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[1.10.2][SOLVED] Teleport to the players spawn point


MCrafterzz
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public static void registerEnderium() {
	FluidRegistry.registerFluid(FluidEnderium.instance);
	GameRegistry.registerBlock(BlockEnderium.instance, "enderium");
	ModelLoader.setCustomStateMapper(BlockEnderium.instance, new StateMapperBase() {

		@Override
		protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
			return new ModelResourceLocation("mm:enderium");
		}
	});
}

 

That is the registry code. I don't register a itemblock but maybe register fluid does?

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GameRegistry.registerBlock

registers an

ItemBlock

for you, unless you use an overload with a

Class<? extends ItemBlock>

argument and pass

null

. It's also deprecated, you should use

GameRegistry.register

instead. This registers any

IForgeRegistryEntry

implementation (including

Block

) and doesn't automatically register an

ItemBlock

(you need to create and register this yourself).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Yes, my current code:

@Override
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {
	float x = worldIn.getSpawnPoint().getX();
	float y = worldIn.getSpawnPoint().getY();
	float z = worldIn.getSpawnPoint().getZ();
	if (!worldIn.isRemote) {
		if (entityIn instanceof EntityPlayerMP) {
			EntityPlayerMP player = (EntityPlayerMP) entityIn;
			BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());
			if (spawnPoint != null) {
				player.connection.setPlayerLocation(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ(),
						player.cameraYaw, player.cameraPitch);
			} else {
				player.connection.setPlayerLocation(x, y, z, player.cameraYaw, player.cameraPitch);
			}
		} else {
			entityIn.setPosition(x, y, z);
		}
	}
	entityIn.worldObj.playSound((EntityPlayer) null, x, y, z, SoundEvents.ENTITY_ENDERPEARL_THROW,
			SoundCategory.AMBIENT, 1, 1);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x + 0.25f, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x - 0.25f, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z + 0.25f, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z - 0.25f, 0, 7, 0, 0);
}

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Say...The timeInPortal counter that already exists in the Entity class....

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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