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LexManos

Forge Code God
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Everything posted by LexManos

  1. Only open the gui client side if it doesnt need to talk to the server, Guis server side are inventories, so you'd have to deal with that or figure out how you wanna deal with your stuff properly.
  2. Your class has a hard reference to GuiScreen, remove it.
  3. ServerStarted should work just fine fort the internal server, and thats where you're supposed to register your commands, so, figure out why your event isnt working.
  4. There should be a log somewhere, this just seems like a normal server crash to me.
  5. Your username is to long, not a forge issue, this is vanilla MC.
  6. Why are you exporting a jar... dont... Use the debug configs provided to you by the eclipse workspace to debug stuff.
  7. statically declaring it isnt the issue, its the initalization in the static/constructor. Obviously it happens FIRST, which is bad because you can't do things before FIRST.
  8. Well no shit you're getting issues, this is a vary basic issue that you shouldn't of even came here asking about. You're STATICALLY initalizing your blocks/items, which in of itself is stupid. But beyond that, happens BEFORE your config is loaded, so you can't use your config values -.- there are different state events for a reason.
  9. Its referenced in your mod somewhere. You'll have to find it, we're not gunna dig around your code telepathically for you..
  10. Because you're calling the server side of the gui code.. there are no Gui classes on the server, just Containers.
  11. It would have to be in your mod class, and then logs would be needed, need a lot more information then you're giving.
  12. Whats stopping you from calling World.addBlockEvent directly?
  13. Step through it, see where it fails, it should attempt to create the file if it doesnt exist. If it cant do that for some reason it'll exit earily, so, you should look into it.
  14. You have a hard reference to a client only class, namely WorldClient, remove that hard reference...
  15. -.- Don't bump threads. And look at the other TextureFXs they are fairly simple to understand the basics of what they are doing.
  16. The are the same thing, getBlock is just the new name as the old one is long, annoying and will be removed in 1.4
  17. Posting like that is really freaking annoying -.- Also, read the stickies. Use a proper launcher.
  18. The issue is that you are failing at install ALL the files that forge ships, this isn't a forge issue, you just need to be better at copy/pasting files -.- There is no help we can give you beyond, do it properly.
  19. We do not use McMyAdmin, and we dont know what they need or why they would not work. So, you'd have to ask them.
  20. No more posts without log, don't speculate, he needs to follow the rules.
  21. We dont edit any access levels related to this, and neither does ModLoader. The raw access level is 'protected', thats from minecraft. You just need to understand how java does access levels, this isn't a issue.
  22. Umm.. yes, yes it is, and it checks certain things to see if you fucked up your fml install.
  23. Seems to be a NEI issue to me, Or you screwed up your install...
  24. 1) Don't post mojang classes -.- 2) Submit .path files, do a little reasearch on how to use the git environment. 3) What exactly do you need these base edits for? Could it not be done base clean with your own item?
  25. Aside from that, don't install ModLoader, ever, at all.

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