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Textures and LanguageRegistry in preInit instead of Init


sorash67

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Not sure what you did, but I put the code in, and then the textures in, and everything worked fine.

 

So you put the contents of the zip into the src/minecraft directory (which is where I zipped them from) and it just worked? o..O

 

Cool mod btw

 

Thanks.

Vanilla's tripwires have always bugged me, so I've been working on a mod to make things a bit more subtle.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I am utterly confused.  What version of forge?

And do you have that inside Eclipse, or reobfuscated?

 

(By the way, place the iron spikes down on the ground--make sure that texture works too (and then get a mob--or the player in survival--on top of it).  I'm rather proud of the result).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1) I am using version 758 of forge.

2) I am testing this inside of Eclipse.

3) When I put the spikes on the ground, it appears that the model is working but not the texture, unless the texture is pure black with purple flashes :)

4) I am very impressed by the spikes with mobs, but it doesn't appear to be dealing damage to me in survival. Not sure if this is intended or not.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

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1) I am using version 758 of forge.

2) I am testing this inside of Eclipse.

 

*Headscratches*

 

3) When I put the spikes on the ground, it appears that the model is working but not the texture, unless the texture is pure black with purple flashes :)

 

Ok, that texture loading is still fucked up.  Awesome.

 

4) I am very impressed by the spikes with mobs, but it doesn't appear to be dealing damage to me in survival. Not sure if this is intended or not.

 

They should hurt you, you sure you weren't in creative?

(You have to be standing on top of them too, not the sides like a cactus, just to be clear).

 

Anyway, what happens--or should--is that it swaps textures out so one of the spikes gets bloody (after...5 minutes? it turns orange, then another 5 and it's back to normal). :P  Logging out will reset it, but because it's just a visual effect, so I didn't bother synching the data with the server and saving it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I'm positive. I made a 3x3 hole that was 4 deep, put down 9 spikes, jumped in, and nothing happened. And no, I wasn't in creative. I guess that players are no longer instances of living entities, or something like that.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

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you may have to change EntityLiving to EntityLivingBase now!

 

*Facedesk*

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1) I am using version 758 of forge.

 

Turns out this was the issue.  Apparently 756 has something missing that causes the system to fail.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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i thought you had said you were using the latest version... O.o

 

I never said that.  Not once.

 

On a related-to-the-topic front

 

Instead of renderEngine.bindTexture(String path), use:

renderEngine.func_110577_a(new ResourceLocation("modID","texture path"))

where "modID" is the bit before the : in your registerIcons block/item function and "texture path" starts with "textures", eg. "textures/entities/spike.png"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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i found something that i think can be useful about the textures (i think) and i will try to explain it with pictures

first when the game has stated and your go into a world and see this

width=800 height=424javaw%202013-07-03%2021-38-15-20.png?tok [/img]

but if you go in the resoursepack (first or after don't think it matter) and click on default

width=800 height=424javaw%202013-07-03%2021-40-46-86.png?tok [/img]

and then go into the game, the names and textures are some how fixed

javaw%202013-07-03%2021-41-57-83.png?w=AADr0my97wSKj62hwbK2omWvdq2EacGXHzy-jKFYs6aoGg&dl=1

and in the console i get a error code

java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: bin
java.io.FileNotFoundException: C:\development\forge\mcp\eclipse\Itempack\bin\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:40:43 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default, coremods, coremods, bin
2013-07-03 21:40:43 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-ore.png
2013-07-03 21:40:43 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-ore.png
2013-07-03 21:40:44 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-Block.png
2013-07-03 21:40:44 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-Block.png
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] SoundSystem shutting down...
2013-07-03 21:40:44 [iNFO] [sTDOUT]     Author: Paul Lamb, www.paulscode.com
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] 
2013-07-03 21:40:44 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-07-03 21:40:44 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-07-03 21:40:44 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-07-03 21:40:44 [iNFO] [sTDOUT] OpenAL initialized.
2013-07-03 21:40:45 [iNFO] [sTDOUT] 
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: coremods
java.io.FileNotFoundException: .\coremods\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-03 21:41:43 [WARNING] [Minecraft-Client] Unable to parse metadata section of resourcepack: bin
java.io.FileNotFoundException: C:\development\forge\mcp\eclipse\Itempack\bin\pack.mcmeta (Den angivne fil blev ikke fundet)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at net.minecraft.client.resources.FolderResourcePack.func_110591_a(FolderResourcePack.java:25)
at net.minecraft.client.resources.AbstractResourcePack.func_135058_a(AbstractResourcePack.java:62)
at net.minecraft.client.resources.LanguageManager.func_135043_a(LanguageManager.java:47)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:535)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelectSelectionList.elementClicked(GuiScreenTemporaryResourcePackSelectSelectionList.java:58)
at net.minecraft.client.gui.GuiSlot.drawScreen(GuiSlot.java:241)
at net.minecraft.client.resources.GuiScreenTemporaryResourcePackSelect.drawScreen(GuiScreenTemporaryResourcePackSelect.java:136)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930)
at net.minecraft.client.Minecraft.run(Minecraft.java:822)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

EDIT- sorry for the big pics din't now they will be that big

EDIT- I do not put anything in the resourcepack folder

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I had a bit of a texture problem but have solved it.

Here is what I've done, it might be useful for others

 

Always use the newest Forge, at the time of writing this #762 is what I'm using.

 

-------------

 

@PreInit

@Init

@PostInit

 

All become @EventHandler

 

-------------

 

Your blocks and items must be registered during FMLPreInitializationEvent otherwise registerIcons is not called and causes a null icon crash when item is viewed.

 

According to CPW, this is where they should be anyway. (Mod.EventHandler Javadoc) [Reformatted for forums]

These suggestions are mostly just suggestions on what to do in each event.

  • FMLPreInitializationEvent: Run before anything else. Read your config, create blocks, items, etc, and register them with the GameRegistry
  • FMLInitializationEvent: Do your mod setup. Build whatever data structures you care about. Register recipes, send FMLInterModComms messages to other mods.
  • FMLPostInitializationEvent: Handle interaction with other mods, complete your setup based on this.

 

-------------

 

NOTE:

In my Eclipse I have a source folder for my textures. they are not in the mcp folder, so I can not tell you if it works.

 

1.5 texture location:

    mods.ModName.textures.blocks

    mods.ModName.textures.items

 

1.6 texture location:

    assets.modname.textures.blocks

    assets.modname.textures.items

 

Those MUST be in lower case (this is what got me)

 

-------------

 

Last change:

In your blocks and items, if you used capitals in your registerIcons you need to get rid of them.

 

iconRegister.registerIcon("ModName:block1");  ==>  iconRegister.registerIcon("modname:block1");

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If this helps (Unless this is solved) I am not having any issues with my mod im using this code for textures:

 

https://github.com/DiamentiumUK/BlocksNMore/commit/901eca77c1dec1b8ff09cec307d1106f423d26f8

 

And for laugauges im using:

 

https://github.com/DiamentiumUK/BlocksNMore/commit/0b2d4cb61cdabe953f8147cc2f2e716a2daa3be2

 

My mod is compiling using Forge: 760

 

What I have found is that having "Uppercase" for the {ModName} forge seems to not like that so using all lowercase all of my Textures/Lang are working :) Hope this helps anyone

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The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
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