Chibill
Forge Modder-
Posts
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Everything posted by Chibill
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Any help.l?
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But it will crash if I try to get a interface for power from build craft if its not nstalled that's one of the problems.
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Well then you need to reinstall because there's no way you can mod like that in a normal set up.
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Hello I need some help making a GUI the. Tutural on the wiki does not realty help and how can I use build crafts API with out having to have Build craft always installed with my mod?
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There is a world object that is from the World class instead of minecraft.
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Needs to be inside minecraft inside src.
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Where are you running the method from a item block or where!?
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Where are you pruning this from?
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You just want recopile and reobsrate.
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World.setblocktoair(x,y,z)
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adding custom potion effects and custom damage sources
Chibill replied to endershadow's topic in Modder Support
Lets try what we do with block extant it. -
if you can get the blocks x y amd z you can use worldObj.setblock(x,y.z.Id); and then maybe set the block above to what ever in code a seed does.
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In on item use the par2 par3 and par4 are x y and z of the block clicked par in the world so you can do. If(par1world.getBlockID(par2,par3,par4)==Block.bedrock){ par1world.setblock(par2,par3,par4,0); Then all you have to do is spawn a item in the worlxld.
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[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
do we need to be a coremode to use ASM? -
[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
found it but it does not help us who are trying to work with capes. -
[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
I check all the net.minecraftforge.event packages there was none. -
[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
also helps if there was a event named that! -
[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
how would we render and show them oh smart one? -
Or make a PR to forge and make a addleavedrop() function.
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I will need help in this two maybe we need to have a extra class we load later with the class loader to do this?
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Are you using basemod? If so don't that's for mod loader mods.
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In a block? Or where in a block you could make a TE and use a function from there that fires every tick.
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[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
Where is abstractclientplayer? -
I think there's a .renderfull3d that fixes that.
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[1.6.2] [Solved] How does Minecraft handle capes now
Chibill replied to Pow3rCut's topic in Modder Support
I may look at this more maybe you could copy the function and recreate it in your own class.