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Posted
  On 7/3/2013 at 6:37 PM, mardiff said:

Not sure what you did, but I put the code in, and then the textures in, and everything worked fine.

 

So you put the contents of the zip into the src/minecraft directory (which is where I zipped them from) and it just worked? o..O

 

  Quote
Cool mod btw

 

Thanks.

Vanilla's tripwires have always bugged me, so I've been working on a mod to make things a bit more subtle.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Posted

Well I don't know, because I can't fix something that doesn't appear to be broken.

width=800 height=449lh0fbGw.png?1 [/img]

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted

I am utterly confused.  What version of forge?

And do you have that inside Eclipse, or reobfuscated?

 

(By the way, place the iron spikes down on the ground--make sure that texture works too (and then get a mob--or the player in survival--on top of it).  I'm rather proud of the result).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

1) I am using version 758 of forge.

2) I am testing this inside of Eclipse.

3) When I put the spikes on the ground, it appears that the model is working but not the texture, unless the texture is pure black with purple flashes :)

4) I am very impressed by the spikes with mobs, but it doesn't appear to be dealing damage to me in survival. Not sure if this is intended or not.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted
  On 7/3/2013 at 7:01 PM, mardiff said:

1) I am using version 758 of forge.

2) I am testing this inside of Eclipse.

 

*Headscratches*

 

  Quote
3) When I put the spikes on the ground, it appears that the model is working but not the texture, unless the texture is pure black with purple flashes :)

 

Ok, that texture loading is still fucked up.  Awesome.

 

  Quote
4) I am very impressed by the spikes with mobs, but it doesn't appear to be dealing damage to me in survival. Not sure if this is intended or not.

 

They should hurt you, you sure you weren't in creative?

(You have to be standing on top of them too, not the sides like a cactus, just to be clear).

 

Anyway, what happens--or should--is that it swaps textures out so one of the spikes gets bloody (after...5 minutes? it turns orange, then another 5 and it's back to normal). :P  Logging out will reset it, but because it's just a visual effect, so I didn't bother synching the data with the server and saving it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I'm positive. I made a 3x3 hole that was 4 deep, put down 9 spikes, jumped in, and nothing happened. And no, I wasn't in creative. I guess that players are no longer instances of living entities, or something like that.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted
  On 7/3/2013 at 7:15 PM, sorash67 said:

you may have to change EntityLiving to EntityLivingBase now!

 

*Facedesk*

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/3/2013 at 7:01 PM, mardiff said:

1) I am using version 758 of forge.

 

Turns out this was the issue.  Apparently 756 has something missing that causes the system to fail.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/3/2013 at 7:30 PM, sorash67 said:

i thought you had said you were using the latest version... O.o

 

I never said that.  Not once.

 

On a related-to-the-topic front

 

Instead of renderEngine.bindTexture(String path), use:

renderEngine.func_110577_a(new ResourceLocation("modID","texture path"))

where "modID" is the bit before the : in your registerIcons block/item function and "texture path" starts with "textures", eg. "textures/entities/spike.png"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

i found something that i think can be useful about the textures (i think) and i will try to explain it with pictures

first when the game has stated and your go into a world and see this

width=800 height=424javaw%202013-07-03%2021-38-15-20.png?tok [/img]

but if you go in the resoursepack (first or after don't think it matter) and click on default

width=800 height=424javaw%202013-07-03%2021-40-46-86.png?tok [/img]

and then go into the game, the names and textures are some how fixed

javaw%202013-07-03%2021-41-57-83.png?w=AADr0my97wSKj62hwbK2omWvdq2EacGXHzy-jKFYs6aoGg&dl=1

and in the console i get a error code

java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: bin
java.io.FileNotFoundException: C:\development\forge\mcp\eclipse\Itempack\bin\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default, coremods, coremods, bin
2013-07-03 21:40:43 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-ore.png
2013-07-03 21:40:43 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-ore.png
2013-07-03 21:40:44 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-Block.png
2013-07-03 21:40:44 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-Block.png
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] SoundSystem shutting down...
2013-07-03 21:40:44 [iNFO] [sTDOUT]     Author: Paul Lamb, www.paulscode.com
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-07-03 21:40:44 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-07-03 21:40:44 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-07-03 21:40:44 [iNFO] [sTDOUT] OpenAL initialized.
2013-07-03 21:40:45 [iNFO] [sTDOUT] 
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: bin
java.io.FileNotFoundException: C:\development\forge\mcp\eclipse\Itempack\bin\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

EDIT- sorry for the big pics din't now they will be that big

EDIT- I do not put anything in the resourcepack folder

Posted

I had a bit of a texture problem but have solved it.

Here is what I've done, it might be useful for others

 

Always use the newest Forge, at the time of writing this #762 is what I'm using.

 

-------------

 

@PreInit

@Init

@PostInit

 

All become @EventHandler

 

-------------

 

Your blocks and items must be registered during FMLPreInitializationEvent otherwise registerIcons is not called and causes a null icon crash when item is viewed.

 

According to CPW, this is where they should be anyway. (Mod.EventHandler Javadoc) [Reformatted for forums]

  Quote

These suggestions are mostly just suggestions on what to do in each event.

  • FMLPreInitializationEvent: Run before anything else. Read your config, create blocks, items, etc, and register them with the GameRegistry
  • FMLInitializationEvent: Do your mod setup. Build whatever data structures you care about. Register recipes, send FMLInterModComms messages to other mods.
  • FMLPostInitializationEvent: Handle interaction with other mods, complete your setup based on this.

 

-------------

 

NOTE:

In my Eclipse I have a source folder for my textures. they are not in the mcp folder, so I can not tell you if it works.

 

1.5 texture location:

    mods.ModName.textures.blocks

    mods.ModName.textures.items

 

1.6 texture location:

    assets.modname.textures.blocks

    assets.modname.textures.items

 

Those MUST be in lower case (this is what got me)

 

-------------

 

Last change:

In your blocks and items, if you used capitals in your registerIcons you need to get rid of them.

 

iconRegister.registerIcon("ModName:block1");  ==>  iconRegister.registerIcon("modname:block1");

Posted

Using forge 762, nothing is solving my issues.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

If this helps (Unless this is solved) I am not having any issues with my mod im using this code for textures:

 

https://github.com/DiamentiumUK/BlocksNMore/commit/901eca77c1dec1b8ff09cec307d1106f423d26f8

 

And for laugauges im using:

 

https://github.com/DiamentiumUK/BlocksNMore/commit/0b2d4cb61cdabe953f8147cc2f2e716a2daa3be2

 

My mod is compiling using Forge: 760

 

What I have found is that having "Uppercase" for the {ModName} forge seems to not like that so using all lowercase all of my Textures/Lang are working :) Hope this helps anyone

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    • After some time minecraft crashes with an error. Here is the log https://drive.google.com/file/d/1o-2R6KZaC8sxjtLaw5qj0A-GkG_SuoB5/view?usp=sharing
    • The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my hand, it goes to the second slot in my hotbar instead. Another example is that I'll get some dirt, and then when I'm placing it down later I'll accidentally place a block where I don't want it. When I harvest it again, it doesn't go back to the stack that it came from on my hotbar, where it should have gone, but rather into my inventory. That means that if my inventory is full, then the dirt wont be picked up even though there should be space available in the stack I'm holding. The forge version I'm using is 40.3.0, for java 1.18.2. I'll leave the mods I'm using here, and I'd appreciate it if anybody can point me in the right direction in regards to figuring out how to fix this. I forgot to mention that I think it only happens on my server but I&#39;m not entirely sure. PLEASE HELP ME! LIST OF THE MODS. aaa_particles Adorn AdvancementPlaques AI-Improvements AkashicTome alexsdelight alexsmobs AmbientSounds amwplushies Animalistic another_furniture AppleSkin Aquaculture aquamirae architectury artifacts Atlas-Lib AutoLeveling AutoRegLib auudio balm betterfpsdist biggerstacks biomancy BiomesOPlenty blockui blueprint Bookshelf born_in_chaos Botania braincell BrassAmberBattleTowers brutalbosses camera CasinoCraft cfm (MrCrayfish’s Furniture Mod) chat_heads citadel cloth-config Clumps CMDCam CNB cobweb collective comforts convenientcurioscontainer cookingforblockheads coroutil CosmeticArmorReworked CozyHome CrabbersDelight crashexploitfixer crashutilities Create CreativeCore creeperoverhaul cristellib crittersandcompanions Croptopia CroptopiaAdditions CullLessLeaves curios curiouslanterns curiouslights Curses' Naturals CustomNPCs CyclopsCore dannys_expansion decocraft Decoration Mod DecorationDelightRefurbished Decorative Blocks Disenchanting DistantHorizons doubledoors DramaticDoors drippyloadingscreen durabilitytooltip dynamic-fps dynamiclights DynamicTrees DynamicTreesBOP DynamicTreesPlus Easy Dungeons EasyAnvils EasyMagic easy_npc eatinganimation ecologics effective_fg elevatorid embeddium emotecraft enchantlimiter EnchantmentDescriptions EnderMail engineersdecor entityculling entity_model_features entity_texture_features epicfight EvilCraft exlinefurniture expandability explosiveenhancement factory-blocks fairylights fancymenu FancyVideo FarmersDelight fast-ip-ping FastSuite ferritecore finsandtails FixMySpawnR Forge Middle Ages fossil FpsReducer2 furnish GamingDeco geckolib goblintraders goldenfood goodall H.e.b habitat harvest-with-ease hexerei hole_filler huge-structure-blocks HunterIllager iammusicplayer Iceberg illuminations immersive_paintings incubation infinitybuttons inventoryhud InventoryProfilesNext invocore ItemBorders itemzoom Jade jei (Just Enough Items) JetAndEliasArmors journeymap JRFTL justzoom kiwiboi Kobolds konkrete kotlinforforge lazydfu LegendaryTooltips libIPN lightspeed lmft lodestone LongNbtKiller LuckPerms Lucky77 MagmaMonsters malum ManyIdeasCore ManyIdeasDoors marbledsarsenal marg mcw-furniture mcw-lights mcw-paths mcw-stairs mcw-trapdoors mcw-windows meetyourfight melody memoryleakfix Mimic minecraft-comes-alive MineTraps minibosses MmmMmmMmmMmm MOAdecor (ART, BATH, COOKERY, GARDEN, HOLIDAYS, LIGHTS, SCIENCE) MobCatcher modonomicon mods_optimizer morehitboxes mowziesmobs MutantMonsters mysticalworld naturalist NaturesAura neapolitan NekosEnchantedBooks neoncraft2 nerb nifty NightConfigFixes nightlights nocube's_villagers_sell_animals NoSeeNoTick notenoughanimations obscure_api oculus oresabovediamonds otyacraftengine Paraglider Patchouli physics-mod Pillagers Gun PizzaCraft placeableitems Placebo player-animation-lib pneumaticcraft-repressurized polymorph PrettyPipes Prism projectbrazier Psychadelic-Chemistry PuzzlesLib realmrpg_imps_and_demons RecipesLibrary reeves-furniture RegionsUnexplored restrictedportals revive-me Scary_Mobs_And_Bosses selene shetiphiancore ShoulderSurfing smoothboot
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
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