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Posted (edited)

I'm not really sure what I'm doing here, so here's my code:

private static final VoxelShape INSIDE = makeCuboidShape(2.0D, 2.0D, 0.0D, 12.0D, 14.0D, 14.0D);
protected static final VoxelShape SHAPE = VoxelShapes.combineAndSimplify(VoxelShapes.fullCube(), VoxelShapes.or(makeCuboidShape(0.0D, 2.0D, 0.0D, 2.0D, 14.0D, 16.0D), makeCuboidShape(14.0D, 2.0D, 0.0D, 2.0D, 14.0D, 16.0D), makeCuboidShape(2.0D, 2.0D, 14.0D, 12.0D, 14.0D, 2.0D), makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 2.0D, 16.0D), INSIDE), IBooleanFunction.ONLY_FIRST);
		
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
      return SHAPE;
}

For some reason, the block is acting like a whole block.

Edited by perigrine3
Posted
Quote

VoxelShapes.combineAndSimplify(VoxelShapes.fullCube()

HMM.

Quote

VoxelShapes.fullCube()

Quote

fullCube

 

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Posted

Your shape is strange, but the top is solid, so you need to open it and make it a little wider so you can fit into. Make the 4th and 5th parameters for INSIDE 14.0D (make wider) and 16.0D (make hole in top). It still is a strange shape.

Posted

You probably don't need the fullCube and the simplify.

You could use VoxelShapes.EMPTY (or however it's named) or you could just do:


protected static final VoxelShape SHAPE = VoxelShapes.or(
            makeCuboidShape(0.0D, 2.0D, 0.0D, 2.0D, 14.0D, 16.0D),
            makeCuboidShape(14.0D, 2.0D, 0.0D, 2.0D, 14.0D, 16.0D), 
            makeCuboidShape(2.0D, 2.0D, 14.0D, 12.0D, 14.0D, 2.0D), 
            makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 2.0D, 16.0D), INSIDE), 
            IBooleanFunction.ONLY_FIRST);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That is not going to be good for the bottom block (still pretty much a solid cube). The simple way to get that is:

	private static final VoxelShape INSIDE = makeCuboidShape(2.0D, 2.0D, 0.0D, 14.0D, 16.0D, 14.0D);
	protected static final VoxelShape SHAPE = VoxelShapes.combineAndSimplify(
			VoxelShapes.fullCube(),
			INSIDE,
			IBooleanFunction.ONLY_FIRST);

 

Posted
13 hours ago, lupicus said:

That is not going to be good for the bottom block (still pretty much a solid cube). The simple way to get that is:

if you want to generate the VoxelShape for a model,
you can use the Blockbench with the plugin "Mod Utils".

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