
Everything posted by Cadiboo
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Forge Windows Installer Will Not Function- "This app can't run on your pc"
In a Forge Developer's workspace ?. Forge isn't out for 1.14 yet.
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Help Creating a Custom Machine [1.12.2]
ItemGroup
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How do i create custom packets?
This isn’t about thread safety, this is physical sides. Read https://mcforge.readthedocs.io/en/latest/concepts/sides/. Post your packet class
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[1.13.2] Latest MDK build fails
Post the full error. Does it fail when you launch it from inside you IDE?
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Help Creating a Custom Machine [1.12.2]
Did you rerun the appropriate setup tasks for your IDE & refresh the Gradle Project?
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Help Creating a Custom Machine [1.12.2]
What IDE do you use? In IntelliJ the gradle tasks and the refresh Gradle Project button are in the gradle pane in the right sidebar. In eclipse I have no idea where it is, but you can use the command line to run gradlew setupDecompWorkspace
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[1.13.2] How to add external libs into a mod?
If you want them in your developer environment put them in ./libs or use maven. If you want them packaged with your mod in a production environment use forges jar-in-jar system
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How do i create custom packets?
You can get rid of your client proxy and use @EventBusSubscriber(modid = YourMod.MODID, value = Side.CLIENT) with static methods in your class
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[1.12.2 ] Approaches to create many items of one kind but with different nbt data by using one instance of that item class
With metadata being pretty much removed in 1.13, you should be using separate items. Just make an item that takes in a Tier enum in the constructor and instantiate and register the items in a for loop
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[1.12.2] Unbinding TESRs
It’s sounds like the author should really fix their code
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How to get player to join server
Have you looked at the server list GUI? Or at the part in the main Minecraft class that handles autoconnecting to a server on startup?
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Help Creating a Custom Machine [1.12.2]
Under gradle tasks
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Making a mod and need help with features
BlockWorkbench
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Help Creating a Custom Machine [1.12.2]
You’ll need to run setupDecompWorkspace again (only on 1.12.2 & below) and then refresh the Gradle Project
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Help Creating a Custom Machine [1.12.2]
Mappings are separate from Forge These mapping names are provided by the community and can change, so it’s relatively important to keep them up to date. You can find a list of mappings here. Simply copy the name/date of the release and put it into your build.gradle file in the minecraftblock.
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IllegalAccessException in Forgelin proxy
Any logical side related code. Proxies deal with physical sides. The replacement for Proxies in 99.5% or cases is Sided EventSubscribers.
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[1.12.2] Adding Custom Recipes To Custom Workbench
You probably want a custom recipe type. To do this I think you’ll need a _factories.json file and a custom IRecipe implementation.
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Help Creating a Custom Machine [1.12.2]
What are the errors exactly? You are probably using outdated mappings as my mod was built for the latest mappings. getResourceDomain -> getNameSpace getResourcePath -> getPath onTextureStitchEvent isn’t a class, it’s a method so it can’t have a constructor.
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[1.13.2] Recipe item factories
Minecraft.getInstance
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IllegalAccessException in Forgelin proxy
Apparently it’s not public. You probably don’t need a proxy at all and can get rid of it completely btw. @diesieben07 knows plenty about kotlin
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How do i create custom packets?
What version
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Loading Crash
Remove GalaxySpace and try again
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Is there any other website that can help me with issues with minecraft 1.7.10?
It’s been this way for 2+ years. If someone helped you they probably saw that your issue was very easy to fix and/or didn’t know 1.7.10 wasn’t supported or were someone who still remembers a lot about how to mod on 1.7.10. The Minecraft Forum still has people who support 1.7.10 I think
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Perform code on Item right click
No. Use BlockWool.COLOR or whatever it’s called
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Removing Vanilla Stuff???
Use Item.getRegistryName().getDomain().equals(modid) instead.
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