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[1.10.2][SOLVED] Teleport to the players spawn point


MCrafterzz
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Did you put it before or after the if. it should be after if you want it to happen at the players new location.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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After (I think):

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

float x = worldIn.getSpawnPoint().getX();

float y = worldIn.getSpawnPoint().getY();

float z = worldIn.getSpawnPoint().getZ();

if (entityIn instanceof EntityPlayerMP) {

EntityPlayerMP player = (EntityPlayerMP) entityIn;

BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());

player.setPosition(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ());

} else {

entityIn.setPosition(x, y, z);

}

}

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

}

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something like this maybe?

 

@Override

  public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

      if (!worldIn.isRemote) {

        float x = worldIn.getSpawnPoint().getX();

        float y = worldIn.getSpawnPoint().getY();

        float z = worldIn.getSpawnPoint().getZ();

        if (entityIn instanceof EntityPlayerMP) {

            EntityPlayerMP player = (EntityPlayerMP) entityIn;

            BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());

            player.setPosition(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ());

            entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

  } else {

            entityIn.setPosition(x, y, z);

  entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

         

}

      }

  }

 

and change all the getposition() with the respective spawnpoint (I don't have computer here, only copy and paste)

also, learn to use spoilers

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....Try clicking on them? They're buttons...?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I'm using edge (the default browser)

 

Edge is literally Internet Explorer (v11, IIRC), the worst browser ever.  If it doesn't know how to run that javascript, something is fucked up. Royally.

 

Get any other browser ever.  Now.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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@Override
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {
	if (!worldIn.isRemote) {
		float x = worldIn.getSpawnPoint().getX();
		float y = worldIn.getSpawnPoint().getY();
		float z = worldIn.getSpawnPoint().getZ();
		if (entityIn instanceof EntityPlayerMP) {
			EntityPlayerMP player = (EntityPlayerMP) entityIn;
			BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());
			if (spawnPoint != null) {
				player.connection.setPlayerLocation(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ(), 0, 0);
			} else {
				player.connection.setPlayerLocation(x, y, z, 0, 0);
			}
		} else {
			entityIn.setPosition(x, y, z);
		}
	}
	entityIn.worldObj.playSound((EntityPlayer) null, entityIn.posX, entityIn.posY, entityIn.posZ,
			SoundEvents.ENTITY_ENDERPEARL_THROW, SoundCategory.AMBIENT, 1, 1);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ(), 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,
			entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ() + 0.25f, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,
			entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ() - 0.25f, 0, 7, 0, 0);
}

 

Updated code, still have the particle problem. The player teleports but it like spam teleports 1 seconds so it looks like the screen shakes

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I don't think you can? You could put a pull request on forge and see if they will add a hook for running the command.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Don't register an ItemBlock for it...?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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