Everything posted by OvermindDL1
-
I need help making a block with the new forge
That is no where near the newest. 200 is comparatively ancient and does include a bug that you are experiencing above. Use the latest, 217+.
-
I need help making a block with the new forge
Update your Forge. And always be sure to post the Forge version that you are using.
-
MC 1.2.5 And Forge 3.3.8.152 = crash
What was the culprit and what error was it having out of curiosity? We like to have records here.
-
MC 1.2.5 And Forge 3.3.8.152 = crash
Some mod is crashing and putting its error elsewhere other than the log, find its error and you will find your culprit. The error above is just FML saying that a mod crashed.
-
question about adding things
That... was not english...
-
[PullReq]Player NameTag Render Range change
updatepatches.bat/sh
-
Server Crashing
200 is a bit broken, get the latest.
-
Incompatible with nearby all mods i like
Any mod that does not base edits should work fine with Forge. Any mod that does do base edits, the author should be shot, there is no reason for that anymore as it makes it incompatible with anything that does the same. MCPatcher does base edits. Optifine does too, but it is specifically designed to work with Forge, unlike MCPatcher. Although there is no reason for Optifine to have base edits any more either, he should fix that.
-
[Solved] Names and Generation
Very cool. Anyone care to document it on the wiki?
-
Black Screen
You are an idiot. You apparently did not read the stickied post. Yes, piraters are idiots.
-
Client side only entities.
Aren't particles and such client-side only entities?
-
Linking to an external library in your mod
Hmm, I am unsure as to the best place to link that in if not the root .minecraft or bin directories, may need to wait for cpw/lex to say.
-
Linking to an external library in your mod
What kind of library is it? What does it do?
-
[given up]How do I make my mod gracefully fail to load?
What does your custom tessellator do?
-
Linking to an external library in your mod
There is a lib folder in the .minecraft directory now when forge is installed, did you try there? Better question though, what does it do?
-
How do I start developing a mod?
The eclipse folder is not empty, it just has some hidden folders in it (which would be visible to you if you set your file manage to show hidden files and folders), just need to open it as the eclipse directory being the workspace directory.
-
Ran into a snag
Hmm, asm could do it, but I have not learned it yet either (not even looked at its code even).
-
keeping multiple dimensions loaded
Don't they already?
-
Grass WorldGen?
You register your new item with it as well as the weight of the chance.
-
Does anyone use Google's Open ID to login to this website?
I know a couple of people use it as they requested it and signed up using it (and I saw the authentication set to it in their account), but I have not used it myself. And by 'it' I mean OpenID.
-
[Solved] Names and Generation
How so? Good to document it for the future.
-
Where do I place my textures, and how do I use them in-game
Put your texture sheet in your mod jar file, call setTextureFile on your item instance.
-
Making Player Invisible And Removing Nameplate With Certain Armor
No clue, I have not edited that yet.
-
Adding new block render types in Forge 4.0
Write one like normal, have your block return that new model ID that you get from the registry.
-
getNextFreeBlockId()
You might want to start higher though. I personally start at 4095 and work my way down, safer. To be perfectly safe, you should check that both the block and item ID is null, since setting a block will also override the item id of the same id.
IPS spam blocked by CleanTalk.