Jump to content

Recommended Posts

Posted

I am thoroughly confused about how to make a block have an inventory. I looked at the BlockChest and all related files, and I still don't get it. If anybody could explain how these files work together and what they do, I would be very grateful.

Also, what is an NBTTag?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

a block needs 4 files inorder to have an inventory that can be opened. BlockXXX.class, TileEntityXXX.class, ContainerXXX.class, and GuiXXX.class. Go find all the files that have furnace in there names and look at them. There should be 6 the other two file that i didn't list as need are Slot and recipes. I'm not sure if slot is need but recipes is only need if you want custom recipes for a block's crafting gui.

Posted

NBTTag is the saving of items in an inventory in a saved game.

Oh. I thought it was much fancier than that.  :)

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

actually i think your block needs to extend blockcontainer, and then you need a tile entity to store your info, then a gui to acess and change the info

 

there might be another way but i don't know it yet :P, although its probably the easiest way

Posted

actually i think your block needs to extend blockcontainer, and then you need a tile entity to store your info, then a gui to acess and change the info

 

there might be another way but i don't know it yet :P, although its probably the easiest way

BlockContainer is not needed, just override the getTileEntity function, which is defined in Block, in your subclass.

Posted

actually i think your block needs to extend blockcontainer, and then you need a tile entity to store your info, then a gui to acess and change the info

 

there might be another way but i don't know it yet :P, although its probably the easiest way

BlockContainer is not needed, just override the getTileEntity function, which is defined in Block, in your subclass.

 

I tried that and it somehow did not work. The GUI of the block stopped working and basically it had no tile entity... BlockContainer works perfectly though. Is it not recommended to use BlockContainer?

Posted

You can use BlockContainer, but essentially what it does is override getTileEntity and hasTileEntity

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

It doesn't override getTileEntity, it adds an abstract method to define the entity which getTileEntity uses and makes sure to initialize the tileEntity in the world when the block is created. You could do this on your own but there's no point in doing that and you may end up forgetting something.

Posted

Dunno how this got there, but it's in the blockContainer in a forge 135 mcp:

/**

    * Called when the block receives a client event - see World.sendClientEvent. By default, passes it on to the tile

    * entity at this location. Args: world, x, y, z, event number, parameter

    */

    public void receiveClientEvent(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        super.receiveClientEvent(par1World, par2, par3, par4, par5, par6);

        TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);

 

        if (var7 != null)

        {

            var7.receiveClientEvent(par5, par6);

        }

    }

 

Also the getTileEntity in block says it's there for when someone wants to extend a vanilla block, and from what I understand he isn't doing that.

 

And the block code is missing the onBlockAdded and onBlockRemoval which set and remove the tile entity, so he'll have to do it manually if he extends block instead of blockcontainer

 

Edit: Now I see how it got there. It's in vanilla but the name changed recently in mcp from powerBlock to receiveClientEvent.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } }  
    • All versions of Minecraft Forge suddenly black screen even without mods (tried reinstalling original Minecraft, Java, updating drivers doesn't work)
    • When i join minecraft all ok, when i join world all working fine, but when i open indentity menu, i get this The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot invoke "top.ribs.scguns.common.Gun$Projectile.getDamage()" because "this.projectile" is null crash report here https://paste.ee/p/0vKaf
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.