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Showing content with the highest reputation on 08/09/18 in all areas

  1. EnumFacing#getHorizontalIndex() and EnumFacing.HORIZONTALS
  2. @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer player, EnumHand handIn) { ItemStack stack = player.getHeldItemMainhand(); damageTrinketInHand(stack, player); if (stack.isEmpty()) { stack = new ItemStack(ModItems.BROKEN_TRINKET); } return new ActionResult<>(EnumActionResult.SUCCESS, stack); } private void damageTrinketInHand(ItemStack stack, EntityLivingBase entityLiving) { stack.damageItem(1, entityLiving); }
  3. Cadiboo I'm using Blockbench for making a custom Blockmodel in my new topic. Thanks for the suggestion.
  4. The forum administrator is Mr. Flamegoat but they also work for Curse (last i saw at least), all this info i pulled from
  5. Not yet, I don’t think forge is done with this
  6. its a repo that holds the config files needed for MCP. It has snapshots, as well as 1.13's configs yes. You don't, FG does. Wait till that's out.
  7. 1.8.9 is no longer supported on this forum. And neither is comparing Forge, or Vanilla to Optifine. Forge does more work then v does and thus there is a slight performance hit over vanilla. However it should not be noticeable to anyone. I will not allow 'performance' witch hunts on this forum. If you have a real issue come with real profiling statistics. Not MC's meaningless f3 screen.
  8. BlockBench is also a good modeling tool, though it doesn’t often get the texture paths right due to it thinking every texture is a vanilla one. It also has a display tab that lets you edit the model transforms. I rate it about 8/10 give a try! you can also do a lot with custom model loaders, having half your stuff in json and the other half in code
  9. 1 point
    You want to draw on the screen directly/an overlay. Use RenderGameOverlayEvent.Post

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