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  • Author

Ok, I dont get the crash anymore when I join. Everything seems working right now, 

I returned

LazyOptional.of(() -> INSTANCE).cast();

https://github.com/cinsiian/mod/tree/master/java/cinsiian/urtima/common/capability/mana

Thats the full package related to mana, everything should be ok.

Now I will start working on the Bar in the RenderGameOverlayEvent.

Is RenderGameOverlayEvent executed every tick? I will check every tick:

if the mana is 20 I render a thing, if its 19 render another thing ecc...

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  • Animefan8888
    Animefan8888

    I think Gui#blit expects the texture to be 256x256

  • Animefan8888
    Animefan8888

    Use PlayerEntity#areEyesInFluid(FluidTags.WATER)

  • you can get the player from the context Supplier<NetworkEvent.Context> ctx https://github.com/MinecraftForge/MinecraftForge/blob/1.14.x/src/main/java/net/minecraftforge/fml/network/Networ

What part of "create it ONCE" did you not understand?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Ok so I managed to get the event work but the texture is not rendering correctly:

public final ResourceLocation TEXTURE = new ResourceLocation(Reference.MODID, "textures/gui/mana_hud.png");
   @SubscribeEvent
	public void renderOverlay(RenderGameOverlayEvent event) {	
		if(event.getType() == ElementType.AIR) {
			Minecraft mc = Minecraft.getInstance();
			int x = event.getWindow().getScaledWidth() / 2 + 10;
			int y = event.getWindow().getScaledHeight() - 48;
			if(!(mc.player.isSpectator() || mc.player.isCreative())) {
				mc.getTextureManager().bindTexture(TEXTURE);
				drawBackground(x, y);
			}
		}
	}
	
	private void drawBackground(int x, int y) {
		drawTexturedModalRect(x, y, 0, 0, 89, 9);
	}
	
	private void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) {
		Minecraft mc = Minecraft.getInstance();
	    mc.ingameGUI.blit(x, y, textureX, textureY, width, height);
	}

The texture: https://ibb.co/ct9XNRy

In-game: https://ibb.co/PzyTqkP

Edited by cinsiian

5 hours ago, cinsiian said:

the texture is not rendering correctly:

I think Gui#blit expects the texture to be 256x256

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:

player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

Edited by cinsiian

47 minutes ago, cinsiian said:

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:


player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

you could check if the player is inside water i think there was a way to get if the player is underwater

  • Author

there is Player.isSwimming but I also need if the player is underwater even without swimming

3 hours ago, cinsiian said:

there is Player.isSwimming but I also need if the player is underwater even without swimming

try EntityPlayer#isInsideOfMaterial and use Material.WATER as parameter thats the dirty way to do it but should work i think..

8 hours ago, cinsiian said:

there is Player.isSwimming but I also need if the player is underwater even without swimming

Use PlayerEntity#areEyesInFluid(FluidTags.WATER)

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

9 hours ago, cinsiian said:

player does not have the correct mana amount

You need a packet to sync the data you can read up about packets on the forge documentation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

So basically what I did is this and seems that its working.

public static void updateMana(PlayerEntity player) {
		IMana oldMana = ManaUtils.getMana(Minecraft.getInstance().player);
		IMana newMana = ManaUtils.getMana(player);
		
		if(oldMana != null && newMana != null) {
			oldMana.set(newMana.get());
		}
	}

 

  • Author

Basically if its the same player, it will take the data from the server(ManaUtils methods) and update them to the client player(Minecraft.getInstance().player).

I tried to do that...

  • Author

Can someone explain how to use the network system? I tried to get it work with the documentation as a reference  without success.

45 minutes ago, cinsiian said:

Can someone explain how to use the network system? I tried to get it work with the documentation as a reference  without success.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/network/PacketHandler.java#L12

Namely you just say "here's my packet class's constructor, toBytes, fromBytes, etc." You can call those methods whatever you want as long as they have the right signature.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

So the packet will be(Server-ToClient):

public class ManaPacket {
	
	public int mana;
	
	public ManaPacket() {}
	
	public ManaPacket(int mana) {
		this.mana = mana;
	}
	
	public static void writeIn(ManaPacket packet, PacketBuffer buffer) {
		buffer.writeInt(packet.mana);
	}
	
	public static ManaPacket readIn(PacketBuffer buffer) {
		return new ManaPacket(buffer.readInt());
	}
	
	public static class PacketHandler {
		public static void run(final ManaPacket packet, Supplier<NetworkEvent.Context> context) {
			context.get().enqueueWork(() -> {
				int i = context.get().getSender().getCapability(ManaProvider.MANA, null).orElseThrow(null).get();
				packet.mana = i;
			});
		}
	}

}

 

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