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[1.11] Changing BlockPos.


Lambda

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Hey there!

 

So I'm trying to change a BlockPos every time 'air' is found.. Right now, I'm trying to move it down, however, it seems that it resets after doing so:

[16:42:43] [server thread/INFO]: [sTDOUT]: BlockPos{x=-274, y=62, z=239} //changed
[16:42:43] [server thread/INFO]: [sTDOUT]: BlockPos{x=-274, y=63, z=239} //resets

 

Here is the code:

    public void digDown() {
        BlockPos posToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        IBlockState block = world.getBlockState(posToBreak);
        if(block.getBlock() == Blocks.AIR) {
            posToBreak.add(0,-1,0);
            System.out.println(posToBreak.add(0,-1,0));
            System.out.println(posToBreak);
            System.out.print("im being called");
        }else if(!(block instanceof TileEntity)) {
            world.destroyBlock(posToBreak, false);
        }else {
            handleTEBreaking((TileEntity) block, this.getPos());
        }
    }

 

Thanks!

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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I think 'add' returns a new instance:

What I have:

posToBreak.add(0,-1,0);

 

add method:

    public BlockPos add(int x, int y, int z)
    {
        return x == 0 && y == 0 && z == 0 ? this : new BlockPos(this.getX() + x, this.getY() + y, this.getZ() + z);
    }

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Hmm, to do

posToBreak = posToBreak.add(0,-1,0);

I need a global variable, however, trying to set a global variable ends up giving me some random coords:

[17:53:28] [server thread/INFO]: [sTDOUT]: BlockPos{x=0, y=-1, z=0}
[17:53:28] [Client thread/INFO]: [sTDOUT]: BlockPos{x=0, y=-1, z=0}

with this as the gv:

    private BlockPos posToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());

 

Or maybe im just fu*king stupid.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Well, trying to store a local vairble:

        BlockPos posToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());

 

within the method:

    public void digDown() {
        BlockPos posToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        IBlockState block = world.getBlockState(posToBreak);
        if(block.getBlock() == Blocks.AIR) {
           posToBreak = posToBreak.add(0,-1,0);
        }else if(!(block instanceof TileEntity)) {
            world.destroyBlock(posToBreak, false);
        }else {
            handleTEBreaking((TileEntity) block, this.getPos());
        }
    }

 

Will make

            posToBreak = posToBreak.add(0,-1,0);

redundant, because it never actually changes anything.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Yeah just realized that!

 

Yes this is inside a TE..

 

Yeah but storing a local variable,

        BlockPos posToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());

 

with the method in the last post, always seems to return:

[18:16:59] [server thread/INFO]: [sTDOUT]: BlockPos{x=-280, y=63, z=234}
[18:16:59] [server thread/INFO]: [sTDOUT]: BlockPos{x=-280, y=63, z=234}

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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public class TE extends TileEntity {
    public BlockPos position; // Global variable

    public void doesNothing() {
        BlockPos position; // Local variable
    }
}

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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[snip]
Please don't just throw copy-pasta code at people who don't even know what a variable is... This helps nobody.

I didn't mean for it to be copy pasta code I will modify that right now.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Well, now it still kinda messes with the positions, I have to relog 3-4 times before it works, then all the blocks mine at the same position... here is the code:

    public void digDown() {
        if(blockToBreak == null) {
            blockToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        }else {
            IBlockState block = world.getBlockState(blockToBreak);
            if (block.getBlock() == Blocks.AIR) {
                blockToBreak = blockToBreak.down();
            } else {
                world.destroyBlock(blockToBreak, false);
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }

            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }
        }
    }

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Well, now it still kinda messes with the positions, I have to relog 3-4 times before it works, then all the blocks mine at the same position... here is the code:

    public void digDown() {
        if(blockToBreak == null) {
            blockToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        }else {
            IBlockState block = world.getBlockState(blockToBreak);
            if (block.getBlock() == Blocks.AIR) {
                blockToBreak = blockToBreak.down();
            } else {
                world.destroyBlock(blockToBreak, false);
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }

            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }
        }
    }

Where are you calling it from?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Update Function. with !world.isRemote.

 

Edit: here is the entire class:

 

public class TileEntityGeothermicPump extends TileEntityBase implements IEnergyDisplay {

    public final CustomEnergyStorage storage = new CustomEnergyStorage(250000, 0, 50);

    public static final int PRODUCE = 35;
    public static final int PROBE_USE = 10;

    private static BlockPos blockToBreak;

    public static int DEATH_TICK = 10;

    public boolean isBroke = false;

    public boolean isRunning = false;

    private int tick;
    private int deathTick;

    public TileEntityGeothermicPump() {
        super("geothermicPump");
    }

    @Override
    public void updateEntity() {
        super.updateEntity();
        if(!world.isRemote) {
            deathTick++;
            tick++;

            System.out.println(tick);
            if(tick >= 25) {
                digDown();
                tick=0;
            }
            //deathTicking();
        }
    }

    public void digDown() {
        if(blockToBreak == null) {
            blockToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        }else {
            IBlockState block = world.getBlockState(blockToBreak);
            if (block.getBlock() == Blocks.AIR) {
                blockToBreak = blockToBreak.down();
            } else {
                world.destroyBlock(blockToBreak, false);
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }

            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }
        }
    }

    public void deathTicking() {
        if(isRunning) {
            if (deathTick >= 100) {
                DEATH_TICK--;
                deathTick = 0;
            }
            if (DEATH_TICK <= 0) {
                //placeDestroyedBlocks(this.getPos().getY());
                isBroke = true;
            }
        }
    }

    public void handleTEBreaking(TileEntity tileEntity, BlockPos basePos) {
        if(tileEntity != null) {
            BlockPos posToSend = new BlockPos(basePos.getX(), basePos.getY()+1, basePos.getZ());
            IBlockState blockOccupy = this.world.getBlockState(posToSend);

            if(blockOccupy.getBlock() instanceof BlockContainer) {
                tileEntity.setPos(posToSend);
                renderEffect(EnumParticleTypes.PORTAL, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ(), posToSend.getX(), posToSend.getY(), posToSend.getZ());
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }else {
                posToSend.add(0, 1, 0);
                return;
            }
        }
    }

    public void renderStaticEffect(EnumParticleTypes type, double startX, double startY, double startZ) {
        ((WorldServer)this.world).spawnParticle(type, false, startX, startY, startZ, 2, 0, 0, 0, 0.1D);
    }

    public void renderEffect(EnumParticleTypes type, double startX, double startY, double startZ, double endX, double endY, double endZ) {
        this.world.spawnParticle(type, startX, startY, startZ, endX, endY, endZ);
    }

    //todo replace bedrock with last two blocks
    public void placeDestroyedBlocks(){
        //todo REWRITE! WAS BREAKING!
    }

    @Override
    public CustomEnergyStorage getEnergyStorage() {
        return storage;
    }

    @Override
    public boolean needsHoldShift() {
        return false;
    }

    public boolean isRunning() {
        return isRunning;
    }

    public void setRunning(boolean running) {
        isRunning = running;
    }
}

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Update Function. with !world.isRemote.

 

Edit: here is the entire class:

 

public class TileEntityGeothermicPump extends TileEntityBase implements IEnergyDisplay {

    public final CustomEnergyStorage storage = new CustomEnergyStorage(250000, 0, 50);

    public static final int PRODUCE = 35;
    public static final int PROBE_USE = 10;

    private static BlockPos blockToBreak;

    public static int DEATH_TICK = 10;

    public boolean isBroke = false;

    public boolean isRunning = false;

    private int tick;
    private int deathTick;

    public TileEntityGeothermicPump() {
        super("geothermicPump");
    }

    @Override
    public void updateEntity() {
        super.updateEntity();
        if(!world.isRemote) {
            deathTick++;
            tick++;

            System.out.println(tick);
            if(tick >= 25) {
                digDown();
                tick=0;
            }
            //deathTicking();
        }
    }

    public void digDown() {
        if(blockToBreak == null) {
            blockToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        }else {
            IBlockState block = world.getBlockState(blockToBreak);
            if (block.getBlock() == Blocks.AIR) {
                blockToBreak = blockToBreak.down();
            } else {
                world.destroyBlock(blockToBreak, false);
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }

            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }
        }
    }

    public void deathTicking() {
        if(isRunning) {
            if (deathTick >= 100) {
                DEATH_TICK--;
                deathTick = 0;
            }
            if (DEATH_TICK <= 0) {
                //placeDestroyedBlocks(this.getPos().getY());
                isBroke = true;
            }
        }
    }

    public void handleTEBreaking(TileEntity tileEntity, BlockPos basePos) {
        if(tileEntity != null) {
            BlockPos posToSend = new BlockPos(basePos.getX(), basePos.getY()+1, basePos.getZ());
            IBlockState blockOccupy = this.world.getBlockState(posToSend);

            if(blockOccupy.getBlock() instanceof BlockContainer) {
                tileEntity.setPos(posToSend);
                renderEffect(EnumParticleTypes.PORTAL, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ(), posToSend.getX(), posToSend.getY(), posToSend.getZ());
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }else {
                posToSend.add(0, 1, 0);
                return;
            }
        }
    }

    public void renderStaticEffect(EnumParticleTypes type, double startX, double startY, double startZ) {
        ((WorldServer)this.world).spawnParticle(type, false, startX, startY, startZ, 2, 0, 0, 0, 0.1D);
    }

    public void renderEffect(EnumParticleTypes type, double startX, double startY, double startZ, double endX, double endY, double endZ) {
        this.world.spawnParticle(type, startX, startY, startZ, endX, endY, endZ);
    }

    //todo replace bedrock with last two blocks
    public void placeDestroyedBlocks(){
        //todo REWRITE! WAS BREAKING!
    }

    @Override
    public CustomEnergyStorage getEnergyStorage() {
        return storage;
    }

    @Override
    public boolean needsHoldShift() {
        return false;
    }

    public boolean isRunning() {
        return isRunning;
    }

    public void setRunning(boolean running) {
        isRunning = running;
    }
}

Could you show your TileEntityBase and IEnergyDisplay?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }

 

Uh? Are you sure?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Update Function. with !world.isRemote.

 

Edit: here is the entire class:

 

public class TileEntityGeothermicPump extends TileEntityBase implements IEnergyDisplay {

    public final CustomEnergyStorage storage = new CustomEnergyStorage(250000, 0, 50);

    public static final int PRODUCE = 35;
    public static final int PROBE_USE = 10;

    private static BlockPos blockToBreak;

    public static int DEATH_TICK = 10;

    public boolean isBroke = false;

    public boolean isRunning = false;

    private int tick;
    private int deathTick;

    public TileEntityGeothermicPump() {
        super("geothermicPump");
    }

    @Override
    public void updateEntity() {
        super.updateEntity();
        if(!world.isRemote) {
            deathTick++;
            tick++;

            System.out.println(tick);
            if(tick >= 25) {
                digDown();
                tick=0;
            }
            //deathTicking();
        }
    }

    public void digDown() {
        if(blockToBreak == null) {
            blockToBreak = new BlockPos(this.getPos().getX(), this.getPos().getY()-1, this.getPos().getZ());
        }else {
            IBlockState block = world.getBlockState(blockToBreak);
            if (block.getBlock() == Blocks.AIR) {
                blockToBreak = blockToBreak.down();
            } else {
                world.destroyBlock(blockToBreak, false);
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }

            if (blockToBreak.getY() < 0) {
                isRunning = true;
            }
        }
    }

    public void deathTicking() {
        if(isRunning) {
            if (deathTick >= 100) {
                DEATH_TICK--;
                deathTick = 0;
            }
            if (DEATH_TICK <= 0) {
                //placeDestroyedBlocks(this.getPos().getY());
                isBroke = true;
            }
        }
    }

    public void handleTEBreaking(TileEntity tileEntity, BlockPos basePos) {
        if(tileEntity != null) {
            BlockPos posToSend = new BlockPos(basePos.getX(), basePos.getY()+1, basePos.getZ());
            IBlockState blockOccupy = this.world.getBlockState(posToSend);

            if(blockOccupy.getBlock() instanceof BlockContainer) {
                tileEntity.setPos(posToSend);
                renderEffect(EnumParticleTypes.PORTAL, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ(), posToSend.getX(), posToSend.getY(), posToSend.getZ());
                renderStaticEffect(EnumParticleTypes.END_ROD, blockToBreak.getX(), blockToBreak.getY(), blockToBreak.getZ());
            }else {
                posToSend.add(0, 1, 0);
                return;
            }
        }
    }

    public void renderStaticEffect(EnumParticleTypes type, double startX, double startY, double startZ) {
        ((WorldServer)this.world).spawnParticle(type, false, startX, startY, startZ, 2, 0, 0, 0, 0.1D);
    }

    public void renderEffect(EnumParticleTypes type, double startX, double startY, double startZ, double endX, double endY, double endZ) {
        this.world.spawnParticle(type, startX, startY, startZ, endX, endY, endZ);
    }

    //todo replace bedrock with last two blocks
    public void placeDestroyedBlocks(){
        //todo REWRITE! WAS BREAKING!
    }

    @Override
    public CustomEnergyStorage getEnergyStorage() {
        return storage;
    }

    @Override
    public boolean needsHoldShift() {
        return false;
    }

    public boolean isRunning() {
        return isRunning;
    }

    public void setRunning(boolean running) {
        isRunning = running;
    }
}

Could you show your TileEntityBase and IEnergyDisplay?

 

I highly that its something to do with these classes, but:

 

TileEntityBase:

public abstract class TileEntityBase extends TileEntity implements ITickable{

    public final String name;
    public boolean isRedstonePowered;
    public boolean isPulseMode;
    public boolean stopFromDropping;
    protected int ticksElapsed;
    protected TileEntity[] tilesAround = new TileEntity[6];
    protected boolean hasSavedDataOnChangeOrWorldStart;

    public TileEntityBase(String name){
        this.name = name;
    }

    public static void init() {
        ModUtil.LOGGER.info("Registering TileEntities...");

        register(TileEntityConstructor.class);
        register(TileEntityGeothermicPump.class);
        register(TileEntityItemBuffer.class);
    }

    private static void register(Class<? extends TileEntityBase> tileClass){
        try{
            String name = ModUtil.MOD_ID+":"+tileClass.newInstance().name;
            GameRegistry.registerTileEntity(tileClass, name);
        }
        catch(Exception e){
            ModUtil.LOGGER.fatal("Registering a TileEntity failed!", e);
        }
    }

    @Override
    public final NBTTagCompound writeToNBT(NBTTagCompound compound){
        this.writeSyncableNBT(compound, NBTType.SAVE_TILE);
        return compound;
    }

    @Override
    public final void readFromNBT(NBTTagCompound compound){
        this.readSyncableNBT(compound, NBTType.SAVE_TILE);
    }

    @Override
    public final SPacketUpdateTileEntity getUpdatePacket(){
        NBTTagCompound compound = new NBTTagCompound();
        this.writeSyncableNBT(compound, NBTType.SYNC);
        return new SPacketUpdateTileEntity(this.pos, -1, compound);
    }

    @Override
    public final void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){
        this.readSyncableNBT(pkt.getNbtCompound(), NBTType.SYNC);
    }

    @Override
    public final NBTTagCompound getUpdateTag(){
        NBTTagCompound compound = new NBTTagCompound();
        this.writeSyncableNBT(compound, NBTType.SYNC);
        return compound;
    }

    @Override
    public final void handleUpdateTag(NBTTagCompound compound){
        this.readSyncableNBT(compound, NBTType.SYNC);
    }

    public final void sendUpdate(){
        if(this.world != null && !this.world.isRemote){
            NBTTagCompound compound = new NBTTagCompound();
            this.writeSyncableNBT(compound, NBTType.SYNC);

            NBTTagCompound data = new NBTTagCompound();
            data.setTag("Data", compound);
            data.setInteger("X", this.pos.getX());
            data.setInteger("Y", this.pos.getY());
            data.setInteger("Z", this.pos.getZ());
            PacketHandler.theNetwork.sendToAllAround(new PacketServerToClient(data, PacketHandler.TILE_ENTITY_HANDLER), new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), this.getPos().getX(), this.getPos().getY(), this.getPos().getZ(), 64));
        }
    }

    public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
        if(type != NBTType.SAVE_BLOCK){
            super.writeToNBT(compound);
        }

        if(type == NBTType.SAVE_TILE){
            compound.setBoolean("Redstone", this.isRedstonePowered);
            compound.setInteger("TicksElapsed", this.ticksElapsed);
            compound.setBoolean("StopDrop", this.stopFromDropping);
        }
        if(this.isRedstoneToggle() && (type != NBTType.SAVE_BLOCK || this.isPulseMode)){
            compound.setBoolean("IsPulseMode", this.isPulseMode);
        }
    }

    public void readSyncableNBT(NBTTagCompound compound, NBTType type){
        if(type != NBTType.SAVE_BLOCK){
            super.readFromNBT(compound);
        }

        if(type == NBTType.SAVE_TILE){
            this.isRedstonePowered = compound.getBoolean("Redstone");
            this.ticksElapsed = compound.getInteger("TicksElapsed");
            this.stopFromDropping = compound.getBoolean("StopDrop");
        }
        if(this.isRedstoneToggle()){
            this.isPulseMode = compound.getBoolean("IsPulseMode");
        }
    }

    @Override
    public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState){
        return !oldState.getBlock().isAssociatedBlock(newState.getBlock());
    }

    public String getDisplayedName(){
        return StringUtil.localize("container."+ModUtil.MOD_ID+"."+this.name+".name");
    }

    @Override
    public ITextComponent getDisplayName(){
        return new TextComponentString(this.getDisplayedName());
    }

    /**
     * !WORLD.ISREMOTE
     */
    @Override
    public final void update(){
        this.updateEntity();
    }

    public int getComparatorStrength(){
        return 0;
    }

    public void updateEntity(){
        this.ticksElapsed++;

        if(!this.world.isRemote){
            if(this instanceof ISharingEnergyHandler){
                ISharingEnergyHandler provider = (ISharingEnergyHandler)this;
                if(provider.doesShareEnergy()){
                    int total = provider.getEnergyToSplitShare();
                    if(total > 0){
                        EnumFacing[] sides = provider.getEnergyShareSides();

                        int amount = total/sides.length;
                        if(amount <= 0){
                            amount = total;
                        }

                        for(EnumFacing side : sides){
                            TileEntity tile = this.tilesAround[side.ordinal()];
                            if(tile != null && provider.canShareTo(tile)){
                                WorldUtil.doEnergyInteraction(this, tile, side, amount);
                            }
                        }
                    }
                }
            }

            if(this instanceof ISharingFluidHandler){
                ISharingFluidHandler handler = (ISharingFluidHandler)this;
                if(handler.doesShareFluid()){
                    int total = handler.getMaxFluidAmountToSplitShare();
                    if(total > 0){
                        EnumFacing[] sides = handler.getFluidShareSides();

                        int amount = total/sides.length;
                        if(amount <= 0){
                            amount = total;
                        }

                        for(EnumFacing side : sides){
                            TileEntity tile = this.tilesAround[side.ordinal()];
                            if(tile != null){
                                WorldUtil.doFluidInteraction(this, tile, side, amount);
                            }
                        }
                    }
                }
            }

            if(!this.hasSavedDataOnChangeOrWorldStart){
                if(this.shouldSaveDataOnChangeOrWorldStart()){
                    this.saveDataOnChangeOrWorldStart();
                }

                this.hasSavedDataOnChangeOrWorldStart = true;
            }
        }
    }

    public void saveDataOnChangeOrWorldStart(){
        for(EnumFacing side : EnumFacing.values()){
            this.tilesAround[side.ordinal()] = this.world.getTileEntity(this.pos.offset(side));
        }
    }

    public boolean shouldSaveDataOnChangeOrWorldStart(){
        return this instanceof ISharingEnergyHandler || this instanceof ISharingFluidHandler;
    }

    public void setRedstonePowered(boolean powered){
        this.isRedstonePowered = powered;
        this.markDirty();
    }

    public boolean canPlayerUse(EntityPlayer player){
        return player.getDistanceSq(this.getPos().getX()+0.5D, this.pos.getY()+0.5D, this.pos.getZ()+0.5D) <= 64 && !this.isInvalid() && this.world.getTileEntity(this.pos) == this;
    }

    protected boolean sendUpdateWithInterval(){
        if(this.ticksElapsed% ConfigIntValues.TILE_ENTITY_UPDATE_INTERVAL.getValue() == 0){
            this.sendUpdate();
            return true;
        }
        else{
            return false;
        }
    }

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing){
        return this.getCapability(capability, facing) != null;
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing){
        if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY){
            IItemHandler handler = this.getItemHandler(facing);
            if(handler != null){
                return (T)handler;
            }
        }
        else if(capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY){
            IFluidHandler tank = this.getFluidHandler(facing);
            if(tank != null){
                return (T)tank;
            }
        }
        else if(capability == CapabilityEnergy.ENERGY){
            IEnergyStorage storage = this.getEnergyStorage(facing);
            if(storage != null){
                return (T)storage;
            }
        }
        return super.getCapability(capability, facing);
    }

    public IFluidHandler getFluidHandler(EnumFacing facing){
        return null;
    }

    public IEnergyStorage getEnergyStorage(EnumFacing facing){
        return null;
    }

    public IItemHandler getItemHandler(EnumFacing facing){
        return null;
    }

    public boolean isRedstoneToggle(){
        return false;
    }

    public void activateOnPulse(){

    }

    public boolean respondsToPulses(){
        return this.isRedstoneToggle() && this.isPulseMode;
    }

    public enum NBTType{
        SAVE_TILE,
        SYNC,
        SAVE_BLOCK
    }
}

 

IEnergyDisplay:

public interface IEnergyDisplay{

    @SideOnly(Side.CLIENT)
    CustomEnergyStorage getEnergyStorage();

    @SideOnly(Side.CLIENT)
    boolean needsHoldShift();
}

 

CustomEnergyStorage just extends MCForge's EnergyStorage.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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The digDown method posted works for me, is it being called? Is your TE being loaded?

*Edit: make sure to save your blockToDestroy as well.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Yeah it should be.. Its not throwing a mapping error... and yes, I have it saved now, but still doesn't work :/

Not registered, but instantiated/created.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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How would I check that it is instantiated/created.

You have printlns are they printing?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Yep, for some reason the blockpos is at 0,0,0 then goes down one every tick I tell it to dig.. only relogging many times fixes it.

Try placing the block again.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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