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[1.10.2][SOLVED] Teleport to the players spawn point


MCrafterzz
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Changed it to this:

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

if (entityIn instanceof EntityPlayer) {

EntityPlayer player = (EntityPlayer) entityIn;

BlockPos spawnPosition = player.getBedLocation();

((EntityPlayerMP) entityIn).connection.setPlayerLocation(spawnPosition.getX(), spawnPosition.getY(),

spawnPosition.getZ(), player.getRotationYawHead(), player.getRotationYawHead());

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 0, 10, 0);

} else {

((EntityPlayerMP) entityIn).connection.setPlayerLocation(worldIn.getSpawnPoint().getX(),

worldIn.getSpawnPoint().getY(), worldIn.getSpawnPoint().getZ(), entityIn.getRotationYawHead(),

entityIn.getRotationYawHead());

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 0, 10, 0);

}

}

}

 

Testing now

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New error:

http://pastebin.com/TTrPzcdC

 

Line 39(errored line):

((EntityPlayerMP) entityIn).connection.setPlayerLocation(worldIn.getSpawnPoint().getX(),

worldIn.getSpawnPoint().getY(), worldIn.getSpawnPoint().getZ(), entityIn.getRotationYawHead(),

entityIn.getRotationYawHead());

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Why are you casting the entity to an EntityPlayer if it is not an instanceof EntityPlayer

((EntityPlayerMP) entityIn).connection.setPlayerLocation(worldIn.getSpawnPoint().getX(),
                  worldIn.getSpawnPoint().getY(), worldIn.getSpawnPoint().getZ(), entityIn.getRotationYawHead(),
                  entityIn.getRotationYawHead());
            entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);
            worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),
                  entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 0, 10, 0);
         }

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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So the way you have it set for the player will work however as far as I can tell onEntityCollidedWithBlock doesn't get called for Item Entities.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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So the way you have it set for the player will work however as far as I can tell onEntityCollidedWithBlock doesn't get called for Item Entities.

That is why...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Everything after the else crashes because you are trying to cast entityWhatever into EntityPlayerMP which is not always possible.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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And how should I fix that?

You would need to scan manually like the hopper does.

Then find a way to set the location of the Entity.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I know, but I don't know what I should replace it with because that's how the TP command works (and it works with entities too).

No, this is not how the TP command works.

The actual teleportation happens in

CommandTeleport::func_189862_a

, which checks using instanceof before casting.

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Changed to:

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

entityIn.posX = worldIn.getSpawnPoint().getX();

entityIn.posY = worldIn.getSpawnPoint().getY();

entityIn.posZ = worldIn.getSpawnPoint().getZ();

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 0, 10, 0);

}

}

 

But it doesn't work :c It does the same as setLocationAndAngles that /tp uses but only setting the location

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TP Command:

p_189862_0_.setLocationAndAngles(p_189862_1_.getResult(), p_189862_2_.getResult(), p_189862_3_.getResult(), f2, f3);

 

public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)

    {

        this.posX = x;

        this.posY = y;

        this.posZ = z;

        this.prevPosX = this.posX;

        this.prevPosY = this.posY;

        this.prevPosZ = this.posZ;

        this.lastTickPosX = this.posX;

        this.lastTickPosY = this.posY;

        this.lastTickPosZ = this.posZ;

        this.rotationYaw = yaw;

        this.rotationPitch = pitch;

        this.setPosition(this.posX, this.posY, this.posZ);

    }

 

My code:

entityIn.posX = worldIn.getSpawnPoint().getX();

entityIn.posY = worldIn.getSpawnPoint().getY();

entityIn.posZ = worldIn.getSpawnPoint().getZ();

 

 

So what is the big difference!!! Can't you just send a example how it should be instead of saying to look on the /tp command all the time

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Are you blind?

CommandTeleport

uses

CommandTeleport.func_189862_a

, which then calls

NetHandlerPlayServer::setPlayerLocation

for players and

Entity::setLocationAndAngles

for everything else.

 

And no, you cannot just inline

setLocationAndAngles

, since someone might override it.

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Updated code (that works):

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

float x = worldIn.getSpawnPoint().getX() + 0.5f;

float y = worldIn.getSpawnPoint().getY();

float z = worldIn.getSpawnPoint().getZ() + 0.5f;

entityIn.setPosition(x, y, z);

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 10, 0, 0);

}

}

 

But the particles doesn't spawn :c

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