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Posted

Hi, I'm making an item class that when releasing a right click it'll do a "slam attack". I had it working fine, but one big issue arose. The slam's distance is affected by the Y facing axis, so if the player is looking up or down the slam goes nowhere. I'm trying to find a method to where only the X and Z facing values are used, not the Y. I tried using the player's rotation, which did get rid of the Y issue, but lead to inaccurate slams. Any help is much appreciated!

 

Here's the "slam attack" code: https://pastebin.com/sh1LdNWZ

Edited by Babelincoln1809

  • Babelincoln1809 changed the title to Issue with direction values (1.16.5)
Quote

Vector3d look = user.getLookAngle();

Gets the normalized vector from player's pitch and yaw, so a simple way would be change the pitch to the horizontal value (I think it is 0), get the angle, and then change it back. Otherwise just do some simple trig...

  • Author
18 hours ago, poopoodice said:

Gets the normalized vector from player's pitch and yaw, so a simple way would be change the pitch to the horizontal value (I think it is 0), get the angle, and then change it back. Otherwise just do some simple trig...

So far I have this, but only fires in one direction

Quote

new Vector3d(x, z, y);

👀

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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No:
Why are you pushing the Z and Y values in the wrong order?

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  • Author
18 minutes ago, Draco18s said:

No:
Why are you pushing the Z and Y values in the wrong order?

I saw some old forum saying to swap them cause of how Y is coded

Well... just simply something like 

pitch = player.pitch

player.pitch = 0

vec = player.getLookVec

player.pitch = pitch 

 

Should work, I guess.

 

 

 

 

 

 

 

1 hour ago, poopoodice said:

pitch = player.pitch

player.pitch = 0

vec = player.getLookVec

player.pitch = pitch 

Or, more sensibly:

vec = player.getLookVec
vec.y = 0

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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1 hour ago, Draco18s said:

Or, more sensibly:

vec = player.getLookVec
vec.y = 0

But if I understand it correctly, the getLookVec returns the normalized vec, means the value of y will affect the distance of x and z.

  • Author
10 hours ago, Draco18s said:

Or, more sensibly:

vec = player.getLookVec
vec.y = 0

What if instead I used a Quaternion based off the player's direction and rotation instead of using a Vector3D?

12 hours ago, poopoodice said:

pitch = player.pitch

player.pitch = 0

vec = player.getLookVec

player.pitch = pitch 

why you don't use that?

13 hours ago, poopoodice said:

But if I understand it correctly, the getLookVec returns the normalized vec, means the value of y will affect the distance of x and z.

So... renormalize the vector...

https://www.khanacademy.org/computing/computer-programming/programming-natural-simulations/programming-vectors/a/vector-magnitude-normalization

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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  • Author
6 hours ago, poopoodice said:

If the code does not even compile, how do you know it's not working?

They are final in 1.16.

I've tried other ways of setting it to zero, but those ways have just given me the same result

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