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Posted

I've been looking over the forge documentation for adding models and textures to items in 1.12.2, and I feel like it's not really giving me a clear answer. I'm making a test item to see if it would work so I can add crafting components to my mod with no special abilities of their own. I scroll down to the item part of this page, and look over the instructions three times, and it still isn't clear. Can someone help me figure this out?

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

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Posted

I do that and it gives me an error with the [email protected] line in my code. Heres what the code for the ModItems class looks like:

package net.overgrownportal.item;

import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ModItems{
	
    //gives me error on the line below...
    @GameRegistry.ObjectHolder("overgrownportal:itemlightbridge")
    public static ItemLightBridge itemLightBridge;

    @SideOnly(Side.CLIENT)
    public static void initModels() {
        itemLightBridge.initModel();
    }
}

And the code for the item:

package net.overgrownportal.item;

import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.overgrownportal.mod.OvergrownPortal;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.SimpleTexture;
import net.minecraft.creativetab.*;

public class ItemLightBridge extends Item{
	public ItemLightBridge() {
        setRegistryName("hardlightbridge");
        setUnlocalizedName(OvergrownPortal.MODID + ".hardlightbridge");
    }

    @SideOnly(Side.CLIENT)
    public void initModel() {
        ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(getRegistryName(), "inventory"));
    }
}

 

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted
28 minutes ago, Animus_Surge said:

Can someone help me figure this out?

Simply put you need an item instance so new Item(...). Then you need to subscribe to the RegistryEvent.Register<Item> and register your item. Then subscribe to ModelRegistryEvent and call ModelLoader.setCustomModelResourceLocation(yourItemInstance, the metadata, and then the model location). The model location is a ModelResourceLocation. Typically it is instantiated by passing in your items registry name and then a string called inventory.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Objectholder takes the registry name, in yours they do not match.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
3 minutes ago, DaemonUmbra said:

Objectholder takes the registry name, in yours they do not match.

Can you tell me how to make them match?

 

 

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted (edited)

Simply use the String you typed in in setRegistryName() after your modid in your case hardlightbridge

So complete it would be modid:registryName

Edited by _Cruelar_

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

Posted

It looks like this now:
 

package net.overgrownportal.item;

import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ModItems{

    @GameRegistry.ObjectHolder("overgrownportal:hardlightbridge")
    public static ItemLightBridge itemLightBridge;

    @SideOnly(Side.CLIENT)
    public static void initModels() {
        itemLightBridge.initModel();
    }
		
}

but it still gives me the same error

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted (edited)

and I forget to change the modid from the original when I got the MDK for 1.12.2. So that explains the mismatch with the modid, but still the same error

 

Edited by Animus_Surge
did not fix the error after all...

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted

Do you register it some where with this:

event.getRegistry().register(new Triforce());

(Triforce is a normal Item in my mod)

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

Posted
2 minutes ago, Animefan8888 said:

Do you have the import?

I do

 

I fixed it by looking through the net.minecraftforge.fml.common.registry package, so I have no code errors anymore. The ModItems class now looks like this:

package net.overgrownportal.item;

import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItems{

    @GameRegistry.ObjectHolder("overgrownportal:hardlightbridge")
    public static ItemLightBridge itemLightBridge;

    @SideOnly(Side.CLIENT)
    public static void initModels() {
        itemLightBridge.initModel();
    }
		
}

so now I need to figure out how to call on the itemlightbridge.json file.

 

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted
1 minute ago, Animus_Surge said:

so now I need to figure out how to call on the itemlightbridge.json file.

Well, you have an initModels method. Are you calling it from anywhere?

Also, please do not go marking methods with @SideOnly unless you know what you are doing

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Simply insert the json at the right place, it should work then.

BTW: Is this a Portalgun expansion of a kind. Like adding lightbridges, fizzlers etc.

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

Posted
1 minute ago, Animus_Surge said:

so now I need to figure out how to call on the itemlightbridge.json file.

If you use 

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(getRegistryName(),...) then it will look for a file at assets/modid/models/item/registryname.json

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, _Cruelar_ said:

Simply insert the json at the right place, it should work then.

BTW: Is this a Portalgun expansion of a kind. Like adding lightbridges, fizzlers etc.

pretty much, because IDK when the real mod's fizzler will come back and that actually works in the newer versions

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted
1 minute ago, Animefan8888 said:

If you use 

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(getRegistryName(),...) then it will look for a file at assets/modid/models/item/registryname.json

what do I replace "meta" with?

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted (edited)

The ObjectHolder annotation is described on this page of the Forge Documentation, please read it.

Also your registry name setup right now is broken, I recommend

setRegistryName(MODID,"ItemName")

otherwise using getRegistryName() within setCustomModelResourceLocation() will be telling Minecraft to look within itself for your model files.

It appears I am behind the times.

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
4 minutes ago, Animus_Surge said:

pretty much, because IDK when the real mod's fizzler will come back and that actually works in the newer versions

I think the fizzlers wil never come. As I know the mod is dead/in a zombie-like state getting only ported to new versions.

I would really like to see the things out of 1.7.10 Portalgun mod into 1.12.2 or 1.13.

 

1 minute ago, DaemonUmbra said:

The ObjectHolder annotation is described on this page of the Forge Documentation, please read it.

Also your registry name setup right now is broken, I recommend


setRegistryName(MODID,"ItemName")

otherwise using getRegistryName() within setCustomModelResourceLocation() will be telling Minecraft to look within itself for your files.

Wait why broken? I use it quite the same way and he registers it as stuff of my mod.

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

Posted
1 minute ago, Animus_Surge said:

what do I replace "meta" with?

In your case 0, but some items have a magical number that allows you to differentiate between different states, or in some cases a "new item".

Also dont disregard the advice of the other people especially DaemonUmbra. They know what they are talking about a lot of the time.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 minutes ago, DaemonUmbra said:

otherwise using getRegistryName() within setCustomModelResourceLocation() will be telling Minecraft to look within itself for your files.

This isn't true forge will automatically append your mods modid as long as it is your mod that it is constructing, aka dont use static initializers.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

Checking the GitHub it looks like that's relatively new, I did not know that was a thing.

Edit: Nope I'm just a massive derp, I could've sworn I had an issue with this in the past.

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

No code errors after fixing a bunch of errors, and my game crashes with the following:

[15:00:09] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:629]: ---- Minecraft Crash Report ----
// Shall we play a game?

Time: 7/25/18 3:00 PM
Description: Initializing game

java.lang.NullPointerException: Initializing game
	at net.minecraftforge.client.model.ModelLoader.setCustomModelResourceLocation(ModelLoader.java:1090)
	at net.overgrownportal.item.ItemLightBridge.<init>(ItemLightBridge.java:19)
	at net.overgrownportal.mod.CommonProxy.registerItems(CommonProxy.java:16)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_5_CommonProxy_registerItems_Register.invoke(.dynamic)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
	at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
	at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:757)
	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
	at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:246)
	at net.minecraft.client.Minecraft.init(Minecraft.java:513)
	at net.minecraft.client.Minecraft.run(Minecraft.java:421)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:25)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
	at net.minecraftforge.client.model.ModelLoader.setCustomModelResourceLocation(ModelLoader.java:1090)
	at net.overgrownportal.item.ItemLightBridge.<init>(ItemLightBridge.java:19)
	at net.overgrownportal.mod.CommonProxy.registerItems(CommonProxy.java:16)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_5_CommonProxy_registerItems_Register.invoke(.dynamic)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
	at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
	at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:757)
	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
	at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:246)
	at net.minecraft.client.Minecraft.init(Minecraft.java:513)

-- Initialization --
Details:
Stacktrace:
	at net.minecraft.client.Minecraft.run(Minecraft.java:421)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:25)

-- System Details --
Details:
	Minecraft Version: 1.12.2
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_172, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 746705472 bytes (712 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
	JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	FML: MCP 9.42 Powered by Forge 14.23.4.2739 7 mods loaded, 7 mods active
	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

	| State | ID              | Version      | Source                           | Signature |
	|:----- |:--------------- |:------------ |:-------------------------------- |:--------- |
	| UCH   | minecraft       | 1.12.2       | minecraft.jar                    | None      |
	| UCH   | mcp             | 9.42         | minecraft.jar                    | None      |
	| UCH   | FML             | 8.0.99.99    | forgeSrc-1.12.2-14.23.4.2739.jar | None      |
	| UCH   | forge           | 14.23.4.2739 | forgeSrc-1.12.2-14.23.4.2739.jar | None      |
	| UCH   | overgrownportal | 1.0          | bin                              | None      |
	| UCH   | ichunutil       | 7.0.2        | iChunUtil-1.12.2-7.0.2.jar       | None      |
	| UCH   | portalgun       | 7.0.2        | PortalGun-1.12.2-7.0.2.jar       | None      |

	Loaded coremods (and transformers): 
	GL info: ' Vendor: 'Intel' Version: '4.5.0 - Build 22.20.16.4836' Renderer: 'Intel(R) HD Graphics 620'
	Launched Version: 1.12.2
	LWJGL: 2.9.4
	OpenGL: Intel(R) HD Graphics 620 GL version 4.5.0 - Build 22.20.16.4836, Intel
	GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

	Using VBOs: Yes
	Is Modded: Definitely; Client brand changed to 'fml,forge'
	Type: Client (map_client.txt)
	Resource Packs: 
	Current Language: English (US)
	Profiler Position: N/A (disabled)
	CPU: 4x Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
[15:00:09] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:629]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\swag100107\Desktop\forge 1.12.2\run\.\crash-reports\crash-2018-07-25_15.00.09-client.txt

 

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

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