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[1.7.10]No OpenGL context found in current thread?


HappyKiller1O1

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So, anytime I try to do anything OpenGL related, I get this error when calling the method.

 

---- Minecraft Crash Report ----
// There are four lights!

Time: 3/25/15 10:29 PM
Description: Ticking player

java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glPushMatrix(GL11.java:2592)
at com.happykiller.crewmod.client.gui.GuiCoinCollected.updateGui(GuiCoinCollected.java:73)
at com.happykiller.crewmod.client.gui.GuiCoinCollected.checkUnlockTime(GuiCoinCollected.java:150)
at com.happykiller.crewmod.events.CrewEventHandler.notifyPickup(CrewEventHandler.java:30)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_CrewEventHandler_notifyPickup_ItemPickupEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.firePlayerItemPickupEvent(FMLCommonHandler.java:565)
at net.minecraft.entity.item.EntityItem.onCollideWithPlayer(EntityItem.java:430)
at net.minecraft.entity.player.EntityPlayer.collideWithPlayer(EntityPlayer.java:681)
at net.minecraft.entity.player.EntityPlayer.onLivingUpdate(EntityPlayer.java:672)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1816)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:327)
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:330)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:111)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glPushMatrix(GL11.java:2592)
at com.happykiller.crewmod.client.gui.GuiCoinCollected.updateGui(GuiCoinCollected.java:73)
at com.happykiller.crewmod.client.gui.GuiCoinCollected.checkUnlockTime(GuiCoinCollected.java:150)
at com.happykiller.crewmod.events.CrewEventHandler.notifyPickup(CrewEventHandler.java:30)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_CrewEventHandler_notifyPickup_ItemPickupEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.firePlayerItemPickupEvent(FMLCommonHandler.java:565)
at net.minecraft.entity.item.EntityItem.onCollideWithPlayer(EntityItem.java:430)
at net.minecraft.entity.player.EntityPlayer.collideWithPlayer(EntityPlayer.java:681)
at net.minecraft.entity.player.EntityPlayer.onLivingUpdate(EntityPlayer.java:672)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1816)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:327)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 369
Entity Name: Player909
Entity's Exact location: -116.24, 71.00, 269.88
Entity's Block location: World: (-117,71,269), Chunk: (at 11,4,13 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:330)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:111)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5e77de98
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 926575768 bytes (883 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CrewMod{1.0.0} [The Crew Mod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Player909'/369, l='Test World Crew Mod', x=-116.24, y=71.00, z=269.88]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

 

Please help me with this!

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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How would I make it run on a client thread? Sorry if that's an ignorant question, this error has persisted on me for quite some time.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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Thanks! Maybe you could help me with this; when I pickup an item I'm trying to call the updateGui method below but, it won't run! When I don't check for the isRemote, it runs and crashes with the thread error.

 

@SideOnly(Side.CLIENT)
public class GuiCoinCollected extends Gui
{
    private static final ResourceLocation texAchi = new ResourceLocation("textures/gui/achievement/achievement_background.png");

    /** Holds the instance of the game (Minecraft) */
    private Minecraft theGame;

    /** Holds the latest width scaled to fit the game window. */
    private int width;

    /** Holds the latest height scaled to fit the game window. */
    private int height;
    private String headerText;
    private String coinNameText;
    
    private RenderItem renderedItem;
    
    private boolean canUpdate;

    private long unlockedTime;
    
    public GuiCoinCollected(Minecraft mc) {
    	this.theGame = mc;
    	this.renderedItem = new RenderItem();
    	this.canUpdate = false;
    }
    
    private void updateWindowScale()
    {
    	if(!theGame.theWorld.isRemote) {
    	System.out.println("STARTING WINDOW SCALE");
        GL11.glViewport(0, 0, this.theGame.displayWidth, this.theGame.displayHeight);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glLoadIdentity();
        this.width = this.theGame.displayWidth;
        this.height = this.theGame.displayHeight;
        ScaledResolution scaledresolution = new ScaledResolution(this.theGame, this.theGame.displayWidth, this.theGame.displayHeight);
        this.width = scaledresolution.getScaledWidth();
        this.height = scaledresolution.getScaledHeight();
        GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glOrtho(0.0D, (double)this.width, (double)this.height, 0.0D, 1000.0D, 3000.0D);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glLoadIdentity();
        GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
    	System.out.println("ENDING WINDOW SCALE");
    	}
    }

    public void updateGui()
    {
    	if(!theGame.theWorld.isRemote) {
        if (this.unlockedTime != 0L && Minecraft.getMinecraft().thePlayer != null)
        {
        	System.out.println("PAST FIRST LINE!");
        	
            double d0 = (double)(Minecraft.getSystemTime() - this.unlockedTime) / 3000.0D;

            if (!this.canUpdate)
            {
            	System.out.println("canUpdate EQUALED FALSE!");
            	
                if (d0 < 0.0D || d0 > 1.0D)
                {
                    this.unlockedTime = 0L;
                    return;
                }
            }
            else if (d0 > 0.5D)
            {
                d0 = 0.5D;
            }
            
            System.out.println("STARTING RENDER");

            this.updateWindowScale();
            GL11.glDisable(GL11.GL_DEPTH_TEST);
            GL11.glDepthMask(false);
            double d1 = d0 * 2.0D;

            if (d1 > 1.0D)
            {
                d1 = 2.0D - d1;
            }

            d1 *= 4.0D;
            d1 = 1.0D - d1;

            if (d1 < 0.0D)
            {
                d1 = 0.0D;
            }

            d1 *= d1;
            d1 *= d1;
            int i = this.width - 160;
            int j = 0 - (int)(d1 * 36.0D);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            this.theGame.getTextureManager().bindTexture(texAchi);
            GL11.glDisable(GL11.GL_LIGHTING);
            this.drawTexturedModalRect(i, j, 96, 202, 160, 32);
            
        	System.out.println("RENDERED BOX");

            //if (this.field_146262_n)
            //{
            //    this.theGame.fontRenderer.drawSplitString(this.field_146265_j, i + 30, j + 7, 120, -1);
            //}
            //else
           // {
                this.theGame.fontRenderer.drawString(this.headerText, i + 30, j + 7, -256);
                this.theGame.fontRenderer.drawString(this.coinNameText, i + 30, j + 18, -1);
           // }

            RenderHelper.enableGUIStandardItemLighting();
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glEnable(GL11.GL_COLOR_MATERIAL);
            GL11.glEnable(GL11.GL_LIGHTING);
            this.renderedItem.renderItemAndEffectIntoGUI(this.theGame.fontRenderer, this.theGame.getTextureManager(), new ItemStack(CrewMod.crewCoin), i + 8, j + ;
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDepthMask(true);
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            
        	System.out.println("FINISHED RENDERING");
        }
    	}
    }
    
    public void checkUnlockTime() {
    	if(this.unlockedTime != 0) {
    		updateGui();
    	}
    }
    
    public long setUnlockTime(long amount) {
    	System.out.println("SET UNLOCK TIME TO: " + amount);
    	return this.unlockedTime = amount;
    }
    
    public void setUnlockTime() {
    	this.unlockedTime = theGame.getSystemTime() + 2500L;
    	this.canUpdate = true;
    	updateGui();
    	System.out.println("SET UNLOCK TIME TO SYSTEM TIME");
    }
}

 

Here's my EventHandler method:

 

@SubscribeEvent
public void notifyPickup(ItemPickupEvent event) {
	Minecraft mc = Minecraft.getMinecraft();
	GuiCoinCollected guiCoin = new GuiCoinCollected(mc);

	if(event.pickedUp.getEntityItem().isItemEqual(new ItemStack(CrewMod.crewCoin))) {
		event.player.inventory.consumeInventoryItem(CrewMod.crewCoin);	
		CoinKeeper.addCoin(event.player);
		PacketRegistry.network.sendTo(new PacketCoinChangeClient(event.player, CoinKeeper.getCoinAmount(event.player)), (EntityPlayerMP)event.player);
		guiCoin.setUnlockTime();
		//guiCoin.checkUnlockTime();
		//System.out.println("Ran Correctly! Your current coin total is: " + CoinKeeper.getCoinAmount(event.player));
	}
}

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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		Minecraft mc = Minecraft.getMinecraft();

 

You don't say.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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public void notifyPickup(ItemPickupEvent event) {
	Minecraft mc = Minecraft.getMinecraft();

 

if (event.player.isRemote) {

That won't save  you on a dedicated server, if notifyPickup is ever called from the server thread, it will crash in a dedicated server regardless of the isRemote check or not.  Strange but true.

 

I'm guessing this event never fires on the client, only on the server.  You can check by just putting System.out.println("notifyPickup"); in your event handler and nothing else.

 

If so, you'll need to open your GUI on the client by sending it a message from the server.  You could do this by sending it a network message. 

http://greyminecraftcoder.blogspot.com.au/2015/01/client-server-communication-using-your.html for 1.8, 1.7 was similar.

There is another way using Containers which I'm not really familiar with.  Perhaps others too - google may help.

 

-TGG

 

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That won't save  you on a dedicated server, if notifyPickup is ever called from the server thread, it will crash in a dedicated server regardless of the isRemote check or not.  Strange but true.

 

I'm guessing this event never fires on the client, only on the server.  You can check by just putting System.out.println("notifyPickup"); in your event handler and nothing else.

 

If so, you'll need to open your GUI on the client by sending it a message from the server.  You could do this by sending it a network message. 

http://greyminecraftcoder.blogspot.com.au/2015/01/client-server-communication-using-your.html for 1.8, 1.7 was similar.

There is another way using Containers which I'm not really familiar with.  Perhaps others too - google may help.

 

-TGG

 

Back tracing the code it leads to the ItemPickupEvent getting called from

 

EntityItem/onCollideWithPlayer

 

    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.worldObj.isRemote)
        {
            if (this.delayBeforeCanPickup > 0) return;
            ItemStack itemstack = this.getEntityItem();
            int i = itemstack.stackSize;

            int hook = net.minecraftforge.event.ForgeEventFactory.onItemPickup(this, entityIn, itemstack);

 

Which only gets called if it's on the server side apparently.

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Which only gets called if it's on the server side apparently.

 

Correct.  That's why you can't pick up ghost items.

 

So stop calling the client main class.  Even if it's never called (because you wrapped it in an "is not remote" check) it will still crash, because the compiled code is invalid.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I don't think you guys are understanding what I want to do. I am trying to add the onscreen overlay (like the hud and stuff) that acts like and looks like the achievement overlay that says "Achievement Get!". So, in the notify pickup (which is running correctly) I have to use the worldObj to check if the world is remote? I don't see how that would change my circumstance.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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The item pickup happens server side only, the achievement GUI is client side only.  The two sides cannot mix or you will crash a dedicated server.

 

Use packets.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Could you give me an example of what the packet would consist of and where to put it? Packets are honestly my weakest link when it comes to programming.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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I know how to setup packets and such. I just don't know how I would use a packet to tell the game to display the achievement get overlay.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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		Minecraft mc = Minecraft.getMinecraft();

 

You don't say.

 

Not sure if that's sarcasm but, that is how you grab the instance of Minecraft you know. xD

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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		Minecraft mc = Minecraft.getMinecraft();

 

You don't say.

 

Not sure if that's sarcasm but, that is how you grab the instance of Minecraft you know. xD

He was telling you why it was crashing on the server.

 

Anytime you try to access the Minecraft instance on the server it crashes.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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Well, I need the minecraft instance to create an instance for my GuiCoinCollected. Would I just do:

 

GuiCoinCollected guiCoin = new GuiCoinCollected(Minecraft.getMinecraft);

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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Well, I need the minecraft instance to create an instance for my GuiCoinCollected. Would I just do:

 

GuiCoinCollected guiCoin = new GuiCoinCollected(Minecraft.getMinecraft);

Yes... but on the client side.

So you would need a packet...

 

In the packet all you need to put is... nothing.... I think

 

Just in the onMessage() tell it to start displaying the gui

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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Hm ok. Then just send the packet to the client?

Yes and as I had told you in the other thread to have that canUpdate boolean?

 

In the onMessage of your packet have it set the canUpdate to true.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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  • 4 months later...

You're running GUI stuff on the server thread.. don't do that.

 

Not necessary.

 

I just had the same problem on a client with a dedicated server when I tried to handle a network packet and show a GuiScreen.

 

The problem was that my code was running on Netty thread, not on the main thread.

 

Since I already have some scheduling system that is based on ticks, I just pushed to that system a no-delay task that opened the window. Since the system runs all tasks on the main thread, it solved the problem.

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  • 11 months later...

I am getting the problem too here is the crash report

 

 

 

---- Minecraft Crash Report ----

// I'm sorry, Dave.

 

Time: 7/12/16 10:50 AM

Description: Exception in server tick loop

 

java.lang.NumberFormatException: For input string: ""

at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)

at java.lang.Integer.parseInt(Integer.java:592)

at java.lang.Integer.parseInt(Integer.java:615)

at drzhark.customspawner.environment.EnvironmentSettings.processEntityConfig(EnvironmentSettings.java:517)

at drzhark.customspawner.environment.EnvironmentSettings.registerEntity(EnvironmentSettings.java:428)

at drzhark.customspawner.environment.EnvironmentSettings.initializeEntities(EnvironmentSettings.java:271)

at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:127)

at drzhark.customspawner.EventHooks.structureMapGen(EventHooks.java:196)

at cpw.mods.fml.common.eventhandler.ASMEventHandler_22_EventHooks_structureMapGen_InitMapGenEvent.invoke(.dynamic)

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)

at net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(TerrainGen.java:29)

at net.minecraft.world.gen.ChunkProviderGenerate.<init>(ChunkProviderGenerate.java:66)

at net.minecraft.world.WorldType.getChunkGenerator(WorldType.java:149)

at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)

at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:654)

at net.minecraft.world.World.<init>(World.java:245)

at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)

at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62)

at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.8.0_25, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 138440968 bytes (132 MB) / 427884544 bytes (408 MB) up to 1060372480 bytes (1011 MB)

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 33 mods loaded, 33 mods active

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)

UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)

UCHIJAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)

UCHIJAA CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)

UCHIJAA NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar)

UCHIJAA adminweapons{1.0} [Admin Weapons] (adminweapons-v1-mc1.7.10.jar.zip)

UCHIJAA animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar)

UCHIJAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)

UCHIJAA BetterSprinting{1.1.3} [better Sprinting] (BetterSprinting  MC-1.7.10  v1.1.3.jar)

UCHIJAA craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip)

UCHIJAA CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip)

UCHIJAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar.zip)

UCHIJAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)

UCHIJAA fossil{1.7.10 Build 7.0.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar.zip)

UCHIJAA foxlib{0.4.0} [FoxLib] (FoxLib-1.7.10.jar)

UCHIJAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)

UCHIJAA GraviGun{4.0.0-beta} [GraviGun] (GravityGun-4.0.0-beta.jar)

UCHIJAA InfernalMobs{1.6.0} [infernal Mobs] (InfernalMobs-1.7.10.jar)

UCHIJAA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)

UCHIJAA RadixCore{2.1.1} [RadixCore] (RadixCore-1.7.10-2.1.1-universal.jar)

UCHIJAA MCA{1.7.10-5.1.2} [Minecraft Comes Alive] (MCA-1.7.10-5.1.2-universal.jar)

UCHIJAA me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar)

UCHIJAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar)

UCHIJAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)

UCHIJAA Morph{0.9.2} [Morph] (Morphing-Mod-1.7.10.jar)

UCHIJAA cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar)

UCHIJAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)

UCHIJAA OreSpawn{1.7.10.20.3} [OreSpawn] (Ore-Spawn-Mod-1.7.10.zip)

UCHIJAA PortalGun{4.0.0-beta-4} [PortalGun] (PortalGun-4.0.0-beta-4.jar)

UCHIJAA realmsofchaos{Alpha 1.0 pre 1} [Realms of Chaos] (realmsofchaos-Alpha_1.0.jar)

UCHIJAA Tails{$version} [Tails] (Tails-1.7.10-1.0.0.jar)

UCHIJAA TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar)

UCHIJAA weaponcaseloot{1.2.12} [WeaponCaseLoot] (weaponcaseloot-1.2.12.jar)

GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.

Profiler Position: N/A (disabled)

Player Count: 0 / 8; []

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'fml,forge'

 

 

Can someone help me plz

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