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Cadiboo

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Everything posted by Cadiboo

  1. Try launching it with arguments from the command line what java version are you using, post any logs as described in my signature
  2. Post the entire debug log as described in my signature
  3. Try setting it to a lower value like 8 or something
  4. Yep, worked with every primitive except them TIL
  5. I don’t understand the difference (or what a short is I assume it’s a java number), I’ll look it up
  6. So between −32,768 and 32,767
  7. it’s a signed small int (values between -(2^15) and (2^15)-1) it’s a 2 byte value
  8. You can also just modify your /gradle/wrapper/gradle-wrapper.properties file change the distributionUrl line to distributionUrl=https\://services.gradle.org/distributions/gradle-4.8.1-bin.zip You will still need java 8 for writing the mod though, this only allows gradle to use java 10
  9. Oh all good aha I was just confused
  10. You've started 3 threads all the same, I recommend seeing if your ISP or country blocks access to those resources, and see about downloading them from mirrors. It isn't as simple as downloading a full build from somewhere else due to Minecraft's Propriety & how forge sets itself up
  11. Start a new thread with your java version, computer specs & logs. We'll help you on the new thread
  12. Is it just for me that the quotes are in Cyrillic?
  13. then add the n parameter?
  14. why not just pass n in the constructor? public ToolAxe(String name, ToolMaterial material, int n) { super(material, 6.0F + n, -3.0F + n); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.TOOLS); ModItems.ITEMS.add(this); }
  15. I think so, whats wrong with that code?
  16. So a random number?
  17. In this, what is n?
  18. Its not the code thats the problem the code is perfectly correct. Its your JSON models pointing to locations that don't exist. { "parent": "item/generated", "textures": { "layer0": "rc:items/broken_heart" } } You do notice that layer0 points to /textures/items/broken_heart.png but the file is in /texures/item/broken_heart.png
  19. Currently in 1.12.2 Vanilla uses "/models/item" for models and "/textures/items" for textures However in 1.13 Vanilla with be using "/models/item" and "/textures/item" The texture folder can be called whatever you want. you just have to reference it correctly from code & JSON
  20. This is good practice, but unnecessary. Forge's Mod Loader system knows that it is currently processing this mod and that this mod is registering the item & will add the Mod's ID to the domain of the resourceLocation
  21. Either rename them in the JSON files to /items/ OR rename the folder to textures/item (this is the naming that 1.13+ will use so I recommend you do this)
  22. YOUR STILL LOOKING IN textures/items when your files are in textures/item
  23. Taken from your GitHub
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