Everything posted by warjort
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custom GUI mod
My apologies, it seems you do activate the InventoryScreen on the client. I never knew that. But I guess this is only possible because it has special hard coded handling. I doubt you can just change it like you are doing? e.g. you can find code that handles switching normal inventory to spectator mode or creative mode screens. I would need to investigate further to see how to make your approach work, if it is even possible? But you don't need to replace the whole screen. You can use ScreenEvent and its subclasses to modify screens. e.g. You can subscribe to ScreenEvent.Init.Post then addListener() to add widgets to any screen you want.
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How to Get What Block the Player is Looking at
Example of forge doing it on the client for the debug overlay: https://github.com/MinecraftForge/MinecraftForge/blob/98823a8f071e04c360a99ad5b46910f6c15028a8/src/main/java/net/minecraftforge/client/gui/overlay/ForgeGui.java#L680
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Game keeps crashing when trying to Launch minecraft
Your config/artifacts-client.toml file is corrupted. This usually happens when you don't turn off your computer properly. If you don't have a backup of this file, you can delete it and it should get recreated with default values.
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Game crashes when I try to use chests
Looks like an issue with the ipnext mod. Make sure you have the latest version and since this is a ClassNotFoundException, make sure you have all its latest dependencies installed. If that doesn't work, contact the mod author.
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Forge cannot load latest new mods
Most likely you have that broken browser plugin (winrar?) installed that downloads .jar files as .jar.zip files. Make sure the mod files in your mods folder end with .jar
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custom GUI mod
You can't open a container screen on the client. You open a container by calling player.openMenu() on the server. The MenuType of the AbstractContainerMenu controls which screen gets displayed.
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ERR_TOO_MANY_REDIRECTS
One of browser plugins or something in the browser cache is broken. You should fix it. But see: https://forums.minecraftforge.net/topic/116997-newest-version-not-downloading/#comment-515747
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Invalid or corrupt jarfile for server jar file
Older versions of minecraft's server did use an executable jar file, But this changed a long time ago.
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Invalid or corrupt jarfile for server jar file
You do not "run" the jar file. It is not an executable jar file. You use run.sh or run.bat depending on your operating system. See those files and user_jvm_args.txt for more information. If you can't get this to work, you need to speak with your hosting provider.
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Invalid or corrupt jarfile for server jar file
Your question is unanswerable in its current form. Don't paraphrase error messages. Show the real error/output and explain the steps you took to get that error. GUESSING: If you are clicking on the installer jar and it does not run, try this: https://johann.loefflmann.net/en/software/jarfix/index.html
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Custom modpack crashing when creating world 1.18.2
optifine issue, make sure the version you have is compatible with the forge version you have.
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Game crashed whilst rendering overlay
Yes, and star worm equestrian doesn't have a 1.19.2 version so you must be trying to use the 1.16.5 version with minecraft 1.19.2 This won't work. https://www.curseforge.com/minecraft/mc-mods/swem/files
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Game crashed whilst rendering overlay
The name of the class in 1.19.2 is net.minecraft.world.entity.decoration.LeashFenceKnotEntity
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Game crashed whilst rendering overlay
Looks like you have a very old mod in your mod folder. LeashKnotEntity was the name of this class back in 1.16.5 The crash report alone does not identify the problem mod.
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[1.19.2] Crash on Startup
Yes, citadel now has error trying to modify the game code. But this could be a conflict with some other mod.
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[1.19.2] Crash on Startup
Something wants a different version of citadel to the one you have. You don't have the latest version of citadel. https://www.curseforge.com/minecraft/mc-mods/citadel/files If that doesn't fix it, it's likely you have some other mod that is out-of-date. You should contact the mod author to ask for help if you can't figure it out.
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Stopping Largefireball from destroying dropped items
I assume you mean the damage that comes from the explosion? You will need to create your own projectile that creates an explosion that understands your logic. The other direct damage can be easily changed by overriding onHitEntity() Forge has an ExplosionEvent.Denotate that lets you decide which candidate blocks and entities are affected by an explosion. But if you look at LargeFireball.onHit() it just creates a generic explosion so you can't differentiate it from other explosions.
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Libraries failed to download
Forge's installer will work with java 8. But it won't work with an ancient version of java 8 that has expired trust certificates like the version of java being used here. The mojang (or curseforge, etc.) launcher will later download its own version of java that is valid for the game version.
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Forge server randomly shutting down.
https://en.wikipedia.org/wiki/Nohup or similar tricks.
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Game crash on mod sever
Your question is unanswerable.
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Forge server randomly shutting down.
The error says your terminal is broken. Did you start the server from the command line then close the window?
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Libraries failed to download
Update your java or install a recent version https://adoptium.net/
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Joining Server returns with "because "p_130086_" is null"
Probably one of these? https://github.com/search?q=because+"p_130086_"+is+null&type=issues
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Mods and Forge not working
Now you have a problem with simple planes. But given the error message it is probably caused by a different error not shown in the crash report.
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Mods and Forge not working
Looks like an issue with krypton mod, check you have the latest version then contact the mod author.
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