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Posts
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Everything posted by LexManos
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Crash when launching minecraft with forge
LexManos replied to Lordinou's topic in Support & Bug Reports
Update to 1.10.2, and remove sponge. -
Is it animated/changing every frame? If not use a normal model.
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Why are you making a tesr?
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Nullpoint Exception errors causing lagg spike
LexManos replied to I3eastmaster's topic in Support & Bug Reports
New WorldCaps feature had a bug, its fixed now, update your Forge. -
Side note: https://github.com/MinecraftForge/Remapper I made a nice GUI to apply SRG files... Someone really needs to start making SRG files for mc version updates... Spread the word see if you can find someone who is willing to. I've dont the hard part and written the tool.
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https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86 I cant seem to find my older gist for 1.8->1.9 But a lot of the vector stuff moved into util.math. Just compare the old version to the new version. I THINK the old one was doubles, so it's Vec3d now {d for double, f for float, i for int, etc..}
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This has nothing to do with the history, it as everything to do with the index out of bounds error. Post your mod code and I will see what i can do.
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Server help (no moderator replys please)
LexManos replied to EnderGamingFilms's topic in Support & Bug Reports
Update to 1.10.2, 1.7.10 is NOT supported here. -
1) Wrong Section 2) 1.7.10 3) Coremods? No, just no.. Update.
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BungeeCord has worked with Forge for years now. Either way, as stated, if they follow the Minecraft protocol it'll work fine, so it's on their end.
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What launcher are you using? Our installers work fine.
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No clue what Waterfall is, but as long as they follow the Minecraft protocol, Forge will connect to it.
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Error Downloading Forge - Every Version
LexManos replied to ZSwizzle's topic in Support & Bug Reports
One more chance to follow instructions before I lock the thread. As stated, my signature tells you how to run a jar file with extra command line arguments. And your log file OF RUNNING THE INSTALLER not of running vanilla minecraft. -
Error Downloading Forge - Every Version
LexManos replied to ZSwizzle's topic in Support & Bug Reports
Post Your Log FILE! How many times do I have to say this? And no, a command line argument is NOT your install directly -.- OBVIOUSLY That won't work. See my signature on how to run a jar file with command line arguments. -
Error Downloading Forge - Every Version
LexManos replied to ZSwizzle's topic in Support & Bug Reports
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Error Downloading Forge - Every Version
LexManos replied to ZSwizzle's topic in Support & Bug Reports
The installer creates a log file for a reason. MOST LIKELY {as this is just a guess because you haven't provided the log file} is you've got something blocking your internet connection to our servers. Try disabling your firewall, or going to maven central and manually installing those files. You could also try running the installer with the command line argument: -Djava.net.preferIPv4Stack=true -
Users second account was banned permanently for ban evasion. And for being a horrible name. But, as to how to do that without a coremod, easily Entities, and sub-worlds. No coremod needed. WE DO NOT SUPPORT MODDERS MESSING WITH INTERNAL ASPECTS OF MC AND OTHER MODS USING A HACKY SYSTEM THAT BREAKS THINGS. Coremods are not a 'featue' of Forge. They are a byproduct of how modding has to work. They only exist because we literally can not remove them. IF you know what you are doing and know HOW to make one without breaking other people's mods, then fine as long as you've exhausted how to do it normally. But we WILL NOT support you, we will not HELP you. You are on your own. You think you are smart enough, special enough, that you know how to write SOMEONE ELSES code better then us/them. You should need no support. Forge is designed to be a community project where people submit ideas, and then we work together to flesh them out into something that everyone can use and be as flexible as possible. People who immediately jump to coremods are not helping the community grow. They are just sitting there hacking things together for their own use with no regard for how anyone else uses the system. They do not want to even try to work with anyone else because they know that their changes, their HACKS will not stand up to the simplest of scrutiny. They can not understand that they might POSSIBLY be doing things wrong, or inefficiently. So they just hack something together and don't care what issues they create for others. For these reasons, and for the betterment of the community. If you are so arrogant or scared that you fall into the group of people who make a coremod, We will not support you. End of story.
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[1.7.10] Rendering Item Error When Joining Server
LexManos replied to Mitschie's topic in Support & Bug Reports
Update to 1.10.2. 1.7.10 is no longer supported. -
My Coremod causes Operand Stack Overflow with other mods!
LexManos replied to thebest108's topic in Modder Support
User was banned for 4 days for making a coremod. And for obviously being one of the people who SHOULD NOT make a coremod. -
Adding WorldEvent.Init to ease instance manipulation
LexManos replied to TheMasterGabriel's topic in Suggestions
Users second account was perma banned for ban evasion. Coremods are a thing of the past, they only exist in modern minecraft because the community would literally explode if we even tried to remove it. {We've tried} And there is literally no way we CAN remove it because we have to use the mechanics so that Forge itself can work. Coremods for APIs/Abstraction Layers {Currently, Forge, Sponge, LiteLoader} is FINE. Coremods for every mod and it's dog is NOT. I dont care what your intentions were, but your statement was a threat. EVERY person who has ever said that, especially when dealing with things they want in Forge, has intended it as a "If you don't make this change I'll just hack it in with a coremod". There is literally no other reason to acknowledge that core modding is a option other then to threaten to use it if we don't comply with what you want. Either way, locking thread because this is not needed, The load event does exactly what you need. -
Adding WorldEvent.Init to ease instance manipulation
LexManos replied to TheMasterGabriel's topic in Suggestions
User was banned for 4 days for his thinly veiled threat to coremod shit if his suggestion isnt taken. Thinly veiled threats are still threats. This is not being tolerated anymore. On that, as Choonster stated, Load is only called once per instance. And you need to be more specific of what you mean by 'manipulated'