What IDE do you use? In IntelliJ the gradle tasks and the refresh Gradle Project button are in the gradle pane in the right sidebar. In eclipse I have no idea where it is, but you can use the command line to run gradlew setupDecompWorkspace
If you want them in your developer environment put them in ./libs or use maven. If you want them packaged with your mod in a production environment use forges jar-in-jar system
With metadata being pretty much removed in 1.13, you should be using separate items. Just make an item that takes in a Tier enum in the constructor and instantiate and register the items in a for loop
Mappings are separate from Forge
These mapping names are provided by the community and can change, so it’s relatively important to keep them up to date. You can find a list of mappings here. Simply copy the name/date of the release and put it into your build.gradle file in the minecraftblock.
What are the errors exactly? You are probably using outdated mappings as my mod was built for the latest mappings.
getResourceDomain -> getNameSpace
getResourcePath -> getPath
onTextureStitchEvent isn’t a class, it’s a method so it can’t have a constructor.
It’s been this way for 2+ years. If someone helped you they probably saw that your issue was very easy to fix and/or didn’t know 1.7.10 wasn’t supported or were someone who still remembers a lot about how to mod on 1.7.10. The Minecraft Forum still has people who support 1.7.10 I think