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Featured Replies

Posted

How can I do that? I saw an example in one of your Forge repositories, but cannot find it again. There it was based on json....

Core modding, is not encouraged or endorsed on this forum.

Forge is designed to give you the hooks you need.

If it doesn't you should think about what you're trying to do, talk to the others in the community, and work together to come up with a solution that can be integrated into Forge.

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  • Author

Ok, for example food eating event. It will be necessary for making unusual food. I need ItemStack, Food and player in 1 place to do it. I saw similar idea, but with method in discord - 115

Edited by WildTan

Uh, Item#onItemUseFinish? The Food property is part of the Item class, all Item class methods accept an ItemStack parameter, and a LivingEntity paramter.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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  • Author

And how do you propose to change the amount of hunger restored? See what kind of stack and remove or add the required amount? And that about things of other mods?

Edited by WildTan

1 hour ago, WildTan said:

And how do you propose to change the amount of hunger restored?

Gosh, if only Vanilla had some differentiation in how much hunger vanilla food restored you could go look at those food stats...

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
7 hours ago, Beethoven92 said:

Food.Builder().hunger(hunger_bars_restored_number)

This is a thing ^^^, and also all the other operations you mentioned are already possibile. What are you exactly trying to do?

For example: I've tried making salt. It increases the amount of hunger restored by 2.

1 minute ago, WildTan said:

It increases the amount of hunger restored by 2.

Increases the amount of hunger restored of what item?

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Sorry for my language. Increases thу count of hunger gived by eating some food.

Edited by WildTan

  • Author
7 minutes ago, Draco18s said:

what item?

Any salted (only ItemFood can be salted)

Edited by WildTan

  • 1 month later...
  • Author
On 9/22/2020 at 10:03 AM, diesieben07 said:

item's food information

How i can verify what item is salted without itemstack?

  • Author

Item#getFood does not contain it. I can not get it from there.

Edited by WildTan

  • Author
How do you imagine that? Yes, I can determine whether the item is salted or not, but how can I use it THERE? Should I write my entire food system or what? It sounds like a bicycle.
 

Edited by WildTan

Personally, I would say that in this case it would be appropriate to add a hook for the eating event if there isn't already one, as editing food behaviors seems like quite a common feature. You can submit a PR to the Forge repo on GitHub with an adequate solution.

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