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Curle

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Everything posted by Curle

  1. I looked through the tree for ArrowEntity. It's in ProjectileEntity, a second tier parent.
  2. Why don't you use LivingEntity#attackEntityFrom(DamageSource, float)? It calls damageEntity, and it's public.
  3. I stand corrected. public void func_234612_a_(Entity p_234612_1_, float p_234612_2_, float p_234612_3_, float p_234612_4_, float p_234612_5_, float p_234612_6_) { It looks like the mappings were lost in the update to 1.16.
  4. Does shoot(EntityPlayer, double, double, float, float, float) fit the signature of the function shoot(double, double, double, float, float) ?
  5. That doesn't fit the signature of Entity#shoot. What function is that?
  6. Spawn an arrow at the player's position, with the player's looking direction.
  7. The first three doubles define the rough direction the entity should travel toward, relative to the current position. The two sets of x,y,z (the other being the entity's current position) define the line of travel.
  8. We know. The forum server is having some minor issues. It'll subside eventually.
  9. I made a PR which should fix this issue: https://github.com/MinecraftForge/MinecraftForge/pull/6866
  10. This bug is being tracked: https://github.com/MinecraftForge/MinecraftForge/pull/6842 Please keep an eye on the PR for updates.
  11. This seems to be a framebuffer error, to do with the early launch window. We're looking into it.
  12. 1) English only on the forum, please. 2) This is a known bug, please keep track of the progress here: https://github.com/MinecraftForge/MinecraftForge/pull/6842
  13. This is a known issue. https://github.com/MinecraftForge/MinecraftForge/pull/6842 Watch the PR for progress and updates.
  14. This is a known issue. https://github.com/MinecraftForge/MinecraftForge/pull/6842 Watch the PR for updates.
  15. Neither is 1.12. Update to receive support.
  16. TLauncher isn't supported here. Use the official launcher.
  17. That file isn't available. Paste it to pastebin or a similar site.
  18. The dark theme is a bit... off-kilter. This is just an infodump in a reliable location while i try to figure my way around the Web repo and actually effect these changes myself. If you go to somebody's profile and switch to dark theme: The text becomes unbearably low contrast. The dark text is color #555 and the background is #3C3F41, meaning a contrast of 1.4:1. The Web Content Accessibility Guidelines (WCAG 2.0) level AA requires a 4.5:1 color contrast between text and background for normal text, and you can certainly see why. A 4.5:1 color rating means the text must be at least #999999, but #BBBBBB is far better on my eyes, and maintains a decent color contrast from the headers and infos ("8 minutes ago"). It's 5:21am as i write this, and i need sleep, but i didn't want to forget this and i didn't trust Notepad to keep it safe >.> Will update as i meander the https://github.com/MinecraftForge/Web/tree/master/sass repo
  19. Your modid and all associated folders must be lowercase.
  20. Instead of asking, try it. We'll be here if it doesn't work
  21. 1.7 isn't supported on this forum. Update to recieve support.
  22. I think they mean, swap the 0F line with the one below it : the one involving getUseDuration. If you set it to 1, then the last image will always apply. You need it to change, which is what that line was for:
  23. We need as many modders updating to 1.16 as we can. The more modders working, the more bugs are found, the sooner we can get to a recommended build. To answer the question, it's extremely unstable and there are a lot of basic errors being fixed (shift in water making you go up, being able to break diamond ore with wooden pickaxes, etc.) But, that's why we need modders working on it. We're willing to help you with any problems you encounter, here on the forum and on the Discord.
  24. Yeah, it looks like the first predicate is matching every pull value, and it's first in the list so it's overriding the other textures. Add a low pull value.
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