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Showing content with the highest reputation on 06/28/19 in all areas

  1. I am not sure about this, but assume the Dimension "Moon" is from Galacticraft, or the More Planets addon. Their version numbers indicate they are outdated. In case you want to update and keep using More Planets (the addon), you cannot take the newest version of Galacticraft (apparently). More planets is designed to specific Galacticraft version numbers. (I think this is also why you might experience issues) From what I read, the More Planets addon you have installed is designed for Galacticraft build version 180. You have Galactricraft build version 184 installed. You can update More planets and use Galacticraft build 190 instead. (don't forget to download the required additional library mod if you plan on doing this) ( More Planets 2.1.5-GC190 requires SteveKunG's Lib ) I don't know if this will resolve the issue though.
    1 point
  2. The filenames of some of your mods suggests you are not getting them from official sources, please read my signature for more info on why this is a bad thing.
    1 point
  3. Hm, you moderators also made that Sticky post with a couple of instructions. So much work and effort go ignored. I do like the contents of your signature by the way. It's very clear.
    1 point
  4. Someone derped with one of the names, use the previous snapshot
    1 point
  5. Try this: https://www.majorgeeks.com/files/details/jarfix.html
    1 point
  6. Maybe. Where are you downloading mods from? As far as I can tell from curse, the latest damage indicators mod file should be named "[1.12.2]DamageIndicatorsMod-3.4.7.jar", and yours is not. Make sure you are only downloading mods from curseforge, or from the mod developers website, and not shifty websites like 9 minecraft and the such. https://stopmodreposts.org/ has more information on which sites are bad. If you downloaded mods from any of those sites, I would delete them and redownload from curseforge.
    1 point
  7. If you remove the damage indicators mod, does it still crash? If it does, post the new log. *Edit: Also, when you paste something that long into the forums, you should put it between spoiler tags (the eyeball button at the top of where you type your post). Just makes the thread easier to traverse
    1 point
  8. It's pretty stable, we're squashing bugs as people report them. The one MAJOR feature that is missing is the fluid system. Which requires a complete re-write. We'll get that that eventually. Modders should start updating, and giving us feedback.
    1 point
  9. Biome Registry (Straight from Krevik's registry): https://github.com/SNGTech/Beneath-Mod/blob/master/src/main/java/com/sngtech/beneathMod/init/BiomeInit.java Biome Class: https://github.com/SNGTech/Beneath-Mod/blob/master/src/main/java/com/sngtech/beneathMod/world/biomes/AMPlainsBiome.java Hopefully this helps (May not be the correct way but it works for now)
    1 point
  10. You could create an EventSubscriber for RenderGameOverlayEvent.Post and do your render there. You might want to look at how this is achieved in Botania.
    1 point
  11. You can get the SRG name of a method/field from the MCP mapping CSVs. If you've set up a ForgeGradle workspace for 1.8+, you can find the MCP mappings used by it in the Gradle cache (~/.gradle/caches/minecraft/de/oceanlabs/mcp/<mappings_channel>/<mappings_version>, replace ~ with %USERPROFILE% on Windows). You can also download MCP mappings from the MCPBot website.
    1 point
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