segment of data on the player entity that is persisted across deaths for modder use. Bug Fix: Fixed issue with ModLoader.addOverride Fixed beds not working properly when respawning. Fixed bug with default implimentation of Beach plant type checks Fixed custom coil for NetherStalk and Reeds Fix quite a few vanilla bugs Fixed issue where TileEntities were not properly removed Fixed vanilla issue with abandoned chunks Fixed issue where WorldEvent.unload was not called during server shutdown Fixed bug with non-BlockContainer tile entities
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