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Modder Support

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.


Subforums

  1. ForgeGradle

    Help and support for the new ForgeGradle system of building mods.

    5.2k
    posts

42003 topics in this forum

    • 4 replies
    • 4k views
    • 3 replies
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    • 1 reply
    • 3.1k views
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    • 1 reply
    • 2.7k views
  1. Custom Arrows

    • 6 replies
    • 12.3k views
    • 4 replies
    • 5.7k views
  2. Item Breaking?

    • 2 replies
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    • 12 replies
    • 7k views
    • 9 replies
    • 5.2k views
    • 3 replies
    • 4.5k views
  3. [Help]Block Drops

    • 4 replies
    • 3.5k views
  4. Making Entities?

    • 17 replies
    • 8.5k views
  5. Damage Sources

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    • 3.5k views
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    • 5.4k views
    • 7 replies
    • 7.9k views
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    • 4.2k views
  6. Installing FML

    • 6 replies
    • 5.6k views
  7. Model Scale

    • 4 replies
    • 5.1k views
    • 0 replies
    • 4.8k views
    • 5 replies
    • 4.9k views
    • 1 reply
    • 3.7k views
  8. Common Folder

    • 9 replies
    • 5.9k views
    • 5 replies
    • 3.8k views


  • Posts

    • I'm creating a gui (container-less) and for the sake of visual simplicity, I'd like background screen components like the healthbar and hotbar to go away while this screen is open, like how pressing alt+f1 declutters the screen.  Anyone know how I can do this? 
    • Hi forum, I have a problem with forge 1.17.1  Every time i try to start version forge 1.17.1 it says: Game crasht Can Someone help me please Kind regards, Sven
    • I don't even have Optifine installed and the game doesn't start, it crashes right away
    • public enum ModArmorMaterial implements IArmorMaterial { ARGENTITE(Alcamod.ModID + ":argentite", 40, new int[] { 3, 6, 8, 3 }, 12, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 3.5F, 0.15F, () -> { return Ingredient.fromItems(ModItems.ARGENTITE_INGOT.get()); }), AZURITE(Alcamod.ModID + ":azurite", 45, new int[] { 3, 6, 8, 3 }, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 3.7F, 0.16F, () -> { return Ingredient.fromItems(ModItems.AZURITE_INGOT.get()); }), EMATITE(Alcamod.ModID + ":ematite", 50, new int[] { 3, 6, 8, 3 }, 8, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 4.0F, 0.17F, () -> { return Ingredient.fromItems(ModItems.EMATITE_INGOT.get()); }), BARITE(Alcamod.ModID + ":barite", 60, new int[] { 3, 6, 8, 3 }, 6, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 4.2F, 0.19F, () -> { return Ingredient.fromItems(ModItems.BARITE_INGOT.get()); }), UNPOWERED_NETHER_STAR(Alcamod.ModID + ":unpowered_nether_star", 70, new int[] { 3, 6, 8, 3 }, 6, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 4.0F, 0.21F, () -> { return Ingredient.fromItems(Items.NETHER_STAR.getItem()); }), NETHER_STAR(Alcamod.ModID + ":nether_star", 80, new int[] { 3, 6, 8, 3 }, 2, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 5.0F, 0.35F, () -> { return Ingredient.fromItems(ModItems.POWERED_NETHER_STAR.get()); }), INVERTED_NETHER_STAR(Alcamod.ModID + ":inverted_nether_star", 100, new int[] { 3, 6, 8, 3 }, 2, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 6.0F, 0.60F, () -> { return Ingredient.fromItems(ModItems.INVERTED_NETHER_STAR.get()); }); private static final int[] MAX_DAMAGE_ARRAY = new int[] { 11, 16, 15, 13 }; private final String name; private final int maxDamageFactor; private final int[] damageReductionAmountArray; private final int enchantability; private final SoundEvent soundEvent; private final float toughness; private final float knockBackResistance; private final Supplier<Ingredient> repairMaterial; ModArmorMaterial(String name, int maxDamageFactor, int[] damageReductionAmountArray, int enchantability, SoundEvent soundEvent, float toughness, float knockbackResistance, Supplier<Ingredient> repairMaterial) { this.name = name; this.maxDamageFactor = maxDamageFactor; this.damageReductionAmountArray = damageReductionAmountArray; this.enchantability = enchantability; this.soundEvent = soundEvent; this.toughness = toughness; this.repairMaterial = repairMaterial; this.knockBackResistance = knockbackResistance; } @Override public int getDurability(EquipmentSlotType slotIn) { return MAX_DAMAGE_ARRAY[slotIn.getIndex()] * this.maxDamageFactor; } @Override public int getDamageReductionAmount(EquipmentSlotType slotIn) { return this.damageReductionAmountArray[slotIn.getIndex()]; } @Override public int getEnchantability() { return this.enchantability; } @Override public SoundEvent getSoundEvent() { return this.soundEvent; } @Override public Ingredient getRepairMaterial() { return this.repairMaterial.get(); } @Override public String getName() { return this.name; } @OnlyIn( Dist.CLIENT ) @Override public float getToughness() { return this.toughness; } public float getKnockbackResistance() { return this.knockBackResistance; } }  
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