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LexManos

Forge Code God
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Everything posted by LexManos

  1. Why did you put forge in jars? put it in the root.
  2. Follow the instalation instructions for each mod. The packaging modders do is different and arbitrary, so it's up to you to figure out if you need to do anything special. FML/Forge supports all the features necessary for it to be just 'put in mods' but a lot of modders don't use them and so, you have to read.
  3. There are events for that.
  4. dont use 5 yet, its for 1.4
  5. If only there was something.. that you could walk into.. that move you from once dimension.. to another... but what the hell could that be?
  6. Protip: I wonder if Vanilla minecraft has anything that does this....
  7. Why exactly do you need this and why should it be in forge? Seems to me like you should just make a mod that creates a new type of map item.
  8. Those are by default protected, but we make them public in forge, so if you're having issues, then i'd say you screwed something up when setting up MCP/Forge.
  9. Simple, don't add a new packet type, there is no need to and you fuck up compatibility if you do.
  10. Your mod poackage is broken, your class is not in there.
  11. at automine.common.AMCore.load(AMCore.java:45) Something on that line is null.
  12. !! Please install either wine or astyle for source cleanup !! rtfl.
  13. You have modified jars, clean everything and try again.
  14. Only open the gui client side if it doesnt need to talk to the server, Guis server side are inventories, so you'd have to deal with that or figure out how you wanna deal with your stuff properly.
  15. Your class has a hard reference to GuiScreen, remove it.
  16. ServerStarted should work just fine fort the internal server, and thats where you're supposed to register your commands, so, figure out why your event isnt working.
  17. There should be a log somewhere, this just seems like a normal server crash to me.
  18. Your username is to long, not a forge issue, this is vanilla MC.
  19. Why are you exporting a jar... dont... Use the debug configs provided to you by the eclipse workspace to debug stuff.
  20. statically declaring it isnt the issue, its the initalization in the static/constructor. Obviously it happens FIRST, which is bad because you can't do things before FIRST.
  21. Well no shit you're getting issues, this is a vary basic issue that you shouldn't of even came here asking about. You're STATICALLY initalizing your blocks/items, which in of itself is stupid. But beyond that, happens BEFORE your config is loaded, so you can't use your config values -.- there are different state events for a reason.
  22. Its referenced in your mod somewhere. You'll have to find it, we're not gunna dig around your code telepathically for you..
  23. Because you're calling the server side of the gui code.. there are no Gui classes on the server, just Containers.
  24. It would have to be in your mod class, and then logs would be needed, need a lot more information then you're giving.
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