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Showing results for tags 'items'.
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I have been working on recipes for my mod and have come across two errors. ERROR ONE: [19:38:01] [Render thread/ERROR] [minecraft/RecipeManager]: Parsing error loading recipe echoingend:gazite_block com.google.gson.JsonParseException: Map entry 'A' : Failed to parse either. First: Input does...
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So, there was this thing in ProjectE, where all items had it's emc value (equivalent cost or smth) and it's was computed from sum of it's ingredients (some items had pre-written emcs, so pretty much all of items' values could be calculated from its crafting recipe). I want to do something similar: s...
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Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was...
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1.21.1 How to avoid the freezing effect on an entity's spawn?
Pollux23 posted a topic in Modder Support
Hey, i'm starting to create mods, for training I made an item that shoots a chicken when used, the behavior is ok, but the moment the chicken spawns it is frozen for a small noticeable fraction of time before being launched, the same behavior does not happen with an arrow, is it possible to avoid th... -
I'm just new in modding Minecraft. And I want to edit vanilla items. How do i do that?
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Hello, I'm trying to make my first mod. Now I'm trying to make an item that would save the type of animal that I right-clicked on with the item and display it in the lore of the item. I thought that this should be implemented through NBT tags and started looking at methods. In all the guides that...
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when i add item in minecraft 1.20.1 it doesn't load the textures the source code is at: https://github.com/randomusert/customcrafting-1.20.1-forge
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I am getting this exception (I am new and just trying to create an item) Caused by: java.io.FileNotFoundException: abrasmagics:models/item/ingot_test.json at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:69) ~[SimpleReloadableRes...
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I am wanting to add an axe to my mod though I do not want it to have a recipe, the reason for this being that I want you to only be able to find it in a structure. I have looked on both here and elsewhere on the internet and have found nothing... How would this be done? (Video for...
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1.20.4 (solved) The removal of the getTag() function on items
Podloot posted a topic in Modder Support
Hello, My mod quite heavily relies on the NBT data of an item. Before 1.20.4, this data could be retrieved using ItemStack.getTag(), however this seems to have changed in 1.20.4. Is there any documentation on this change, or does anyone know if the getTag() function could be replaced by somethi... -
I have been working on my mod for some time now and I am wanting to add a drink item, I am new to modding and am currently self teaching myself java as I follow tutorials. I am hoping that the code would not need a massive reworking. public static final FoodProperties LEMON_JUICE = new FoodPrope...
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In 1.20.6 any potion brewed in the brewing stand disappears upon completion.
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I'm trying to apply effects to the emerald armor but it doesn't work, I read that the onArmorTick() method doesn't work anymore, but I tried with inventoryTick, onInventoryTick and onArmorTick but they don't apply the effect either, I don't know if I'm writing it wrong, so I need help to fix it....
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As well all know in minecraft inventory items (that can have more then 1 item amount) show a number once there amount goes above 1 (3 for the acacia plank for example) as shown below: now im trying to not render the item amount I found the following way I could maybe do that: pu...
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My issue is as simple and probably stupid as the title. So, I make add-on for mod missing loot table. I found wiki for dependencies and in an effort to use less effort wondered if it was necessary to make an extra convoluted dependency structure to simply call to some items. I will continue to...
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I have an item class "PavlovaCake", and I want to switch the model based on the status of the integer "stage". Say, when stage == 1, it will load model "item/pavlova/1", when stage == 2, it loads "item/pavlova/2" Can anyone tell me how I can achieve this? Thanks
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I'm trying to add a custom enchantment that is only compatible with a new type of tiered weapon I made. I am using 1.19.3, forge version 44.0.1. I tried using EnchantmentCategory#create(), but it doesn't work. Here is the enchantment class: package everyblu.extendedarmory.common.en...
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Topic for making tags
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- 1.10.2
- 1.11.2
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