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Everything posted by Zero
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White Screen after adding the Newest Forestry
Zero replied to A1994SC's topic in Support & Bug Reports
Oh. Bear with me... I'm still somewhat newbish at reading error reports. But I see where that's at now. EDIT: Oh, and Lex, do you mind if I wear a signature here or on MCF to try and help get people to chip in to you? I won't be intrusive about it. Just something similar to yours. -
White Screen after adding the Newest Forestry
Zero replied to A1994SC's topic in Support & Bug Reports
ItemEnderChest's ID is conflicting with something. Go into the properties file and change the ItemEnderChest to an open slot if possible. -See below post -
Problem with any forge intended to replace modloader.
Zero replied to balu88's topic in Support & Bug Reports
As for Forge, the freeze on the update screen usually means you've forgotten to delete the META-INF folder within the minecraft.jar after installing it. As for the other mods... Optifine: goes into the minecraft.jar PortalGun: all of the mod files are contained inside of a folder within the .zip you downloaded of it. That means you need to create a new .zip file in the *.minecraft/mods directory, and drag the contents of said folder into it. ComputerCraft: same steps as PortalGun. -
Well, as loordgek asked, what are all the steps you took to install Forge and whatever other mods you installed?
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Oh! I see what you mean now. Thanks very much for that. That does make it a ton easier. >.> I will also try this method to see how I find it. Thanks to the both of you.
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I understand what that's do, but I mainly only know about Visual Basic. I'm still reading up on the very basics of java, so I don't know exactly how to implement what you've mentioned. Would an example of how you use it be a lot to ask? I'm a somewhat fast learner if you're willing to show a nub like me how it's done.
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I figured there was probably a better way... Thanks for the tip. It'll still be up for grabs if someone wants it though. Edit: Though, I won't lie. I really have no idea how I'd do that... I only know what hex is, really.
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Well, I'm starting up with probably less-than novice forge modding, and decided I'd give using texture sheets a shot. I quickly realized that counting was going to be a problem as I have blocks with separate purposes positioned away from each other. So instead of counting every time, I made a numbered texture sheet. This has probably been done before, but I couldn't find one that wasn't either numbered incorrectly or some other thing I'm picky about... I figured that it might come in useful to someone besides myself, and wanted to share it.
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I think he means to do it the way the Technic people do it instead of MultiMC or Batch files.
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Hmm? Is something wrong? I can fix it if you can elaborate? When I was attempting to create a numbered list, it all works out until you try to include a CODE within said list. Everything leading up to it is numbered, but everything beyond is converted to bulleted list. If I explicitly change the converted list to a number one, it restarts the count. And if I try to remove the second list it creates, and just try to end the code as part of the number 3, it recreates the second list and turns it into bullets again. It's not a huge deal, and I think it just comes from me trying to be too fancy with it. Here's a recreation:
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Well, the option is there. Oh, and I forgot to mention this is a good way to carry Minecraft around with you, as you can use this method to install Minecraft to a flash drive and not have to install it on any computers you might want to play it on. (assuming that computer has java)
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[CREATING MODS] HELFULL'S TUTORIALS [1.2.5][FORGE]
Zero replied to Helfull's topic in General Discussion
Ooo. I might learn a little something beyond ModLoader with these. It couldn't hurt to give these a whirl as I waiting for my next semester. I'll be sure to keep these pages bookmarked along with my other tutorials. -
Personally, I make batch files to make my computer think that wherever the batch file is located is the AppDate folder. I think this is similar to what MultiMC does. If you're interested in learning how, see the spoiler below. ('course, this is all assuming you use Windows...) EDIT: Sorry for all the edits. It seems the BBCode doesn't want to cooperate.
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I'll put this into simple terms. Forge now has something called ForgeModLoader. It is almost literally ModLoader built into Forge. As in, when you install forge, you're technically installing ModLoader (as you would know it) too. So, if you have a mod that requires ModLoader, then you simply only need to install Forge, as it pretty much includes its own ModLoader now. For mods that require both ModLoader and Forge: [*]Do not install ModLoader. [*]Install Forge. [*]Do not install ModLoader. [*]Install your Mods. [*]Do not install ModLoader. [*]Play.
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No problem. I hope that helps.
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I believe every ingredient in a shapeless recipe has to have "new ItemStack" in front of it. So try: ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {new ItemStack(Item.dyePowder,1 ,3), new ItemStack(blockFramedGlass, 1)});
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I've never seen a thread dedicated to thanking you guys is all, which I felt was deserved. Did I go overboard? Should I have taken someone out to dinner first? Anyway, I meant it. A lot of the most game-changing (for the better) mods are made possible because of forge. Not that you need me to tell you that. Keep up the fantastic work.
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I just wanted to say thanks to the creators/maintainers/contributors of forge. This is an incredible API. I can't imagine the skill and patience that it must have taken to create it, and how much more it takes to deal with newbs that have probably asked every question there is to ask at least 100 times... Without spoilers. D: I plan to make some donations at some point when I can. I can't say for sure when. For now though, I just wanted to express my appreciation and deepest respects to all who manage forge and the forums. [/sappiness](I tend to get caught up in these things) ------------ non-related about me stuff tl;dr - Thanks.