Everything posted by Luis_ST
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Why is it crashing?
Remove OptiFine or downgrade Forge to 41.0.63, since there no compatible OptiFine version for Forge 41.0.100
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Game crashes on death
Problem with BraincellAPI. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
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1.19 How to detect key press?
Screen#keyPressed is the way to go in a custom Screen, take a look at this for the parameters
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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.
No you have to run the runServer gradle task Note the first time you run the server it stops, since you need to accept the eula, the second time it generate all missing files but you need to stop the server, since you need to disable the online mode in the server.properties file
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These Libraries failed to download try again.
You can use https://gist.github.com/
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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.
i'm not sure as far as I can see in the code, yes test it on a server via runServer it use the reach distance of the player which is 4.5 by default
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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.
ForgeIngameGui.rayTraceDistance is just a double value there is nothing special with it yes:
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[1.18.2] Datagen'ing custom recipe types?
Why did you use ifPresent? Did you assume that your capability is not always present?
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[SOLVED] [1.19] Cancel the crouching [CODES]
It's is a field, you don't need to override any method (this is btw without using Mixin not possible), you need to set LocalPlayer#crouching in MovementInputUpdateEvent to the value you want.
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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.
This does not work you need in this case server raytrace, you can take a look at BucketItem#use for an example. why did you use ForgeIngameGui.rayTraceDistance this makes for me no sense, do you know what it is used for?
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[SOLVED] [1.19] Cancel the crouching [CODES]
I hope that the events are located in two different classes, since InputEvent.Key is a client side only Event and TickEvent.PlayerTickEvent is a client and server Event (common)
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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.
yeah it does, if this code is called on a DedicatedServer it will crash, since the Minecraft class does not exists on the server. Please show more of your code to understand your usage, ideally the whole class.
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[1.18.2] [SOLVED] Modify incoming potion effects in Event handler
This will cause the same issue: Event is fired -> store MobEffectInstance -> add MobEffectInstance in next tick -> Event is fired -> StackOverflowError you need modify the MobEffectInstance before adding it, for example you add a CurativeItem via MobEffectInstance#addCurativeItem (e.g. Items#BARRIER) then you need to check if the given MobEffectInstance of the Event has your CurativeItem if the MobEffectInstance has your CurativeItem you need to ignore it if not you can contine with the your logic Note: the CurativeItem should be a creative only item (e.g. Items#BARRIER, Items#BEDROCK), to make sure you do not have unwanted side effects you also can create a custom Item for this usage, to avoid conflict with other Mods
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1.18.2 forge 40.1.68 crash on joining any world.
I would recommend you to not use magic performance Mods. They cause a lot of issues and they mostly increase the performance due breaking game mechanics.
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Trouble with packets 1.19
Please show where you call ModMessages.register
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i need help on fixing an error that it's not letting me play
Please post debug.log from the logs folder.
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Can someone explain this... I'm... lost...
Please post debug.log from the logs folder. Note on CurseForge you need to enable the debug.log in the settings.
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These Libraries failed to download try again.
Please post installer log.
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Error and crash
Delete this client config file if you have not modified it.
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1.18.2 forge 40.1.68 crash on joining any world.
Looks like an issue with Jei. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
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Updated Forge and all my mods to 1.19 and now it crashes as soon as I hit play
Forge 1.19 has breaking changes recently, mods need to update for them. Check if there are updated versions of your mods or downgrade Forge. Please post debug.log from the logs folder for further informations
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Unexpected Custom Data from Client
Please post debug.log from server and client.
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my server is blocked
Please post debug.log from the logs folder.
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I can't run anything on my Forge 1.19
This is not the debug.log
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Every time I open Minecraft of any version through the launcher with forge for that version it gives me error code #1.
This is a terrible idea, do not delete files/folders without to know what's the actual issue.
IPS spam blocked by CleanTalk.