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Everything posted by SanAndreaP
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Or use NEI instead of TMI. It is better, not only because it doesn't need to go in the minecraft.jar at all.
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Stop using TMI, since it's not compatible with the runtime-deobf feature from Forge. Use NEI (if it's updated, I'm not sure) instead.
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2013-03-13 12:56:58 [sEVERE] [ForgeModLoader] There were errors during initial FML setup. Some files failed to download or were otherwise corrupted. You will need to manually obtain the following files from these download links and ensure your lib directory is clean. 2013-03-13 12:56:58 [sEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/argo-2.25.jar 2013-03-13 12:56:58 [sEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/guava-12.0.1.jar 2013-03-13 12:56:58 [sEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/asm-all-4.0.jar 2013-03-13 12:56:58 [sEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/bcprov-jdk15on-147.jar You may want to read your logs next time you post them
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You're making a model for Minecraft in Cinema4D? I don't know how to use these models in Minecraft, so may I suggest you look at Techne? http://techne.zeux.me/ It can export your model into a direct Model class. The only thing is you'll need to make your custom animation for yourself.
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Where did you get that information? Since MC can handle multiple resolutions for different items, I don't think so. Also if it would be then the new system would be more or less useless. Anyway, if you wanna fix that, I suggest you look at the IronChest2 source on github: https://github.com/cpw/ironchest/tree/master/IronChests2
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How will the new texture work in 1.5?
SanAndreaP replied to MinecraftTheGuys's topic in General Discussion
It's true, the new system doesn't handle icon IDs anymore. It uses a class called "Icon" now to handle the texture files. And yes, you have to split your sprite sheet into seperate icon files. But I don't know anything more since I'm currently figuring out stuff for myself. -
I would also like to see this, but not in Forge. That should directly be discussed with Mojang.
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runcmd: '"C:\Program Files\Java\jdk1.8.0\bin\javac" -encoding UTF-8 -Xlint:-options -deprecation -g -source 1.6 -target 1.6 -classpath "...' If I see that right, you have JDK 8 installed!? If yes, uninstall it and get JDK ver. 7: Java 7
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This piece of code is wrong: @SidedProxy(clientSide = "net.concreteMod.client.ClientProxyConcreteMod", serverSide = "net.concreteMod.src.CommonProxyConcreteMod") @Instance("concreteMod") public static ConcreteModBase instance; public static CommonProxyConcreteMod proxy = new CommonProxyConcreteMod(); It should be: @Instance("concreteMod") public static ConcreteModBase instance; @SidedProxy(clientSide = "net.concreteMod.client.ClientProxyConcreteMod", serverSide = "net.concreteMod.src.CommonProxyConcreteMod") public static CommonProxyConcreteMod proxy;
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In your MCP directory, look into the jars folder. Is there the minecraft_server.jar? Also are under jars/bin following files available: minecraft.jar, lwjgl.jar, lwjgl_util.jar, jinput.jar?
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http://files.minecraftforge.net/
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[Please Help] Forge Unknown File Error
SanAndreaP replied to foreverblu's topic in Support & Bug Reports
So yeah, delete the __MACOSX folder in your jar -
What version of your server do you have? Also did you delete the files with MOJANG in their filename inside the META-INF folder after installing Forge?
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How will the burntime transfer from server to client?
SanAndreaP replied to Wanghh's topic in General Discussion
Datawatchers. Look into datawatchers, and everytime the burn time changes(server side) update the datawatcher for those who are listening(the clients) I assume he uses a block as furnace with a TileEntity. There isn't a DataWatcher available. What you can do is the build-in methods for sending/receiving packets in the TileEntity. Just look at the vanilla TileEntity class for the methods onDataPacket and getDescriptionPacket and override them in your TileEntity class. Here's an example code: @Override public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) { this.burnTime = par1Compound.getInteger("BurnTime"); } @Override public Packet getDescriptionPacket() { NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger("BurnTime", this.burnTime); return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 0, nbt); } -
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I highly doubt that it's possible. Most things which are written in the config files require a restart of the client to apply (especially block / item IDs).
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MC & FORGE 6.4.0.396 crash at start
SanAndreaP replied to fantaxmaxFTX's topic in Support & Bug Reports
read EAQ