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Featured Replies

....Try clicking on them? They're buttons...?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Replies 77
  • Views 30.1k
  • Created
  • Last Reply

Top Posters In This Topic

I'm using edge (the default browser)

 

Edge is literally Internet Explorer (v11, IIRC), the worst browser ever.  If it doesn't know how to run that javascript, something is fucked up. Royally.

 

Get any other browser ever.  Now.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

@Override
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {
	if (!worldIn.isRemote) {
		float x = worldIn.getSpawnPoint().getX();
		float y = worldIn.getSpawnPoint().getY();
		float z = worldIn.getSpawnPoint().getZ();
		if (entityIn instanceof EntityPlayerMP) {
			EntityPlayerMP player = (EntityPlayerMP) entityIn;
			BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());
			if (spawnPoint != null) {
				player.connection.setPlayerLocation(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ(), 0, 0);
			} else {
				player.connection.setPlayerLocation(x, y, z, 0, 0);
			}
		} else {
			entityIn.setPosition(x, y, z);
		}
	}
	entityIn.worldObj.playSound((EntityPlayer) null, entityIn.posX, entityIn.posY, entityIn.posZ,
			SoundEvents.ENTITY_ENDERPEARL_THROW, SoundCategory.AMBIENT, 1, 1);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ(), 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,
			entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ() + 0.25f, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,
			entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),
			entityIn.getPosition().getZ() - 0.25f, 0, 7, 0, 0);
}

 

Updated code, still have the particle problem. The player teleports but it like spam teleports 1 seconds so it looks like the screen shakes

I don't think you can? You could put a pull request on forge and see if they will add a hook for running the command.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Don't register an ItemBlock for it...?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

public static void registerEnderium() {
	FluidRegistry.registerFluid(FluidEnderium.instance);
	GameRegistry.registerBlock(BlockEnderium.instance, "enderium");
	ModelLoader.setCustomStateMapper(BlockEnderium.instance, new StateMapperBase() {

		@Override
		protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
			return new ModelResourceLocation("mm:enderium");
		}
	});
}

 

That is the registry code. I don't register a itemblock but maybe register fluid does?

GameRegistry.registerBlock

registers an

ItemBlock

for you, unless you use an overload with a

Class<? extends ItemBlock>

argument and pass

null

. It's also deprecated, you should use

GameRegistry.register

instead. This registers any

IForgeRegistryEntry

implementation (including

Block

) and doesn't automatically register an

ItemBlock

(you need to create and register this yourself).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Yes, my current code:

@Override
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {
	float x = worldIn.getSpawnPoint().getX();
	float y = worldIn.getSpawnPoint().getY();
	float z = worldIn.getSpawnPoint().getZ();
	if (!worldIn.isRemote) {
		if (entityIn instanceof EntityPlayerMP) {
			EntityPlayerMP player = (EntityPlayerMP) entityIn;
			BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());
			if (spawnPoint != null) {
				player.connection.setPlayerLocation(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ(),
						player.cameraYaw, player.cameraPitch);
			} else {
				player.connection.setPlayerLocation(x, y, z, player.cameraYaw, player.cameraPitch);
			}
		} else {
			entityIn.setPosition(x, y, z);
		}
	}
	entityIn.worldObj.playSound((EntityPlayer) null, x, y, z, SoundEvents.ENTITY_ENDERPEARL_THROW,
			SoundCategory.AMBIENT, 1, 1);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x + 0.25f, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x - 0.25f, y, z, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z + 0.25f, 0, 7, 0, 0);
	worldIn.spawnParticle(EnumParticleTypes.PORTAL, x, y, z - 0.25f, 0, 7, 0, 0);
}

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