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Showing content with the highest reputation on 08/09/18 in all areas

  1. EnumFacing#getHorizontalIndex() and EnumFacing.HORIZONTALS
    1 point
  2. @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer player, EnumHand handIn) { ItemStack stack = player.getHeldItemMainhand(); damageTrinketInHand(stack, player); if (stack.isEmpty()) { stack = new ItemStack(ModItems.BROKEN_TRINKET); } return new ActionResult<>(EnumActionResult.SUCCESS, stack); } private void damageTrinketInHand(ItemStack stack, EntityLivingBase entityLiving) { stack.damageItem(1, entityLiving); }
    1 point
  3. Cadiboo I'm using Blockbench for making a custom Blockmodel in my new topic. Thanks for the suggestion.
    1 point
  4. The forum administrator is Mr. Flamegoat but they also work for Curse (last i saw at least), all this info i pulled from
    1 point
  5. Not yet, I don’t think forge is done with this
    1 point
  6. its a repo that holds the config files needed for MCP. It has snapshots, as well as 1.13's configs yes. You don't, FG does. Wait till that's out.
    1 point
  7. 1.8.9 is no longer supported on this forum. And neither is comparing Forge, or Vanilla to Optifine. Forge does more work then v does and thus there is a slight performance hit over vanilla. However it should not be noticeable to anyone. I will not allow 'performance' witch hunts on this forum. If you have a real issue come with real profiling statistics. Not MC's meaningless f3 screen.
    1 point
  8. BlockBench is also a good modeling tool, though it doesn’t often get the texture paths right due to it thinking every texture is a vanilla one. It also has a display tab that lets you edit the model transforms. I rate it about 8/10 give a try! you can also do a lot with custom model loaders, having half your stuff in json and the other half in code
    1 point
  9. You want to draw on the screen directly/an overlay. Use RenderGameOverlayEvent.Post
    1 point
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