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LexManos

Forge Code God
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Everything posted by LexManos

  1. Whats stopping you from calling World.addBlockEvent directly?
  2. Step through it, see where it fails, it should attempt to create the file if it doesnt exist. If it cant do that for some reason it'll exit earily, so, you should look into it.
  3. You have a hard reference to a client only class, namely WorldClient, remove that hard reference...
  4. -.- Don't bump threads. And look at the other TextureFXs they are fairly simple to understand the basics of what they are doing.
  5. The are the same thing, getBlock is just the new name as the old one is long, annoying and will be removed in 1.4
  6. Posting like that is really freaking annoying -.- Also, read the stickies. Use a proper launcher.
  7. The issue is that you are failing at install ALL the files that forge ships, this isn't a forge issue, you just need to be better at copy/pasting files -.- There is no help we can give you beyond, do it properly.
  8. We do not use McMyAdmin, and we dont know what they need or why they would not work. So, you'd have to ask them.
  9. No more posts without log, don't speculate, he needs to follow the rules.
  10. We dont edit any access levels related to this, and neither does ModLoader. The raw access level is 'protected', thats from minecraft. You just need to understand how java does access levels, this isn't a issue.
  11. Umm.. yes, yes it is, and it checks certain things to see if you fucked up your fml install.
  12. Seems to be a NEI issue to me, Or you screwed up your install...
  13. 1) Don't post mojang classes -.- 2) Submit .path files, do a little reasearch on how to use the git environment. 3) What exactly do you need these base edits for? Could it not be done base clean with your own item?
  14. Aside from that, don't install ModLoader, ever, at all.
  15. http://www.minecraftforge.net/forum/index.php/topic,2429.0.html
  16. The first error seems to be a simple id conflict between you and the server.
  17. He edits ModLoader and relies on it directly, he needs to become base clean and then we'll care. Once he gets clean, we can talk.
  18. 1) Thats caused because you use a EntityItem subclass, which you shouldn't, but i've just added support for that. 3) Check your locations, see ItemBlock, the position you get is NOT the position of the block, it's the position NEXT to it, based on the side hit.
  19. Looks like your system has a really old/screwed up install of python. So, cleanup your python install, or just install it and the install script will use the python bundled with mcp.
  20. It already exists please do research before posting. How else do you think that mods can have custom entities? There are tutorials out there, go read them.
  21. Just name there mod zips in the order you want. Unless they specify a required mod loader it'll use the one off disk.
  22. -.- Not gunna get into basic design concepts. But The 'channels' are shared, and you can stick as much data in that packet as you want. Every time you make a channel you have to worry about another mod using the same channel, if it does you conflict, think of things like block id conflicts. The less of the limited resource you use, the less you're gunna have an issue. If you look at MC, it does the exact same thing. It tags it with what type of packet it is, the first byte, and then deals with it accordingly. So ya, you only need one channel, if you can't figure out how to deal with only one channel, then you really need to rethink what you're doing.
  23. Why? Seems to me like a single channel is enough for anyone. Just use it correctly.
  24. Dont bump old threads -.- And you could probably write a mod to change the console output, to be honest, the server software should have a special mod to provide better interaction between it and the server, but since they don't Not our issue, its a really simple fix on there end.
  25. Don't care, you could write your launcher in python, you'd still have to do the same thing, it's a bitch, but you'd have to do it. You even stated that PART of your launcher was java, namely your modified Minecraft class. Either way, to be honest, you shouldn't be making a luancher if you cant figure out the basics.
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