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Posted

Post your code, we're not psychic.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Here's a sample block declaration

labstuffBlocks.add(blockAcceleratorPowerInput = new BlockAcceleratorPowerInput().setRegistryName("labstuff","blockAcceleratorPowerInput").setCreativeTab(tabLabStuff));

 

And my registry code

for(Block block : labstuffBlocks)
	{
		GameRegistry.register(block, block.getRegistryName());
		GameRegistry.register(Item.getItemFromBlock(block).setRegistryName(block.getRegistryName()), block.getRegistryName());
	}

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

Betcha it's this part here:

Item.getItemFromBlock(block)

 

Just because you called GameRegistry.register on a block does not mean your block has an item.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Interesting, that must be new.

However, it also happened in this(now since reworked) functions in a block class

@Override
public boolean isOpaqueCube(IBlockState state)
{
	if(getRegistryName().getResourcePath().contains("Glass") || getRegistryName().getResourcePath().contains("Rotor"))
		return false;
	return true;
}

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

Interesting, that must be new.

However, it also happened in this(now since reworked) functions in a block class

@Override
public boolean isOpaqueCube(IBlockState state)
{
	if(getRegistryName().getResourcePath().contains("Glass") || getRegistryName().getResourcePath().contains("Rotor"))
		return false;
	return true;
}

If you are getting a NPE just run a check to see if it is != null. Though I can not see the error report to give you anymore guidance.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

If the NPE is caused by

getRegistryName()

, then either the item/block you are trying to get the registry name of, does not have a registry name, or you are trying to access the registry name before you actually do set it.

 

If the NPE is caused by the, as mentioned,

Item.getItemFromBlock(block)

, then skip that method altogether. Instead, create an

ItemBlock

using the block as the passed parameter, and then register that.

ItemBlock is instantiated just like an ItemStack.

 

 

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Also, DO NOT run fundemental aspects of your code based off string comparisons of registry names.

Seriously...

Set a field for the opaquenss and use that...

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
I switched to set and getRegistryName(), but now whenever i use the getter, I get an NPE.

Why?

You asked about an NPE without posting the crash report. Perhaps the forum needs a banner or sticky rules to warn against that again. As Draco says, we're not psychic.

 

Rerun your code in the debugger (setting a breakpoint ahead of the crash point). Examine the fields about to be used in the crash. See what is null. Fix it.

 

Further, since order of execution is often the cause of an NPE, we need to see whole classes, not just lines out of context. You could also put print statements in both your get and set to see which runs first (then use the debugger to examine the call stack).

 

Finally, when referring to a class's methods and fields that are not static, get into the habit of prefixing them with "this."

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Finally, when referring to a class's methods and fields that are not static, get into the habit of prefixing them with "this."

 

That's completely personal preference and doesn't have any affect on the compiled code (excepting overloaded parameters). I personally don't use

this

because I feel it's unnecessarily verbose and doesn't provide any valuable information.

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

Posted

Actually, using "this" is a good habit because it will sometimes remind you when you that you have a static vs instance conflict (at least it will have you thinking about it). Well, you might never do anything that careless, but if I revisit code after months away doing something else, I sometimes break it, and I like having Eclipse tell me so sooner rather than later.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

I have an IDE that formats static in italics, so I don't have that problem.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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