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Everything posted by Curle

  1. It sounds like mc itself is null. This happens when you refer to the Minecraft.java class from within server-only code, as it does not exist on the server. Do you have a World reference with which to check world.isRemote, to ensure that you are on a client and mc is a valid class?
  2. That repository breaks several copyright and EULA laws and has been reported numerous times. Github's inaction does not make it okay.
  3. Note the Minecraft End-User License Agreement: That link breaks the Minecraft EULA/TOS, and is most likely very illegal. Do not recommend this in the future, or there will be worse repercussions. The actual fix for this problem would likely be to change the encoding of the language json file. UTF-8 BLE does not encode these characters well, but the game is equipped to handle more sophisticated encodings. UTF-16 should work.
  4. compile fg.deobf("blank:filename:fileversion") should do what you need. Make sure the libs/ is added as a flatDir repo. The blank is needed, but it is ignored. Filename and fileversion are both taken from the actual name of the file, made by turning the last "-" character into a ":" - this usually means the typical "modid-1.15.2-1.0.jar" file becomes "blank:modid-1.15.2:1.0". This creates a maven coordinate, which ForgeGradle uses to find the file. It will likely not work without this.
  5. 1.12.2 isn't supported any more. Update to a more modern version if you'd like to get help here, or in our Discord server.
  6. Because we haven't updated the mdk yet. Once MMMS lands, you can use that. It will export periodically automatically. We may implement a system in ForgeGradle that tries to pull down new mappings every refresh, so that you don't have to worry about manually updating. We'll see how it turns out. For now, keep an eye on our Discord server.
  7. By "import the project files", they mean you should go through "Import Existing Gradle Project" and select the build.gradle / the folder it's in. That way, it links up to the Gradle Nature and allows you to run the aforementioned commands through Eclipse rather than using the command line.
  8. You can see the latest mappings in our Discord server, where updates on the system are posted regularly: https://discord.gg/UvedJ9m
  9. You're misunderstanding the system. MCP itself is dead, we took the mappings and tweaked the format to make MCPConfig, which provides Forge's SRG->MCP names. mcpbot's purpose was to allow users to contribute to these MCPConfig mappings. Unfortunately, mcpbot is unmaintained, and with the huge amounts of technical debt acquired, plus the maintainer/creator going dark for a while, we're making a new system to replace it. That's what the Mod Mapping Management System is. It replaces mcpbot, which was designed to allow you to contribute to MCPConfig mappings. The 20200723 release is official. It is recommended. It is not from mcpbot, it was made manually, by a Forge team member. Hopefully this clears up some of your misconceptions of the system
  10. MCPBot will not be getting 1.16 mappings. We are moving to a new system. Like I said.
  11. What on earth are you talking about? What "light"? What "battery"? We need a lot more information than just an incredibly barebones vague class.
  12. It's in the advanced options of the Launcher.
  13. The Windows 10 Edition is made using the Universal Windows Platform system; it's extremely difficult to mod, compared to Java edition. As such, Forge is only developed for Java Edition.
  14. In your %APPDATA%/.minecraft/logs folder, there's a file called debug.log, and another called latest.log. Paste them both into pastebin and send us the link it generates.
  15. This is a known issue, we're looking into it. Add -Dfml.earlylaunchwindow=false to your JVM args as a workaround for now.
  16. 1.12 is not supported any more. Update to a modern version to receive support.
  17. ForgeGradle 2 and Minecraft 1.8 are not supported any more. Update to a modern version to receive support.
  18. Both of those logs indicate that no problem has occured whatsoever... I'm genuinely stumped, so i'll stand back and let someone else figure it out now that the proper information is there.
  19. You open the log, CONTROL-A to select all the text, copy the text from the log file, Then go into the large text box in pastebin, paste the log into it, Then hit "save" at the bottom, and copy-paste the new URL into here.
  20. Unfortunately, you've only told me where those files are on your computer. The forum is a little weird compared to others, which is why i asked for you to upload them to pastebin.com
  21. Query the Forge BLOCKS registry. It should have everything you need.
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