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Posted

Forge people, please work on a mod with RISUGAMI to create the ForgeModloader II, which is a combination of Risugamis Modloader and ForgeModloader(+ModloaderMP). That would destroy a lot of incompatibilities and also it would make for new directions, for example on a server you want the THX Helicopter mod and the IndustralCraft2, however one is minecraft forge and the other is modloadermp. Aside from that, a optional better solution to close even more incompatibilities is to work with Divisor on Render Player API and Player API(+Sparrow API?) To create the ultimate modloader that includes everything and provides compatibilities for everything. This allows for more of those unique mods(Like battlegear and smart moving) to work together to bring a better experience to minecraft.

 

Thank you for reading my suggestion and i hope you strongly consider this.[move]Forge Modloader II- The Future of Modding[/move]

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Posted

Well, I ain't going to comment on what LexManos and cpw should or shouldn't do. Not my place, and all. But will tell you a few facts.

 

Modloader mods by Ris does work with Forge as 1.2.5 and I would assume it would continue in 1.3.1 but that is an assumption on my part.

 

ModloaderMP is not written by Ris, it is being maintained by SDK, and was written by someone else if I am not mistaken. (If I am incorrect, let me know. :) )ModloaderMP mods as of 1.2.5 only work in SSP and not SMP, that is correct. cpw, somewhere, has stated why it isn't compatible and why it wouldn't be. Forgive me, but I honestly don't know where it was written.

Posted

Are you fucking high?

The ENTIRE reason FML was created was because these people could not work with others.

SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader.

Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers.

FML will strive to be compatible with ML as ML is the base of a lot of mods out there.

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/4/2012 at 6:10 AM, LexManos said:

Are you fucking high?

The ENTIRE reason FML was created was because these people could not work with others.

SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader.

Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers.

FML will strive to be compatible with ML as ML is the base of a lot of mods out there.

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

 

Im sorry :( I didnt mean to be mean or anything...i just wanted to see if there was a way :( Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best :)

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Posted
  On 8/4/2012 at 6:39 AM, foreverblu said:

Im sorry :( I didnt mean to be mean or anything...i just wanted to see if there was a way :( Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best :)

Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway.

 

EDIT:

Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior.

When I converted my mod I cut my packet data down to a 3rd  of what MLMP was sending and debugging was easier.

Posted
  On 8/4/2012 at 8:13 AM, ShetiPhian said:

  Quote

Im sorry :( I didnt mean to be mean or anything...i just wanted to see if there was a way :( Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best :)

Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway.

 

EDIT:

Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior.

When I converted my mod I cut my packet data down to a 3rd  of what MLMP was sending and debugging was easier.

Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 8/4/2012 at 1:09 PM, foreverblu said:

I see. Everyone thx...i will be looking forward to everything becoming forge ;) and also 1.3.1 for forge

You're welcome.

FML is compatible with most modLoader mods.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

No, but why would people use MLMP, given that NetworkMod and FML server is so much better?

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/4/2012 at 6:10 AM, LexManos said:

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

So did Risu screwed it up?

Posted
  On 8/5/2012 at 9:51 AM, NLZ said:

  Quote

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

So did Risu screwed it up?

It was a metaphor.

What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity.

And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/5/2012 at 11:18 AM, foreverblu said:

ic.....good conversation and over 350 views :D

I may be sounding mean here, but you do realize your suggestion may never be accepted...

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/5/2012 at 11:03 AM, luacs1998 said:

  Quote

  Quote

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

So did Risu screwed it up?

It was a metaphor.

What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity.

And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present.

No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it.

Yes I know 1.3.1 ML is out.

I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/4/2012 at 12:30 PM, atrain99 said:

  Quote

  Quote

Im sorry :( I didnt mean to be mean or anything...i just wanted to see if there was a way :( Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best :)

Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway.

 

EDIT:

Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior.

When I converted my mod I cut my packet data down to a 3rd  of what MLMP was sending and debugging was easier.

Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff.

 

Hopefully my UE API can handle your packets and reduce the hassle you gotta make...

Posted
  On 8/8/2012 at 3:58 AM, calclavia said:

  Quote

  Quote

  Quote

Im sorry :( I didnt mean to be mean or anything...i just wanted to see if there was a way :( Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best :)

Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway.

 

EDIT:

Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior.

When I converted my mod I cut my packet data down to a 3rd  of what MLMP was sending and debugging was easier.

Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff.

 

Hopefully my UE API can handle your packets and reduce the hassle you gotta make...

What does that mean?

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Posted
  On 8/5/2012 at 4:35 PM, LexManos said:

  Quote

  Quote

  Quote

However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.

So did Risu screwed it up?

It was a metaphor.

What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity.

And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present.

No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it.

Yes I know 1.3.1 ML is out.

I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not.

Any news on this? :)

Posted
  On 8/7/2012 at 8:13 PM, mushroomhostage said:

  Quote

for example on a server you want the THX Helicopter mod and the IndustralCraft2, however one is minecraft forge and the other is modloadermp.

Or you can use the Forge port of THX Helicopter: https://github.com/mushroomhostage/minecraft_mod_thx/downloads - then you don't need ModLoaderMp at all :). I use it on my server along with IC2, works great.

 

Thx a lot!!! Though does anyone know a port for the TV MOD and how to install xuggler?

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Accelerator:31.0.101.5592:Intel Corporation         igd10iumd64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igd10um64xe.DLL:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         imagehlp.dll:Windows NT Image Helper:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.15.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jna16049269642719639181.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA)         jsvml.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jvm.dll:OpenJDK 64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy 8FileVersion  1:11.0.4.159  8Produc:NVIDIA Corporation  L$FileDescriptio         nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         opus4j.dll         perfos.dll:Windows System Performance Objects DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.29131.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         symamsi.dll:Symantec AMSI provider:15.7.14.32:Broadcom         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         wbemcomn.dll:WMI:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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