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Found 4 results

  1. Basically I have the fluid working but the flowing texture isn't the right size. This is what I have in the mcmeta file for the texture: { "animation": { "interpolate": true, "width": 16, "height": 16 } } This is what my FluidTypes class looks like: package net.tent...
  2. I made a custom fluid by following guide of Kaupenjoe on YT, but I'm unable to assign it property of waterlogging any non solid blocks, such as slabs, stairc, walls etc. as well as I can't find any sources or guides on how to do it. Here is link to my .github repository, any help is appreciated...
  3. I am trying to spawn fluid, but Intellij says " Cannot resolve method 'setBlock(BlockPos, RegistryObject<LiquidBlock>)' " package net.svisvi.jigsawpp.effect; import net.minecraft.core.BlockPos; import net.minecraft.world.effect.MobEffect; import net.minecraft.world.effect.MobEffectCategory;...
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