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Showing content with the highest reputation on 05/21/20 in all areas

  1. I was right you have a malformed json file. This looks wrong: https://github.com/slit-bodmod/lotb-mod/blob/master/src/main/resources/data/minecraft/tags/items/logs.json#L4 https://github.com/slit-bodmod/lotb-mod/blob/master/src/main/resources/data/minecraft/tags/items/wooden_stairs.json#L4 https://github.com/slit-bodmod/lotb-mod/blob/master/src/main/resources/data/minecraft/tags/items/wooden_buttons.json#L4 https://github.com/slit-bodmod/lotb-mod/blob/master/src/main/resources/data/minecraft/tags/items/slabs.json#L4 ditto the same problem for the block tags
    1 point
  2. Well, it can, if the json file is invalid. Any invalid json file inside /data will cause ALL data files to not be loaded. Its rather frustrating. Slit_bodmod, its unlikely that the problem is your walls.json file, have you added any other data files (such as recipes or advancements?)
    1 point
  3. As far as I know, nope. And if you are registering your biome, you should have an instance of it somewhere, if not, make one.
    1 point
  4. There is no guarantee to registration order, except Blocks are first, Items second. Add the feature to your biome in the FMLCommonSetupEvent and not in your biomes constructor. I am just guessing at this, since you only shared bits and pieces of code.
    1 point
  5. You need to use RenderTypeLookup.setRenderLayer on your blocks in your FMLClientSetupEvent, probably with RenderType.getCutout()
    1 point
  6. It looks like you have an invalid configuration somewhere. You can either try to fix it, or delete your config folder if you haven't made any changes to it. Or rename it if you don't like deleting things. It should be recreated on next launch.
    1 point
  7. There is also an item tag for planks that you need to add your blockitem to.
    1 point
  8. https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep10
    1 point
  9. It looks like you may have a broken config file. If you haven't modified them, you can try deleting the config folder and they should rebuild on the next run. If deleting makes you nervous, rename it to config.old or something in case you need it.
    1 point
  10. Assuming you are using IntelliJ, once you import the gradle settings the Minecraft source code (along with all the other dependencies) would be under the "External Libraries" in your project. For the code it would be the 'net.minecraftforge:forge:1.X.X-X.X.X_mapped_snapshot' and for the assets (textures, json, etc.) it would be under the 'net.minecraft:client:extra:1.X.X' Intellij also provides shortcuts to getting to the source code of a file by holding control and left clicking the class, method or field. Eclipse is a somewhat similar process.
    1 point
  11. 1 point
  12. You also need to add a loot_table file for your block drops. If you need an example check out the vanilla jar file. Or look it up.
    1 point
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