Luis_ST
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Everything posted by Luis_ST
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the second parameter is the "scanCode" and the third parameter is the "modifiers" ARG 1 keyCode ARG 2 scanCode ARG 3 modifiers
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Remove OptiFine or downgrade Forge to 41.0.63, since there no compatible OptiFine version for Forge 41.0.100
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Problem with BraincellAPI. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
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Screen#keyPressed is the way to go in a custom Screen, take a look at this for the parameters
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These Libraries failed to download try again.
Luis_ST replied to Jordonguy53's topic in Support & Bug Reports
You can use https://gist.github.com/ -
Why did you use ifPresent? Did you assume that your capability is not always present?
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[SOLVED] [1.19] Cancel the crouching [CODES]
Luis_ST replied to FantaLaTone's topic in Modder Support
It's is a field, you don't need to override any method (this is btw without using Mixin not possible), you need to set LocalPlayer#crouching in MovementInputUpdateEvent to the value you want. -
[SOLVED] [1.19] Cancel the crouching [CODES]
Luis_ST replied to FantaLaTone's topic in Modder Support
I hope that the events are located in two different classes, since InputEvent.Key is a client side only Event and TickEvent.PlayerTickEvent is a client and server Event (common) -
[1.18.2] [SOLVED] Modify incoming potion effects in Event handler
Luis_ST replied to CrackedScreen's topic in Modder Support
This will cause the same issue: Event is fired -> store MobEffectInstance -> add MobEffectInstance in next tick -> Event is fired -> StackOverflowError you need modify the MobEffectInstance before adding it, for example you add a CurativeItem via MobEffectInstance#addCurativeItem (e.g. Items#BARRIER) then you need to check if the given MobEffectInstance of the Event has your CurativeItem if the MobEffectInstance has your CurativeItem you need to ignore it if not you can contine with the your logic Note: the CurativeItem should be a creative only item (e.g. Items#BARRIER, Items#BEDROCK), to make sure you do not have unwanted side effects you also can create a custom Item for this usage, to avoid conflict with other Mods -
1.18.2 forge 40.1.68 crash on joining any world.
Luis_ST replied to libura's topic in Support & Bug Reports
I would recommend you to not use magic performance Mods. They cause a lot of issues and they mostly increase the performance due breaking game mechanics. -
Please show where you call ModMessages.register
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i need help on fixing an error that it's not letting me play
Luis_ST replied to Sese's topic in Support & Bug Reports
Please post debug.log from the logs folder. -
Can someone explain this... I'm... lost...
Luis_ST replied to A SPYDER PYTHON's topic in Support & Bug Reports
Please post debug.log from the logs folder. Note on CurseForge you need to enable the debug.log in the settings. -
These Libraries failed to download try again.
Luis_ST replied to Jordonguy53's topic in Support & Bug Reports
Please post installer log. -
Delete this client config file if you have not modified it.
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1.18.2 forge 40.1.68 crash on joining any world.
Luis_ST replied to libura's topic in Support & Bug Reports
Looks like an issue with Jei. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author. -
Please post debug.log from server and client.
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Please post debug.log from the logs folder.
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I can't run anything on my Forge 1.19
Luis_ST replied to Thomas_Fortier29's topic in Support & Bug Reports
This is not the debug.log