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Chibill

Forge Modder
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Everything posted by Chibill

  1. But it will crash if I try to get a interface for power from build craft if its not nstalled that's one of the problems.
  2. Well then you need to reinstall because there's no way you can mod like that in a normal set up.
  3. Hello I need some help making a GUI the. Tutural on the wiki does not realty help and how can I use build crafts API with out having to have Build craft always installed with my mod?
  4. There is a world object that is from the World class instead of minecraft.
  5. Needs to be inside minecraft inside src.
  6. Where are you running the method from a item block or where!?
  7. Where are you pruning this from?
  8. You just want recopile and reobsrate.
  9. if you can get the blocks x y amd z you can use worldObj.setblock(x,y.z.Id); and then maybe set the block above to what ever in code a seed does.
  10. In on item use the par2 par3 and par4 are x y and z of the block clicked par in the world so you can do. If(par1world.getBlockID(par2,par3,par4)==Block.bedrock){ par1world.setblock(par2,par3,par4,0); Then all you have to do is spawn a item in the worlxld.
  11. found it but it does not help us who are trying to work with capes.
  12. I check all the net.minecraftforge.event packages there was none.
  13. Or make a PR to forge and make a addleavedrop() function.
  14. I will need help in this two maybe we need to have a extra class we load later with the class loader to do this?
  15. Are you using basemod? If so don't that's for mod loader mods.
  16. In a block? Or where in a block you could make a TE and use a function from there that fires every tick.
  17. I think there's a .renderfull3d that fixes that.
  18. I may look at this more maybe you could copy the function and recreate it in your own class.
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