You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
You are using Create 6 - some addons are not compatible with it
Remove all addons and add these one by one
littlecontraptions is mentioned - keep this one removed
I would like to have a BoP sapling drop from my block if it is also installed. I think I have done everything and I cannot pinpoint the problem, which is the error in the logs that appears when joining a world:
[Worker-Main-11/ERROR] [ne.mi.co.ForgeHooks/]: Couldn't parse element loot_tables:grasses:blocks/leaves_block
com.google.gson.JsonSyntaxException: Expected name to be an item, was unknown string 'biomesoplenty:magic_sapling'
My code:
LootItemConditions.CONDITIONS.register(modEventBus);
public class LootItemConditions {
public static final DeferredRegister<LootItemConditionType> CONDITIONS =
DeferredRegister.create(Registries.LOOT_CONDITION_TYPE, Grasses.MOD_ID);
public static final RegistryObject<LootItemConditionType> IS_MOD_LOADED =
CONDITIONS.register("is_mod_loaded", () -> new LootItemConditionType(new IsModLoaded.ConditionSerializer()));
}
public class IsModLoaded implements LootItemCondition {
private final boolean exists;
private final String modID;
public IsModLoaded(String modID) {
this.exists = ModList.get().isLoaded(modID);
this.modID = modID;
}
@Override
public LootItemConditionType getType() {
return LootItemConditions.IS_MOD_LOADED.get();
}
@Override
public boolean test(LootContext context) {
return this.exists;
}
public static LootItemCondition.Builder builder(String modid) {
return () -> new IsModLoaded(modid);
}
public static class ConditionSerializer implements Serializer<IsModLoaded> {
@Override
public void serialize(JsonObject json, IsModLoaded instance, JsonSerializationContext ctx) {
json.addProperty("modid", instance.modID);
}
@Override
public IsModLoaded deserialize(JsonObject json, JsonDeserializationContext ctx) {
return new IsModLoaded(GsonHelper.getAsString(json, "modid"));
}
}
}
protected LootTable.Builder createLeavesDropsWithModIDCheck(Block selfBlock, Item sapling, Property<?>[] properties, String modIDToCheck, float... chances) {
CopyBlockState.Builder blockStateCopyBuilder = CopyBlockState.copyState(selfBlock);
for(Property<?> property : properties) {
blockStateCopyBuilder.copy(property);
}
return LootTable.lootTable()
.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(selfBlock)
.when(HAS_SHEARS_OR_SILK_TOUCH)
.apply(blockStateCopyBuilder)))
.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F))
.add(this.applyExplosionCondition(selfBlock, LootItem.lootTableItem(sapling))
.when(IsModLoaded.builder(modIDToCheck)))
.when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, chances))
.when(HAS_NO_SHEARS_OR_SILK_TOUCH))
.withPool(LootPool.lootPool().name("sticks").setRolls(ConstantValue.exactly(1.0F))
.add(this.applyExplosionDecay(selfBlock, LootItem.lootTableItem(Items.STICK).
apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))))
.when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, NORMAL_LEAVES_STICK_CHANCES))
.when(HAS_NO_SHEARS_OR_SILK_TOUCH)));
}
I don't know. Am I making a mistake somewhere? Am I forgetting something? Should there be something else?
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.