
Everything posted by Cadiboo
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Error when loading OBJ model in 1.12.2
You might want to look at https://github.com/Cadiboo/Example-Mod/ as it explains stuff like CommonProxy. It also has links at the bottom of the README to other mods (VoidWalker’s mods probably use obj models)
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Crash with Optifine and latest Forge 1.12.2
Optifine released a new version that is compatible with the latest forge version (HD_U_E3)
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"It looks like you are using an unsupported modified version of the game"
If you’re looking for easy Modpack installation, you can use Twitch or the ATLauncher. You could also download a modpack from CurseForge and put the mods in your mods folder
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How do you create a Camera and render whatever it sees on a custom GUI?
Have you tried IntelliJ?
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Error when loading OBJ model in 1.12.2
Your folder is named assets.modid it needs to be 2 folders (/assets/modid/) You also have to register your modid with the ObjLoader IIRC. - A common proxy doesn’t make sense - You MUST instantiate your objects in the appropriate registry events. Not doing this can lead to a number of bugs and/or crashes - you’re using a bunch of other bad/outdated code practices that don’t work on modern forge versions
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"It looks like you are using an unsupported modified version of the game"
Sorry we don't support 1.7.10 (it's 4+ years old!) or any version under 1.10 on this forum anymore due to their age. We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
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pillar block error
Can you show the code for it? Your log will also probably be telling you what the error is
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how to create an pillar block
Your log should be telling you the problem, can you please post it?
- [1.12.x] Keeping track of entity data
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Help! please! update Levels mod 1.11.2 > 1.12.2
As I said, guess or use MCPBot. They have a website or a discord http://mcpbot.bspk.rs/ https://discord.gg/h4whGT9
- [1.12.x] Keeping track of entity data
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Blockstates Property for a Block
You can have UnlistedProperties, or create a new block for every color. I recommend the 2nd one
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Help! please! update Levels mod 1.11.2 > 1.12.2
You can use MCPBot to get the new mapping names, or guess what they could be. playerEntity has probably been renamed to player and getSourceOfDamage has probably been renamed to getSource
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Crash after updating mappings
Did you rerun gradlew clean setupDecompWorkspace?
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Forge and OptiFine crash
Optifine released a new version (HD_U_E3) that is compatible with the latest forge. (Why they aren’t compatible with the recommended forge is beyond me)
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minecraft cant quit the game
The only error I can see is from journey map, please make sure that mod is up to date and post your entire debug log as described in my signature and the EAQ.
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[1.12.2] Font rendering
Are the resolutions of the vanilla and your new table the same?
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[1.12.2] CodeChicken Lib crash
Make sure you have the latest version of the mod & that it hasn’t been tampered with (where did you download it from?). You should probably create an issue about this on their issue tracker if you do have the latest version
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Rendering Block Model dependiong on a property loaded from a Tile entity
You should set up your GitHub repo differently, it should be in your root mod folder (the one right above /src/) Your repository is currently missing the files needed for someone else to download and set it up. Here’s an example of a properly set up repository (notice the build.gradle file) https://github.com/Cadiboo/Example-Mod. I think you should put a breakpoint in loadColor in your block class, and see what color it returns and why. As a programmer you need to know how to use the debugger, it’s an extremely helpful and powerful tool and there are plenty of online tutorials about it. Because you were using a TE, I assumed you were using a TESR. It’s good that you’re not though
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pillar block error
Do you register a model for the item?
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Register Item Depending on Ore Dictionary
You shouldn’t conditionally register an item ever. If you want to do something like that register the item, then disable it (have it not show up in creative tabs etc). You could also just provide recipes allowing the item to be crafted into any other equivalent item
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So in mine and blade battle gear 2 idk what happened
*Doesn’t see any code* *Doesn’t see any logs* cant help
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Applied Energistics problem, pls respect
Please post your problem on the AE2 Issue tracker. https://github.com/AppliedEnergistics/Applied-Energistics-2/issues
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