Everything posted by Draco18s
-
[1.12] Obj Model As Block Problem
- Modify a recipe from another mod
Or more accurately, Create is overriding yours. It's a "who ever goes last wins" situation. You should change that from "BEFORE" to "AFTER"- 1.16 snow
Or stairs, slabs, portal frames, scaffolding, walls, fences, composter...- How do you use isPiglinCurrency()
True enough. I think tags would be sufficient, but I also haven't looked at what vanilla did to make it work.- Modify a recipe from another mod
Note: D7 here means to place the recipe json at the same relative directory as the other mod's file. So if the other mod's ID is "createcraft" then you'd place the recipe at /src/main/resources/data/createcraft/recipes not at /src/main/resources/data/yourmod/recipes- 1.16 snow
If the top face isn't solid, it won't get snow. But you also wouldn't be able to place torches or redstone on it.- How do you use isPiglinCurrency()
Yes- How do you use isPiglinCurrency()
Forge PR. But if someone's going to do that, make it a freaking tag like all the other isXYZ methods.- my obj item spins AROUND the shadow
My guess is that your Y axis isn't the vertical axis in the model.- Dot hack weapon mod crash
Complain to the mod author.- How can I have the server send an int to client only mod
See also DistExecutor- How can I have the server send an int to client only mod
Not sure why you didn't just make the music mod have a server half to do the networking, but whatever. Look at using IMC messages or a static field reference on your music player that holds the music player's mod instance.- Saving TileEntity NBT data even when world is closed
You can't use static methods and fields like this. Those should all be instance methods. You want to set a default value? Supply it in the constructor. This is also wrong- [1.16.5] How to get drops from a block that player mined?
*puts up a sign: here there be dragons, woe unto thee who venture here*- [1.16.5] How to get drops from a block that player mined?
While I haven't checked, I do believe that the player is part of the LootParameters, so the entire generated drops could be inserted into the player's inventory, and then cleared so nothing actually drops. Not what the modifiers were intended for, but it might work.- I am trying to make a mod following a tutorial and the crafting recipes doesn't work
Your recipe is still missing an item entry, though.- I am trying to make a mod following a tutorial and the crafting recipes doesn't work
Going to rewrite your pattern here so the error is BLINDINGLY OBVIOUS "pattern": [ "A.A", "S.S" ], "key": { "A": { /// }, ".": { /// } },- [1.16.5] How to get drops from a block that player mined?
GlobalLootModifiers are most likely the solution you're looking for. You are not required to actually modify the drops if you're only interested in knowing what dropped.- Problem with opening 1.7.10 installers
- [1.16.5]How to find SRG name of fields and methods.
Discord, MCPBot.- [1.16.5] Capabilities are transferring over different worlds
You need to listen for the PlayerEvent.Clone event, which is fired upon changing dimensions, because entities don't actually move between dimensions. They're destroyed and recreated on the other side.- mods.toml missing metadata for modid "Mod Name", plz help, I keep getting this error, I don't know how to fix it
Your toml is not configured correctly. Given that you appear to assume that I am a telepath, I will send further instructions thusly.- Is it allowed for beta mods to be paid for downloading the mod
Specifically this section:- VoxelShapes 1.16.5
- Setting an item's NBT tag after a period of time
And to me. - Modify a recipe from another mod
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.