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Posted

I have a block that I want to animate. I am using the animation system and used the Botania pump block as a basis to learn the system. I have the AnimatedTESR "working"; as in it renders, but isn't applying any of the offset information.

Armatures File.

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ASM File.

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BlockState File.

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TESR Model.

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TESR Registration Code (called during preInit).

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Block Code.

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TE Code.

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Your TE your hasCapability method is not returning CapabilityAnimation.ANIMATION_CAPABILITY.

e.g. something like

 @Override
    @Nullable
    public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing side)
    {
        if(capability == CapabilityAnimation.ANIMATION_CAPABILITY)
        {
            return CapabilityAnimation.ANIMATION_CAPABILITY.cast(asm);
        }
        return super.getCapability(capability, side);
    }

 

Posted (edited)
  On 7/8/2018 at 3:48 PM, Aeronica said:

Your TE your hasCapability method is not returning CapabilityAnimation.ANIMATION_CAPABILITY.

Expand  

Yes it is

 

  On 7/7/2018 at 7:03 AM, Animefan8888 said:
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
	return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ? CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.cast(items) : capability == CapabilityAnimation.ANIMATION_CAPABILITY ? CapabilityAnimation.ANIMATION_CAPABILITY.cast(asm) : null;
} 
  
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
	return getCapability(capability, facing) != null;
}

 

Expand  
 

 

Edited by Animefan8888
Formatting

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
  On 7/8/2018 at 8:52 PM, Animefan8888 said:

Yes it is

 

 

Expand  

My Bad. I edited my post to correct the code.  You must override hasCapability properly and return the super.hasCapability.if it does not match. The animation system will not process your animation if your hasCapaibility does not explicitly match CapabilityAnimation.ANIMATION_CAPABILITY and return true,

Edited by Aeronica
corrections
Posted
  On 7/8/2018 at 9:08 PM, Aeronica said:

My Bad. I edited my post to correct the code.  You must override hasCapability properly and return the super.hasCapability.

Expand  

This is true, but only to have compatibility with other mods that add a capability to them.

 

  On 7/8/2018 at 9:08 PM, Aeronica said:

The animation system will not process your animation if your hasCapaibility does not explicitly match CapabilityAnimation.ANIMATION_CAPABILITY and return true,

Expand  

I know, it does return true because getCapability won't return null. I have already stepped through this with my IDEs debugger and it is being treated as an AnimatedTESR.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

It may not return null, but it's a bad practice to assume it's not null because it's built into Forge. Anyway it may be easier to help trouble shoot if you put your code in repository like GitHub. There are examples in forge source too. I have a TestMod that has more examples of working Forge Animations 

NOTE Per Forge Documentation regarding hasCapability. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

  Quote

Once you have your own instance of the capability interface, you will want to notify users of the capability system that you expose this capability. This is done by overriding the hasCapability method, and comparing the instance with the capability you are exposing. If your machine has different slots based on which side is being queried, you can test this with the facing parameter. For Entities and ItemStacks, this parameter can be ignored, but it is still possible to have side as a context, such as different armor slots on a player (top side => head slot?), or about the surrounding blocks in the inventory (west => slot on the left?). Don’t forget to fall back to super, otherwise the attached capabilities will stop working.

Expand  

You need to be careful referring to Botania code. Vazkii writes nice code, but it can be hard to follow since his mods also depend on his libraries. Take special care to look for cases where he extends his own version of TE classes.

 

Posted
  On 7/8/2018 at 9:30 PM, Aeronica said:

NOTE Per Forge Documentation regarding hasCapability. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

Expand  

Yes , I know this I even said that to you.

  On 7/8/2018 at 9:30 PM, Aeronica said:

You need to be careful referring to Botania code. Vazkii writes nice code, but it can be hard to follow since his mods also depend on his libraries. Take special care to look for cases where he extends his own version of TE classes.

Expand  

I have taken care while looking at Vazkii's code, though I might have missed something.

  On 7/8/2018 at 9:30 PM, Aeronica said:

Anyway it may be easier to help trouble shoot if you put your code in repository like GitHub.

Expand  

Here is the link to the github repo.

if you notice anything else that is not related to this issue that may be problematic feel free to let me know.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

You should not use ternary operators for getCapability, it makes it pointlessly hard to read. 

Second, the default case should not be null, you should call super.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/8/2018 at 10:39 PM, Draco18s said:

You should not use ternary operators for getCapability, it makes it pointlessly hard to read.

Expand  

This is a fair, and good point. I will change.

  On 7/8/2018 at 10:39 PM, Draco18s said:

Second, the default case should not be null, you should call super. 

Expand  

This is true as pointed out above by Aeronica, and was changed on the git hub code. When I originally wrote it I wasn't thinking about inter-mod compatibility with other TE Capabilities.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/9/2018 at 11:04 AM, loordgek said:

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1288788-all-u-want-create-and-edit-items-entities-spawners

Expand  

What does this have to do with anything?

And

  On 7/9/2018 at 11:04 AM, loordgek said:

Problematic Code 12

Expand  

I was just looking at this yesterday and going to make the change the next time I sat down and worked on this mod. Thank you.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Regarding the proper use of itemstacks since  1.11.2 

This is not really helping fix your problem. But knowing this will save you a lot of pain down the road.

 

I did try to build your mod the other day. I did load up all the gems and ingot, but there was no item for the compressor block. I assume the version you had on GitHub at the time was not as functional as the one in you dev environment. I did not take a lot of time to look around, but I think you should locate the Forge Animation test/debug sources and compare that against what you are trying to do.

 

AnimatedModelTest.java 

resources for forgedebugmodelanimation

 

 

Posted
  On 7/10/2018 at 12:44 AM, Aeronica said:

I did try to build your mod the other day. I did load up all the gems and ingot, but there was no item for the compressor block.

Expand  

If you looked at the code it was ModItems.MATERIALS with meta 4, aka Shadow Shards. But it requires 4 of them to function.

  On 7/10/2018 at 12:44 AM, Aeronica said:

but I think you should locate the Forge Animation test/debug sources and compare that against what you are trying to do.

Expand  

I have looked at the forge test of it, but I will try to look it over again and hopefully find something.

  On 7/10/2018 at 12:44 AM, Aeronica said:

Regarding the proper use of itemstacks since  1.11.2

Expand  

I understand why it would be a problem and have already said I would fix it upon getting back to my workstation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/10/2018 at 10:17 AM, diesieben07 said:

Sorry @Animefan8888, I can't really help either, you are the first one in months I see trying to use the animation system.

Expand  

I understand; it's sad that fry moved on to Mojang before properly documenting this system because I feel that it is secretly great. When I find the solution I will be sure to post here and hopefully provide some type of tutorial/guide/documentation of some sort that is more easily followed than the current stuff. 

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I've made some progress, I guess. I got the problem hopefully narrowed down to my armatures file and the model file, but I don't see the problem with them. I have tested this by taking the forgedebugmodelanimation test files and using them along with my own code. I just can't seem to get my armatures file to work with everything or my model files.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I have gotten my model to animate, exactly the way I wanted it to. I am unsure as to exactly how and am going to attempt to recreate this in another separate workspace. And if it works then I am going to start working on a tutorial for it. I have updated my github repo with all the new files. Here are the links to the main files.

 

  • Like 2

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

I have finished the tutorial on the Animation System here, please @diesieben07 @Draco18s @loordgek if you have time please look over my tutorial.

Edited by Animefan8888
  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/12/2018 at 6:42 PM, Animefan8888 said:

I have finished the tutorial on the Animation System here, please @diesieben07 @Draco18s @loordgek if you have time look over my tutorial.

Expand  

I've never looked at the system before, so all I can really say is...
Good job, you've got something functional.

Probably.

(I still can't make sense of the system)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/12/2018 at 7:13 PM, Draco18s said:

(I still can't make sense of the system)

Expand  

Is there a certain part that doesn't make sense so I can try to elaborate on that in my tutorial?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/12/2018 at 8:05 PM, loordgek said:

maybe get it into https://github.com/MinecraftForge/Documentation

Expand  

I would like to refine the tutorial and get the wording correct to simplify the tutorial before I go and do that. But that is on the list.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/12/2018 at 7:17 PM, Animefan8888 said:

Is there a certain part that doesn't make sense so I can try to elaborate on that in my tutorial?

Expand  

I think the armatures file is pretty much undocumented right now, and although there's a grammar floating around for the ASM file, it's really a reference rather than a tutorial.

 

What does the "joints" section in the armatures file do? 

"joints": {
    "pole": {"0": [1.0]},
    "platform": {"1": [1.0]}
  },

So I think the "0" and "1" correspond to elements of your model?  But what does the [1.0] argument signify?

 

Well done on getting this far, though.  More than I've managed (I've investigated a few time, but always given up) !

Posted
  On 7/13/2018 at 10:40 AM, desht said:

But what does the [1.0] argument signify?

Expand  

Currently all I know about this is that only the first argument is used, and it is used as a multiplier on a TRSRTransformation contained in an Optional, it is used on line 534 of ModelBlockAnimation.

Also I explain this(I think) in my tutorial.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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