OvermindDL1
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Everything posted by OvermindDL1
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Looks fine now except for your RP2 error, the Parse Error means you edited the RedPower configuration file with a piece of crap text editor (like notepad) instead of something even 1% decent. Delete its configuration file and edit it again (if you even need to), without using something crappy like notepad. Reason is: Notepad is broken on non-windows style text files, where just about every other text editor in the world works fine.
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No clue, I have not looked.
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In essence, each non-Forge mod uses up a limited amount of sprite indices in the stock files (addOverride), when that is used up, you get that error. If the mods use Forge instead to handle their texture files then there is no limit as Forge dynamically swaps them as necessary. EDIT: Passing thought, Not allowed to have those ~Lex
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You are using the latest Forge?
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detecting entities within a radius
OvermindDL1 replied to L.J.Duckfield's topic in General Discussion
world.getEntitiesWithinAABB is a function, and it returns a result as a List. -
Do not specify a damage value for it in the recipe and it will use all.
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Visual rotation problem with custom entity (SMP)
OvermindDL1 replied to micdoodle8's topic in Support & Bug Reports
Yeah, but for an arrow it does not matter much as long as it 'looks' decent, the server will handle where it actually hits and such. Just use interpolation to try to be as accurate as possible while lacking priority data. -
I have actually got a mock-list set up for 1.2.5, just not made public unless Lex wants me to.
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Visual rotation problem with custom entity (SMP)
OvermindDL1 replied to micdoodle8's topic in Support & Bug Reports
Might want to provide your own interpolation in the renderer for it. -
Best to upgrade JWJGL anyway as it fixes a lot of issues, like sticking keys.
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Oh we know the reasons and want it ourselves, but MC is too much in flux and too non-centralized currently.
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A way of adding itemdrops to vanilla blocks without editing base code
OvermindDL1 replied to Thor597's topic in Suggestions
If such a thing were done, it would be best to pass in a callback, but regardless it is unlikely to be done (at least for 1.2.5). There are too many inconsistent places that such things are placed, grabbed, overridden, etc... -
Things like "java.lang.NoClassDefFoundError: codechicken/core/ICustomPacketHandler" are one type of stack trace, they are a 'trace' of the 'stack' at the point in time that the program crashed. But yes, the sticky tells you how to get it.
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If it goes black then there is still a stack trace somewhere, whether in a log or the terminal.
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RedPower does nothing like that. RedPower just inactivates a TE, edits the TE coords, writes the new block data, and then reactivates the TE (with some fudges to work around vanilla bugs).
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Thanks for posting your fix; it helps others in the future.
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GUIAPI works fine, I use it, install it as per its instructions.
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No clue, but maybe look at the F3/Debug screen in code and see where it pulls it from?
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Hmm, should not be too hard, done things like that before, but I have no code in front of me currently... I pretty much do something just like it in my mechanics mod though for rotation purposes.
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Minecraft crashed after installing Forge!
OvermindDL1 replied to raducu98's topic in Support & Bug Reports
Heh, yeah, I bet you were using the normal gnome zip program, it kind of sucks. I switched to ark, supports more, more capable, it has a few odd bits, but it works. You can always lock your own topics, but there is no need unless you really want. -
Minecraft crashed after installing Forge!
OvermindDL1 replied to raducu98's topic in Support & Bug Reports
The zip program you used did not copy the folders, you need to make sure to copy them all. I use Ubuntu as well, I know Ark works, but I normally just use the unzip/zip commands on the terminal with a script to do it all for me.