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LexManos

Forge Code God
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Everything posted by LexManos

  1. Don't know off hand, you may be able to find something on the Curse site. Or if you ask nicely/pay someone they can make it for you. Zooming is fairly simple its just moving the camera.
  2. First of we need logs, second off dont use optifine if you think that it's a Forge issue JUST use Forge. When Forge/Optifine are installed there is a lot of reflection hacks going on which cause a lot of performance issues. I don't recompensed people do it. Beyond that we can't really diagnose 'stutters' as this sin't something that we are expeciancing. Go get the latest 1.10.2 Forge. Try it BY ITSELF. If you're still getting issues post logs, and more helpfully for this kind of thing, a video with your debug overlay enabled.
  3. No it doesn't because this is a long seince fixed bug. Update to 1.10.2, if you MUST play 1.8, atleast play 1.8.9 like a sane person. Also i'ts advised you get rid of all those coremods they are not needed and usually break things.
  4. Run the installer jar, not the universal jar. The universal runs the minecraft server and requires extra libraries, as the error states.
  5. Whelp as we're getting close to the end I figured i'd step in and give my thoughts on what we currently have: iLexiconn: I like its simplicity, a bit too on the nose with Minecraft. I'd like to stay away from cubes in general. jajo_11: Interesting concept, again I like the simplicity. However the cube is a bit Minecrafty. And the single pixel border is rather hard to see at the sizes we'd most likely use this. Also, what font is that? Is it a permissive license? Bottersnike: I think that the SVGs may be a little messed up as it doesn't render the full 'E' for me. However, I do like the hammers. Again fairly simple/clean and moving away from the dead-on Minecraft vibe. As for the animation I think it's nice, but it may be better if it was just one of the hammers going horizontal to vertical, as if striking. Only question I have is did you get the images for the hammers somewhere or are they 100% home grown? silenz: Interesting concept, however my main concern is that its just the word Forge. And the 'logo' looks like an 'A' with a 'T' inside it and is a bit to confusing as nothing in Forge has a 'A' or a 'T'. effective: I like it, it's simple, clean, the license for the font is permissive. My only concern so far is the icon itself. It seems to be a derivative of this, which isn't bad as it's a free/open icon as long as attribution is provided. Is the hammer taken from anywhere and can we verify its license? As for the card, get rid of the 'God' part, makes me sound arrogant, its on the forums as a joke. I usually just put "Lead Developer" PitchBright: And finally to you, yours is definitely the most well presented So let's start off, the logo again as with the others I like the simplicity. Small anvil with the name simple, clean, can be put anywhere and just works. The anvil is clean enough that it can be used as a standalone icon and still be visible even at smaller sizes. However the artwork license is both a bit confusing and rather expensive. Not to mention that as we talked about before, it has too much of that 'Football' feel to it. Found an alternative here that has a much more permissive license and doesn't have the football feel. As for the business card, i would say use the 'corporate' as the back. And the logo on the front. Makes it cleaner/less busy. The fonts are however a question as I'm having difficulty understanding their license. If I understand it correctly we can buy the desktop license and we can then use it to create the images. Which are then freely distribuitable with no limitations? Anways, this is my first pass at this all. I will say I'm heavily leaning towards effective and PitchBright right now as they are doing a good job moving away from the "THIS IS OBVIOUSLY MINECRAFT".
  6. User was banned for 1) Ban evasion 2) Using a cracked launcher 3) Copy/paste re-posting of a locked thread -.-
  7. Users posting privileges were removed for 24 hours to give him time to think about what he has done {recreating a locked thread} And to update his mod to 1.10.2.
  8. User was banned for using a cracked launcher, buy the damn game.
  9. Stop developing mods for 1.7.10, its over 2 years old, Update to 1.10.
  10. Because thats how cpw decided to write it back in the day.
  11. 1) Update Minecraft 2) Update Java 3) Wrong forums 4) 1.7.10 isn't supported on these forums.
  12. whops, typos meh.
  13. Read the eq, it has many solutions. Also make sure to allow it through your firewall.
  14. That's because there really is no block equivelent for that. You could listen for a entity spawn event for lightning and react to that.. But lighting can be anywhere. Where you propose the hook be placed?
  15. Update to 1.10.2.
  16. Logs and code.. Seriously should be simple if you read your thing..
  17. Can't keep up means that it takes longer then it should to tick everything on the server. Ticking has nothing to do with RAM. Its how fast your processor can work. There isn't a universal fix because there could be a lot of things slowing it down when it comes to mods. You have to use a profiler, like jprofiler or something to figure out the exact hot spots. But you could also just try killing mods and seeing if it helps.
  18. 1) Stop copy/pasting decompiled code 2) Stop copy/pasting decompiled code Seriously, you should learn what you're doing and why instead of copy pasting code.
  19. How many times do I have to explain this. when server call chunk.unload we stick it in a cache if the server calls chunk.load and it's in the cache it loads it instantly. When a DIMENSION UNLOADS it does world.unloadALLTHETHINGS When it does that it doesn't give a shit about the cache it just UNLOADS EVERYTHING. This isn't a hard concept. I told you what you have to do to do what you want in my first post. Throw down a chunkloader, there are TONS of mods out there that add them. All this config does is increase the size of that cache. The cache is ONLY used while the world is loaded. If a player walks across a chunk boundary the chunks on the edge of his view get unloaded. If he walks back and forth repeatidly, it loads and unloads the same chunks a lot. The cache saves those rapidly loaded/unloaded chunks in memory so they dont have to hit the disk. Its a REALLY simple concept.
  20. As I said before, No this is NOT the case. IF the DIMESNION unload ALL chunks unload, even the ones in the cache.
  21. the chunk cache does not prevent dimensions from unloading, if you want to do that throw a chunk loader into the world, or make sure you registry the dimension as a 'keepLoaded' dimension in code. The cache just helps the edge chunks that are being constantly loaded/unloaded.
  22. This is caused by either having a corrupt install or using a broken launcher. Delete the libraries folder, reinstall Forge and use the vanilla launcher.

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