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Featured Replies

Posted

I'm creating a custom renderer to a tile entity. But my texture does not render. Here's my code:

Spoiler

@OnlyIn(Dist.CLIENT)
public class AltarTileEntityRenderer  extends TileEntityRenderer<AltarTileEntity> {

    public static final RenderMaterial ADORNS_LOCATION = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS , new ResourceLocation("mohard", "textures/entity/altar_adorn.png"));

    private AdornsModel adorns = new AdornsModel();

    public AltarTileEntityRenderer(TileEntityRendererDispatcher p_i226006_1_) {
        super(p_i226006_1_);
    }

    @Override
    public void render(AltarTileEntity p_225616_1_, float p_225616_2_, MatrixStack p_225616_3_, IRenderTypeBuffer p_225616_4_, int p_225616_5_, int p_225616_6_) {
  
        p_225616_3_.pushPose();
        p_225616_3_.translate(0D, 0D, 0D);
        p_225616_3_.scale(1F, 1F, 1F);
        IVertexBuilder vertexBuilder = ADORNS_LOCATION.buffer(p_225616_4_, RenderType::entitySolid);
        adorns.render(p_225616_3_, vertexBuilder, p_225616_5_, p_225616_6_, 1.0F, 1.0F, 1.0F, 1.0F);
        p_225616_3_.popPose();
  
    }
  }

 

 

Also, the resource location in the atlas isn't correct, should be:

new ResourceLocation("mohard", "entity/altar_adorn")

 

35 minutes ago, diesieben07 said:

Not at all necessary here.

okay weird because i need this for my model

 

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